all repos — RPG @ d7044262357209ad359fad4b2664315aea7096d0

Fully functional 3D turn based role playing game coded in C# and base Unity.

Assets/Models/Paladin/OverworldPaladinAnimator.controller (view raw)

  1%YAML 1.1
  2%TAG !u! tag:unity3d.com,2011:
  3--- !u!1102 &-8956551106655555855
  4AnimatorState:
  5  serializedVersion: 5
  6  m_ObjectHideFlags: 1
  7  m_CorrespondingSourceObject: {fileID: 0}
  8  m_PrefabInstance: {fileID: 0}
  9  m_PrefabAsset: {fileID: 0}
 10  m_Name: Moving
 11  m_Speed: 1
 12  m_CycleOffset: 0
 13  m_Transitions:
 14  - {fileID: 3991422162105403910}
 15  m_StateMachineBehaviours: []
 16  m_Position: {x: 50, y: 50, z: 0}
 17  m_IKOnFeet: 0
 18  m_WriteDefaultValues: 1
 19  m_Mirror: 0
 20  m_SpeedParameterActive: 0
 21  m_MirrorParameterActive: 0
 22  m_CycleOffsetParameterActive: 0
 23  m_TimeParameterActive: 0
 24  m_Motion: {fileID: -203655887218126122, guid: e85afa6b0fd59424ea1fb3d2319e7319,
 25    type: 3}
 26  m_Tag: 
 27  m_SpeedParameter: 
 28  m_MirrorParameter: 
 29  m_CycleOffsetParameter: 
 30  m_TimeParameter: 
 31--- !u!1102 &-7035519662374547415
 32AnimatorState:
 33  serializedVersion: 5
 34  m_ObjectHideFlags: 1
 35  m_CorrespondingSourceObject: {fileID: 0}
 36  m_PrefabInstance: {fileID: 0}
 37  m_PrefabAsset: {fileID: 0}
 38  m_Name: Idle
 39  m_Speed: 1
 40  m_CycleOffset: 0
 41  m_Transitions:
 42  - {fileID: 2413847326390406396}
 43  m_StateMachineBehaviours: []
 44  m_Position: {x: 50, y: 50, z: 0}
 45  m_IKOnFeet: 0
 46  m_WriteDefaultValues: 1
 47  m_Mirror: 0
 48  m_SpeedParameterActive: 0
 49  m_MirrorParameterActive: 0
 50  m_CycleOffsetParameterActive: 0
 51  m_TimeParameterActive: 0
 52  m_Motion: {fileID: -203655887218126122, guid: 55a74cbdefdfd314aa220fa77a2d7d83,
 53    type: 3}
 54  m_Tag: 
 55  m_SpeedParameter: 
 56  m_MirrorParameter: 
 57  m_CycleOffsetParameter: 
 58  m_TimeParameter: 
 59--- !u!91 &9100000
 60AnimatorController:
 61  m_ObjectHideFlags: 0
 62  m_CorrespondingSourceObject: {fileID: 0}
 63  m_PrefabInstance: {fileID: 0}
 64  m_PrefabAsset: {fileID: 0}
 65  m_Name: OverworldPaladinAnimator
 66  serializedVersion: 5
 67  m_AnimatorParameters:
 68  - m_Name: Running
 69    m_Type: 4
 70    m_DefaultFloat: 0
 71    m_DefaultInt: 0
 72    m_DefaultBool: 0
 73    m_Controller: {fileID: 9100000}
 74  m_AnimatorLayers:
 75  - serializedVersion: 5
 76    m_Name: Base Layer
 77    m_StateMachine: {fileID: 3202323697289701308}
 78    m_Mask: {fileID: 0}
 79    m_Motions: []
 80    m_Behaviours: []
 81    m_BlendingMode: 0
 82    m_SyncedLayerIndex: -1
 83    m_DefaultWeight: 0
 84    m_IKPass: 0
 85    m_SyncedLayerAffectsTiming: 0
 86    m_Controller: {fileID: 9100000}
 87--- !u!1101 &2413847326390406396
 88AnimatorStateTransition:
 89  m_ObjectHideFlags: 1
 90  m_CorrespondingSourceObject: {fileID: 0}
 91  m_PrefabInstance: {fileID: 0}
 92  m_PrefabAsset: {fileID: 0}
 93  m_Name: 
 94  m_Conditions:
 95  - m_ConditionMode: 1
 96    m_ConditionEvent: Running
 97    m_EventTreshold: 0
 98  m_DstStateMachine: {fileID: 0}
 99  m_DstState: {fileID: -8956551106655555855}
100  m_Solo: 0
101  m_Mute: 0
102  m_IsExit: 0
103  serializedVersion: 3
104  m_TransitionDuration: 0.25
105  m_TransitionOffset: 0
106  m_ExitTime: 0.8717949
107  m_HasExitTime: 0
108  m_HasFixedDuration: 1
109  m_InterruptionSource: 0
110  m_OrderedInterruption: 1
111  m_CanTransitionToSelf: 1
112--- !u!1107 &3202323697289701308
113AnimatorStateMachine:
114  serializedVersion: 5
115  m_ObjectHideFlags: 1
116  m_CorrespondingSourceObject: {fileID: 0}
117  m_PrefabInstance: {fileID: 0}
118  m_PrefabAsset: {fileID: 0}
119  m_Name: Base Layer
120  m_ChildStates:
121  - serializedVersion: 1
122    m_State: {fileID: -7035519662374547415}
123    m_Position: {x: 30, y: 200, z: 0}
124  - serializedVersion: 1
125    m_State: {fileID: -8956551106655555855}
126    m_Position: {x: 30, y: 350, z: 0}
127  m_ChildStateMachines: []
128  m_AnyStateTransitions: []
129  m_EntryTransitions: []
130  m_StateMachineTransitions: {}
131  m_StateMachineBehaviours: []
132  m_AnyStatePosition: {x: 50, y: 20, z: 0}
133  m_EntryPosition: {x: 50, y: 120, z: 0}
134  m_ExitPosition: {x: 810, y: 120, z: 0}
135  m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
136  m_DefaultState: {fileID: -7035519662374547415}
137--- !u!1101 &3991422162105403910
138AnimatorStateTransition:
139  m_ObjectHideFlags: 1
140  m_CorrespondingSourceObject: {fileID: 0}
141  m_PrefabInstance: {fileID: 0}
142  m_PrefabAsset: {fileID: 0}
143  m_Name: 
144  m_Conditions:
145  - m_ConditionMode: 2
146    m_ConditionEvent: Running
147    m_EventTreshold: 0
148  m_DstStateMachine: {fileID: 0}
149  m_DstState: {fileID: -7035519662374547415}
150  m_Solo: 0
151  m_Mute: 0
152  m_IsExit: 0
153  serializedVersion: 3
154  m_TransitionDuration: 0.25
155  m_TransitionOffset: 0
156  m_ExitTime: 0.6428572
157  m_HasExitTime: 0
158  m_HasFixedDuration: 1
159  m_InterruptionSource: 0
160  m_OrderedInterruption: 1
161  m_CanTransitionToSelf: 1