1using System.Collections;
2using System.Collections.Generic;
3using UnityEngine;
4
5[System.Serializable]
6public class HealGreat : Heal
7{
8 public HealGreat()
9 {
10 guiName = "Giga Heal";
11 hasTarget = true;
12 ow_usable = true;
13 MP_cost = 150;
14 heal_amount = 500;
15 }
16}