all repos — RPG @ master

Fully functional 3D turn based role playing game coded in C# and base Unity.

Assets/Scripts/Menu/EndGameManager.cs (view raw)

 1using System.IO;
 2using System.Runtime.Serialization.Formatters.Binary;
 3using UnityEngine;
 4using UnityEngine.UI;
 5
 6public class EndGameManager : MonoBehaviour
 7{
 8    [Header("UI")]
 9    [SerializeField] private GameObject inputPanel = null;
10    [SerializeField] private GameObject highscoresPanel = null;
11    [SerializeField] private Text highscoreName = null;
12    [SerializeField] private Text[] nameObjects = null;
13    [SerializeField] private Text[] scoreObjects = null;
14    [SerializeField] private Text scoreText = null;
15
16    private Leaderboard leaderboard;
17    private int userScore;
18    const int maxRecordsNumber = 4;
19
20    void Start(){
21        GameMaster gm = GameMaster.Instance;
22        userScore = gm.gold;
23        //TODO: set text
24        scoreText.text = "You finished the game in " + gm.GetPlayTime() + "\nand you collected " + gm.gold + "g";
25        gm.resetGame();
26    }
27
28    public void saveHighScore()
29    {
30        inputPanel.SetActive(false);
31
32        BinaryFormatter bf = new BinaryFormatter();
33        FileStream file;
34        //check if leaderboard file exists
35        if (File.Exists(Application.persistentDataPath + "/leaderboard.bin"))
36        {
37           
38            file = File.Open(Application.persistentDataPath + "/leaderboard.bin", FileMode.Open);
39            leaderboard = (Leaderboard) bf.Deserialize(file);
40            file.Close();
41        } else {
42            leaderboard = new Leaderboard(maxRecordsNumber);
43        }
44
45        //add new record
46        leaderboard.AddRecord(new Record(highscoreName.text, userScore));
47        file = File.Create(Application.persistentDataPath + "/leaderboard.bin");
48        bf.Serialize(file, leaderboard);
49        file.Close();
50
51        //show records list
52        int i = 0;
53        foreach (Record record in leaderboard.Records)
54        {
55            nameObjects[i].enabled = true;
56            nameObjects[i].text = (i + 1) + ". " + record.Name;
57            scoreObjects[i].enabled = true;
58            scoreObjects[i].text = record.ScoreToString();
59            i++;
60        }
61        for(; i < maxRecordsNumber; i++)
62        {
63            nameObjects[i].enabled = false;
64            scoreObjects[i].enabled = false;
65        }
66
67        highscoresPanel.SetActive(true);
68    }
69
70    public void BackToMainMenu()
71    {
72        UnityEngine.SceneManagement.SceneManager.LoadScene("Menu");
73    }
74}