Assets/Scripts/Menu/Record.cs (view raw)
1using System.Collections;
2using System.Collections.Generic;
3using UnityEngine;
4
5[System.Serializable]
6public class Record
7{
8 private string _name;
9
10 private int _score;
11 public int Score
12 {
13 get
14 {
15 return _score;
16 }
17 }
18 public string Name
19 {
20 get
21 {
22 return _name;
23 }
24 }
25
26 public string ScoreToString()
27 {
28 return _score + "g";
29 }
30
31 public Record(string name, int score)
32 {
33 _name = name;
34 _score = score;
35 }
36
37
38
39}