Assets/Scripts/Overworld/Dialogue/Dialogue.cs (view raw)
1using System.Collections; 2using System.Collections.Generic; 3using UnityEngine; 4 5[System.Serializable] 6public class Dialogue 7{ 8 public string name; 9 public AudioClip sound = null; 10 11 [TextArea(3, 10)] public string[] sentences; 12}