Assets/Scripts/Utility/Save.cs (view raw)
1using System;
2using System.Collections;
3using System.Collections.Generic;
4using UnityEngine;
5
6[System.Serializable]
7public class Save
8{
9 public int currentLevel;
10 public float posx, posy, posz;
11 public float rot0, rot1, rot2, rot3;
12 public List<string> enemiesKilled;
13 public Dictionary<string, Stats> party;
14 public List<ItemInfo> inventory;
15 public int gold;
16 public string fighting;
17 public DateTime timestamp;
18 public float timerfloat;
19}