all repos — mgba @ 90ea4cbe33b098e274f229a754d30069d08bb810

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.4.0: (Future)
  2Bugfixes:
  3 - Qt: Windows no longer spawn in the top left on first launch
  4 - Qt: Fix install path of XDG desktop file with DESTDIR
  5 - Qt: Fix drag and drop on Windows
  6 - Qt: Reenable double buffering, as disabling it broke some Windows configs
  7 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
  8 - GBA: Deinit savegame when unloading a ROM
  9 - GBA: Fix BIOS check on big endian
 10Misc:
 11 - Qt: Window size command line options are now supported
 12 - Qt: Increase usability of key mapper
 13 - GBA Memory: Use a dynamically sized mask for ROM memory
 14 - Qt: Remove useless help icons in dialogs
 15 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 16 - SDL: Support fullscreen in SDL 1.2
 17 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
 18 - GBA: Better memory handling with PNG savestates
 19 - GBA Audio: Allow GBAAVStream to have no video callback
 20 - ARM7: Force disable LTO on two files to work around a GCC bug
 21
 220.3.0: (2015-08-16)
 23Features:
 24 - Ability to hide individual background layers, or OBJs
 25 - Ability to mute individual audio channels
 26 - Palette viewer and exporter
 27 - Volume control
 28 - More shortcuts are editable (e.g. quick save/load)
 29 - Rewind now shows the frame after rewinding
 30 - Import/Export of GameShark/Action Replay snapshots
 31 - Add "Step backwards" item for single increment rewind
 32 - Deadzone estimation for game controllers
 33 - Analog inputs can be used for shortcuts
 34 - Menu items for specific solar sensor brightness levels
 35 - Remappable controls for tilt and gyroscope sensors
 36 - Status messages for actions taken while a game is running (e.g. save/load state)
 37 - Memory inspector
 38 - Screensaver can now be suspended while a game is running
 39 - Load/save the most recent savestate slot
 40 - Support varible speed (PWM) rumble
 41 - Ability to cap fast forward speed
 42 - Finer control over FPS target
 43 - Holdable shortcut for rewinding one frame at a time
 44 - Ability to boot directly into the BIOS
 45 - Preliminary support for yanking out the game pak while a game is running
 46 - Thumb-drive mode by putting a file called portable.ini in the same folder
 47 - Configurable display driver, between software and OpenGL
 48 - Undo-able savestate loading and saving
 49 - Controller profiles now store shortcut settings
 50 - Default controller profiles for several common controllers
 51 - Libretro now supports BIOS, rumble and solar sensor
 52 - Implement BIOS call Stop, for sleep mode
 53 - Automatically load patches, if found
 54 - Improved video synchronization
 55 - Configurable audio output sample rate
 56Bugfixes:
 57 - ARM7: Fix SWI and IRQ timings
 58 - ARM7: Fix Thumb MUL timing
 59 - ARM7: Fix timing of multiplies to use N cycles
 60 - ARM7: ARMHotplugDetach should call deinit
 61 - Debugger: Fix use-after-free in breakpoint clearing code
 62 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
 63 - GBA: Cap audio FIFO read size during deserialization
 64 - GBA: Check for corrupted savestates when loading
 65 - GBA: Check for improperly sized savestates when loading
 66 - GBA: Check for savestates made from differently sized ROMs
 67 - GBA: Fix calls to endian-independent loadstores
 68 - GBA: Fix timing of reading from timer registers
 69 - GBA: Ensure cycles never go negative
 70 - GBA Audio: Force audio FIFOs to 32-bit
 71 - GBA Audio: Fix audio pitch changing when adjusting buffer size
 72 - GBA Audio: Fix sample order in audio channel 3
 73 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
 74 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
 75 - GBA Memory: Improve Thumb open bus behavior
 76 - GBA Memory: Fix potential DMA issue when loading a savestate
 77 - GBA Memory: Fix load/store multiple video memory waitstates
 78 - GBA SIO: Fix reseting when there are SIO devices attached
 79 - GBA Video: Blended sprites should never have other effects applied
 80 - GBA Video: Fix out-of-bounds tiles in mosaic
 81 - GBA Video: Fix windows not affecting sprites
 82 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
 83 - GBA Video: Fix timing on first scanline
 84 - Qt: Better cleanup when a game crashes
 85 - Qt: Fix open ROM dialog filtering for archive formats
 86 - Qt: Cap the maximum number of multiplayer windows
 87 - Qt: Fix maximum year in sensor override
 88 - Qt: Fix window being too tall after exiting fullscreen
 89 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
 90 - Qt: Fix analog buttons not getting unmapped
 91 - Qt: Fix passing command line options
 92 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
 93 - SDL: Fix SDL build when OpenGL is missing
 94 - Util: Allow loading IPS patches that grow the ROM
 95 - VFS: Fix resource leaks if some allocations fail
 96 - VFS: Fix line-reading to return proper values
 97 - Video: Fix an issue with very long filenames
 98 - Util: Fix formatting of floats
 99Misc:
100 - All: Add --help flag for command line programs
101 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
102 - All: Enable static linking for Windows
103 - All: Enable static linking for OS X
104 - All: Threads are now named
105 - All: Proper handling of Unicode file paths
106 - ARM7: Add emulation for Undefined CPU mode
107 - ARM7: Reduce the size of the Thumb instruction table
108 - GBA: Add status log level
109 - GBA: GBARewind now returns how many states it has rewound
110 - GBA: SIO logging layer
111 - GBA BIOS: Stub out SoundBias
112 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
113 - GBA: Don't include GBACLIDebugger struct unless needed
114 - GBA: Savedata is now synced shortly after data finishes being written
115 - GBA: Process multiple timer events at once, if necessary
116 - GBA Audio: Implement audio reset for channels A/B
117 - GBA Audio: Process multiple audio events at once, if necessary
118 - GBA Hardware: Backport generic RTC source into core
119 - GBA Input: Allow axes and buttons to be mapped to the same key
120 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
121 - GBA SIO: Add a dummy driver for Normal mode
122 - GBA Thread: Add functionality for running callbacks on the GBA thread
123 - GBA Thread: Split GBASync into a separate file
124 - GBA Video: Refactor software renderer into separate files
125 - GBA Video: Slightly optimize mode 0 mosaic rendering
126 - Debugger: Free watchpoints in addition to breakpoints
127 - Qt: Handle saving input settings better
128 - Qt: Move GL frame drawing back onto its own thread
129 - Qt: Fast forward (held) option moved from Other to Emulation menu
130 - Qt: Show version info in window title
131 - Qt: Migrate multiplayer window handling into GBAApp
132 - Qt: Unified file opening and saving with last location
133 - Qt: Fix windows being resizable when they shouldn't have been
134 - Qt: Only hide cursor in full screen
135 - Qt: Replace pause-after-frame mutex with an atomic
136 - Qt: Add application icon and XDG desktop files
137 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
138 - Qt: Don't save window size when entering fullscreen
139 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
140 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
141 - Qt: Increase usability of key mapper
142 - Qt: Show checkmark for window sizes
143 - Qt: Set window path to loaded ROM
144 - Perf: Ability to load savestates immediately on launch
145 - SDL: Properly check for initialization
146 - SDL: Clean up initialization functions
147 - SDL: Clean up GL context
148 - Util: Allow disabling the threading code entirely
149 - VFS: Add sync method to force syncing with backing
150
1510.2.1: (2015-05-13)
152Bugfixes:
153 - All: Fix sanitize-deb script not cleaning up after itself
154 - All: Fix dependencies for libavcodec on Debian-derived platforms
155 - ARM7: Handle writeback for PC in addressing modes 2 and 3
156 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
157 - ARM7: Fix ARM multiply instructions when PC is a destination register
158 - Debugger: Fix use-after-free in breakpoint clearing code
159 - Debugger: Fix boundary conditions in tab completion
160 - GBA: Fix timers not updating timing when writing to only the reload register
161 - GBA: Fix rewind boundary conditions
162 - GBA: Add initial I/O register settings for background matrix registers
163 - GBA: Fix hang when loading a savestate if sync to video is enabled
164 - GBA: Handle out-of-bounds I/O access
165 - GBA: Fix bounds-checking on EEPROM access
166 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
167 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
168 - GBA Memory: Allow SRAM to be 64kB
169 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
170 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
171 - GBA Video: Fix second frame mode 5
172 - Perf: Fix race condition if a game crashes immediately on start
173 - Qt: Fix Display object leak when closing a window
174 - Qt: Fix .deb dependencies
175 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
176 - Qt: Fix window not regaining focus after exiting savestate window
177 - Qt: Fix regression where video would not record if the game had already started
178 - Qt: Fix potential crash if a gamepad causes focus to change
179 - Qt: Fix controller axis querying
180 - Qt: Fix multiplayer windows opening as the wrong size
181 - Qt: Fix controllers sometimes not loading the right profile
182 - SDL: Fix boundary conditions for joystick adjustments
183 - SDL: Allocate properly sized input maps
184 - SDL: Fix potential build issues when Qt and SDL2 are in use
185 - Util: Fix resource leak in UTF-8 handling code
186 - Util: Fix a null-pointer issue when attempting to delete a key
187 - VFS: Fix resource leaks if some allocations fail
188 - Video: Fix an issue with very long filenames
189Misc:
190 - GBA Memory: Soft-crash if jumping past the end of a ROM
191 - Qt: Show multiplayer numbers in window title
192 - Qt: Solar sensor can have shortcuts set
193
1940.2.0: (2015-04-03)
195Features:
196 - Support for gamepad axes, e.g. analog sticks or triggers
197 - Add scale presets for up to 6x
198 - Settings window
199 - Bilinear resampling option
200 - Add option to skip BIOS start screen
201 - List of recently opened games
202 - Support for games using the Solar Sensor
203 - Better audio resampling via blip-buf
204 - Game Pak overrides dialog for setting savetype and sensor values
205 - Support for games using the tilt sensor
206 - Remappable shortcuts for keyboard and gamepad
207 - Rewinding of emulation
208 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
209 - Support IPv6
210 - Save directory of last loaded file
211 - Support BPS patches
212 - Automatically detect and optimize out idle loops
213 - Configurable game overrides
214 - Support loading 7-Zip files
215 - Drag and drop game loading
216 - Cheat code support
217 - Runtime configurable audio driver
218 - Libretro core for use with RetroArch and other front-ends
219 - Controller profiles for setting different bindings for different controllers
220 - Ability to lock aspect ratio
221 - Local link cable support
222 - Ability to switch which game controller is in use per instance
223 - Ability to prevent opposing directional input
224 - Warning dialog if an unimplemented BIOS feature is called
225 - Debugger: Add CLI "frame", frame advance command
226 - Debugger: Add CLI functions for writing to memory
227 - Debugger: Add CLI functions for examining memory regions
228 - Debugger: Add CLI function for writing a register
229Bugfixes:
230 - ARM7: Extend prefetch by one stage
231 - ARM7: Fix cycle counting for loads
232 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
233 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
234 - GBA: Initialize gba.sync to null
235 - GBA: Fix timer initialization
236 - GBA Audio: Support 16-bit writes to FIFO audio
237 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
238 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
239 - GBA BIOS: Fix BIOS prefetch after reset
240 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
241 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
242 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
243 - GBA Memory: Fix I cycles that had been moved to ARM7 core
244 - GBA Memory: Fix cycle counting for 32-bit load/stores
245 - GBA RR: Fix fallthrough error when reading tags from a movie
246 - GBA Thread: Fix possible hang when loading an archive
247 - GBA Thread: Fix possible deadlock in video sync
248 - Perf: Fix crash when the GBA thread fails to start
249 - Qt: Fix crash starting a GDB stub if a game isn't loaded
250 - Qt: Fix crash when adjusting settings after closing a game
251 - Qt: Fix crash when starting GDB stub after closing a game
252 - Qt: Fix patch loading while a game is running
253 - Qt: Fix crash when loading a game after stopping GDB server
254 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
255 - Qt: Fix crash when attempting to pause if a game is not running
256 - SDL: Properly clean up if a game doesn't launch
257 - Util: Fix sockets on Windows
258Misc:
259 - All: Enable link-time optimization
260 - Debugger: Watchpoints now work on STM/LDM instructions
261 - Debugger: Clean up GDB stub network interfacing
262 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
263 - Debugger: Merge Thumb BL instructions when disassembling
264 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
265 - Debugger: Watchpoints now report address watched (fixes #68)
266 - Debugger: Add support for soft breakpoints
267 - Debugger: Make I/O register names be addresses instead of values
268 - Debugger: Rename read/write commands
269 - GBA: Improve accuracy of event timing
270 - GBA: Add API for getting Configuration structs for overrides and input
271 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
272 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
273 - GBA: Move A/V stream interface into core
274 - GBA: Savestates now take into account savedata state machines (fixes #109)
275 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
276 - GBA Memory: Simplify memory API and use fixed bus width
277 - GBA Thread: Make GBASyncWaitFrameStart time out
278 - GBA Video: Start video at the last scanline instead of the first
279 - Qt: Optimize logo drawing
280 - Qt: Move frame upload back onto main thread
281 - Qt: Remember window position
282 - Qt: Double-clicking on the window toggles full screen
283 - Util: Use proper locale for reading and writing float values
284
2850.1.1: (2015-01-24)
286Bugfixes:
287 - ARM7: Fix LDM writeback to a register already written
288 - GBA: Fix timers 2 and 3 updating incorrectly
289 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
290 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
291 - GBA Audio: Properly initialize audio FIFO channels
292 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
293 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
294 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
295 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
296 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
297 - GBA BIOS: Fix HuffUnComp boundary conditions
298 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
299 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
300 - GBA Memory: Filter out top nybble of DMA addresses
301 - GBA Memory: Properly bounds-check VRAM accesses
302 - GBA Memory: Fix initial DMA state
303 - GBA Thread: Allow halted games to exit cleanly
304 - GBA Video: Fix blend issues with obscured middle layers
305 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
306 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
307 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
308 - GBA Video: Fix sprite boundary conditions with mosaic
309 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
310 - Qt: Fix issue with set frame sizes being the wrong height
311 - Qt: Fix emulator crashing when full screen if a game is not running
312 - Qt: Fix window focus issues
313 - Qt: Properly set default video recording settings
314 - Qt: Fix a race condition when a game crashes immediately
315 - Qt: Fix some cases where key mapping can break if focus is adjusted
316 - Qt: Fix crash if a game pauses before any frames are shown
317 - Debugger: Negative PC-relative loads now properly subtract the offset
318 - Debugger: Align PC-relative loads in Thumb
319 - Debugger: Fix watchpoints triggering too late
320 - Debugger: Fix binary print putting spaces between digits
321 - Video: Ensure FFmpeg encoder has audio frames
322 - Video: Fix uncompressed PCM audio recording
323 - Video: Fix FFmpeg crashing when the file extension is wrong
324 - Util: Fix SOCKET_FAILED macro
325Misc:
326 - GBA: Exit cleanly on FATAL if the port supports it
327 - GBA Memory: Implement 16- and 32-bit loads from SRAM
328 - Qt: Disable sync to video by default
329 - Qt: Handle a game crash without crashing
330 - Qt: Set default log level to FATAL, ERROR and WARN
331 - Qt: Clarify some phrasing in the menus
332 - Qt: Clear active buttons when focus is lost
333
3340.1.0: (2014-12-13)
335 - Initial release