CHANGES (view raw)
10.2.0: (Future)
2Features:
3 - Support for gamepad axes, e.g. analog sticks or triggers
4 - Add scale presets for up to 6x
5 - Debugger: Add CLI "frame", frame advance command
6 - Better audio resampling via FFmpeg
7 - Settings window
8 - Bilinear resampling option
9 - Add option to skip BIOS start screen
10 - List of recently opened games
11Bugfixes:
12 - Qt: Fix issue with set frame sizes being the wrong height
13 - Qt: Fix emulator crashing when full screen if a game is not running
14 - GBA Thread: Allow halted games to exit cleanly
15 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
16 - ARM7: Fix LDM writeback to a register already written
17 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
18 - ARM7: Extend prefetch by one stage
19 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
20 - Debugger: Negative PC-relative loads now properly subtract the offset
21 - Qt: Fix window focus issues
22 - GBA Audio: Support 16-bit writes to FIFO audio
23 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
24 - Qt: Properly set default video recording settings
25 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
26 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
27 - GBA Video: Fix blend issues with obscured middle layers
28 - Video: Ensure FFmpeg encoder has audio frames
29Misc:
30 - Qt: Disable sync to video by default
31 - GBA: Exit cleanly on FATAL if the port supports it
32 - Qt: Handle a game crash without crashing
33 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
34 - Qt: Set default log level to FATAL, ERROR and WARN
35 - Qt: Clarify some phrasing in the menus
36 - GBA Memory: Implement 16- and 32-bit loads from SRAM
37
380.1.0: (2014-12-13)
39 - Initial release