Remove SPRITE_DRAW_PIXEL_*_VARIANT
Jeffrey Pfau jeffrey@endrift.com
Sat, 26 Oct 2013 14:56:35 -0700
1 files changed,
14 insertions(+),
28 deletions(-)
M
src/gba/renderers/video-software.c
→
src/gba/renderers/video-software.c
@@ -1216,14 +1216,7 @@ #define SPRITE_DRAW_PIXEL_16_NORMAL(localX) \
uint16_t tileData = renderer->d.vram[(yBase + charBase + xBase) >> 1]; \ tileData = (tileData >> ((localX & 3) << 2)) & 0xF; \ if (tileData && (!(renderer->spriteLayer[outX]) || ((renderer->spriteLayer[outX] & FLAG_ORDER_MASK) > flags))) { \ - renderer->spriteLayer[outX] = renderer->normalPalette[0x100 | tileData | (sprite->palette << 4)] | flags; \ - } - -#define SPRITE_DRAW_PIXEL_16_VARIANT(localX) \ - uint16_t tileData = renderer->d.vram[(yBase + charBase + xBase) >> 1]; \ - tileData = (tileData >> ((localX & 3) << 2)) & 0xF; \ - if (tileData && (!(renderer->spriteLayer[outX]) || ((renderer->spriteLayer[outX] & FLAG_ORDER_MASK) > flags))) { \ - renderer->spriteLayer[outX] = renderer->variantPalette[0x100 | tileData | (sprite->palette << 4)] | flags; \ + renderer->spriteLayer[outX] = palette[0x100 | tileData | (sprite->palette << 4)] | flags; \ } #define SPRITE_DRAW_PIXEL_16_OBJWIN(localX) \@@ -1240,14 +1233,7 @@ #define SPRITE_DRAW_PIXEL_256_NORMAL(localX) \
uint16_t tileData = renderer->d.vram[(yBase + charBase + xBase) >> 1]; \ tileData = (tileData >> ((localX & 1) << 3)) & 0xFF; \ if (tileData && (!(renderer->spriteLayer[outX]) || ((renderer->spriteLayer[outX] & FLAG_ORDER_MASK) > flags))) { \ - renderer->spriteLayer[outX] = renderer->normalPalette[0x100 | tileData] | flags; \ - } - -#define SPRITE_DRAW_PIXEL_256_VARIANT(localX) \ - uint16_t tileData = renderer->d.vram[(yBase + charBase + xBase) >> 1]; \ - tileData = (tileData >> ((localX & 1) << 3)) & 0xFF; \ - if (tileData && (!(renderer->spriteLayer[outX]) || ((renderer->spriteLayer[outX] & FLAG_ORDER_MASK) > flags))) { \ - renderer->spriteLayer[outX] = renderer->variantPalette[0x100 | tileData] | flags; \ + renderer->spriteLayer[outX] = palette[0x100 | tileData] | flags; \ } #define SPRITE_DRAW_PIXEL_256_OBJWIN(localX) \@@ -1279,21 +1265,21 @@ inY = height - inY - 1;
} unsigned charBase = BASE_TILE + sprite->tile * 0x20; int variant = renderer->target1Obj && renderer->currentWindow.blendEnable && sprite->mode != OBJ_MODE_SEMITRANSPARENT && (renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN); + color_t* palette = renderer->normalPalette; + if (variant) { + palette = renderer->variantPalette; + } if (!sprite->multipalette) { if (flags & FLAG_OBJWIN) { SPRITE_NORMAL_LOOP(16, OBJWIN); - } else if (!variant) { + } else { SPRITE_NORMAL_LOOP(16, NORMAL); - } else { - SPRITE_NORMAL_LOOP(16, VARIANT); } } else { if (flags & FLAG_OBJWIN) { SPRITE_NORMAL_LOOP(256, OBJWIN); - } else if (!variant) { - SPRITE_NORMAL_LOOP(256, NORMAL); } else { - SPRITE_NORMAL_LOOP(256, VARIANT); + SPRITE_NORMAL_LOOP(256, NORMAL); } } return 1;@@ -1317,6 +1303,10 @@ int x = sprite->x;
unsigned charBase = BASE_TILE + sprite->tile * 0x20; struct GBAOAMMatrix* mat = &renderer->d.oam->mat[sprite->matIndex]; int variant = renderer->target1Obj && renderer->currentWindow.blendEnable && sprite->mode != OBJ_MODE_SEMITRANSPARENT && (renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN); + color_t* palette = renderer->normalPalette; + if (variant) { + palette = renderer->variantPalette; + } int inY = y - sprite->y; if (inY < 0) { inY += 256;@@ -1324,18 +1314,14 @@ }
if (!sprite->multipalette) { if (flags & FLAG_OBJWIN) { SPRITE_TRANSFORMED_LOOP(16, OBJWIN); - } else if (!variant) { - SPRITE_TRANSFORMED_LOOP(16, NORMAL); } else { - SPRITE_TRANSFORMED_LOOP(16, VARIANT); + SPRITE_TRANSFORMED_LOOP(16, NORMAL); } } else { if (flags & FLAG_OBJWIN) { SPRITE_TRANSFORMED_LOOP(256, OBJWIN); - } else if (!variant) { - SPRITE_TRANSFORMED_LOOP(256, NORMAL); } else { - SPRITE_TRANSFORMED_LOOP(256, VARIANT); + SPRITE_TRANSFORMED_LOOP(256, NORMAL); } } return 1;