(iOS) Fix build - to16Bit ARM routine not iOS ABI-compatible
Twinaphex libretro@gmail.com
Thu, 26 Mar 2015 08:04:20 +0100
1 files changed,
1 insertions(+),
1 deletions(-)
M
src/gba/renderers/video-software.c
→
src/gba/renderers/video-software.c
@@ -530,7 +530,7 @@ }
} #ifdef COLOR_16_BIT -#ifdef __ARM_NEON +#if defined(__ARM_NEON) && !defined(__APPLE__) _to16Bit(row, softwareRenderer->row, VIDEO_HORIZONTAL_PIXELS); #else for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) {