All: Use IS_NEWER_THAN to prevent rebuilding assets
Jeffrey Pfau jeffrey@endrift.com
Sun, 30 Aug 2015 00:02:10 -0700
2 files changed,
13 insertions(+),
4 deletions(-)
M
CMakeLists.txt
→
CMakeLists.txt
@@ -157,7 +157,9 @@ elseif(3DS)
set(M_LIBRARY m) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-format") add_definitions(-DCOLOR_16_BIT -DCOLOR_5_6_5) - execute_process(COMMAND ${RAW2C} ${CMAKE_SOURCE_DIR}/src/platform/3ds/font.raw) + if (${CMAKE_SOURCE_DIR}/src/platform/3ds/font.raw IS_NEWER_THAN ${CMAKE_BINARY_DIR}/font.c) + execute_process(COMMAND ${RAW2C} ${CMAKE_SOURCE_DIR}/src/platform/3ds/font.raw) + endif() include_directories(${CMAKE_BINARY_DIR}) list(APPEND OS_LIB sf2d ctru) file(GLOB OS_SRC ${CMAKE_SOURCE_DIR}/src/platform/3ds/*.c ${CMAKE_BINARY_DIR}/font.c)@@ -193,7 +195,9 @@ endif()
if(WII) add_definitions(-U__STRICT_ANSI__) - execute_process(COMMAND ${RAW2C} ${CMAKE_SOURCE_DIR}/src/platform/wii/font.tpl OUTPUT_QUIET ERROR_QUIET) + if (${CMAKE_SOURCE_DIR}/src/platform/wii/font.tpl IS_NEWER_THAN ${CMAKE_BINARY_DIR}/font.c) + execute_process(COMMAND ${RAW2C} ${CMAKE_SOURCE_DIR}/src/platform/wii/font.tpl OUTPUT_QUIET ERROR_QUIET) + endif() endif() if(BUILD_RASPI)
M
src/platform/psp2/CMakeLists.txt
→
src/platform/psp2/CMakeLists.txt
@@ -1,7 +1,12 @@
file(GLOB PLATFORM_SRC ${CMAKE_SOURCE_DIR}/src/platform/psp2/*.c) -execute_process(COMMAND ${OBJCOPY} -I binary -O elf32-littlearm -B arm font.png ${CMAKE_BINARY_DIR}/font.o WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/res) -execute_process(COMMAND ${OBJCOPY} -I binary -O elf32-littlearm -B arm backdrop.png ${CMAKE_BINARY_DIR}/backdrop.o WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}) +if (${CMAKE_SOURCE_DIR}/res/font.png IS_NEWER_THAN ${CMAKE_BINARY_DIR}/font.o) + execute_process(COMMAND ${OBJCOPY} -I binary -O elf32-littlearm -B arm font.png ${CMAKE_BINARY_DIR}/font.o WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/res) +endif() + +if (${CMAKE_SOURCE_DIR}/res/backdrop.png IS_NEWER_THAN ${CMAKE_BINARY_DIR}/backdrop.o) + execute_process(COMMAND ${OBJCOPY} -I binary -O elf32-littlearm -B arm backdrop.png ${CMAKE_BINARY_DIR}/backdrop.o WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}) +endif() set(PLATFORM_LIBRARY -lvita2d -lSceCtrl_stub -lSceRtc_stub -lSceGxm_stub -lSceDisplay_stub -lSceAudio_stub -lSceMotion_stub -lScePower_stub -lpng -lz -l${M_LIBRARY})