Extract more into macros
Jeffrey Pfau jeffrey@endrift.com
Wed, 01 May 2013 23:46:15 -0700
1 files changed,
44 insertions(+),
36 deletions(-)
M
src/gba/renderers/video-software.c
→
src/gba/renderers/video-software.c
@@ -608,33 +608,55 @@ 0, 0,
0, 0 }; +#define SPRITE_NORMAL_LOOP(DEPTH, TYPE) \ + SPRITE_YBASE_ ## DEPTH(inY); \ + for (int outX = x >= start ? x : start; outX < x + width && outX < end; ++outX) { \ + int inX = outX - x; \ + if (sprite->hflip) { \ + inX = width - inX - 1; \ + } \ + if (renderer->flags[outX].isSprite) { \ + continue; \ + } \ + SPRITE_XBASE_ ## DEPTH(inX); \ + SPRITE_DRAW_PIXEL_ ## DEPTH ## _ ## TYPE(inX); \ + } + #define SPRITE_XBASE_16(localX) unsigned xBase = (localX & ~0x7) * 4 + ((localX >> 1) & 2); #define SPRITE_YBASE_16(localY) unsigned yBase = (localY & ~0x7) * (renderer->dispcnt.objCharacterMapping ? width >> 1 : 0x80) + (localY & 0x7) * 4; -#define SPRITE_DRAW_PIXEL_16(localX) \ +#define SPRITE_DRAW_PIXEL_16_NORMAL(localX) \ uint16_t tileData = renderer->d.vram[(yBase + charBase + xBase) >> 1]; \ tileData = (tileData >> ((localX & 3) << 2)) & 0xF; \ if (tileData) { \ - if (renderer->blendEffect == BLEND_NONE || renderer->blendEffect == BLEND_ALPHA || !renderer->target1Obj) { \ - renderer->spriteLayer[outX] = renderer->normalPalette[0x100 | tileData | (sprite->palette << 4)]; \ - } else { \ - renderer->spriteLayer[outX] = renderer->variantPalette[0x100 | tileData | (sprite->palette << 4)]; \ - } \ + renderer->spriteLayer[outX] = renderer->normalPalette[0x100 | tileData | (sprite->palette << 4)]; \ + renderer->flags[outX] = flags; \ + } + +#define SPRITE_DRAW_PIXEL_16_VARIANT(localX) \ + uint16_t tileData = renderer->d.vram[(yBase + charBase + xBase) >> 1]; \ + tileData = (tileData >> ((localX & 3) << 2)) & 0xF; \ + if (tileData) { \ + renderer->spriteLayer[outX] = renderer->variantPalette[0x100 | tileData | (sprite->palette << 4)]; \ renderer->flags[outX] = flags; \ } #define SPRITE_XBASE_256(localX) unsigned xBase = (localX & ~0x7) * 8 + (localX & 6); #define SPRITE_YBASE_256(localY) unsigned yBase = (localY & ~0x7) * (renderer->dispcnt.objCharacterMapping ? width : 0x100) + (localY & 0x7) * 8; -#define SPRITE_DRAW_PIXEL_256(localX) \ +#define SPRITE_DRAW_PIXEL_256_NORMAL(localX) \ uint16_t tileData = renderer->d.vram[(yBase + charBase + xBase) >> 1]; \ tileData = (tileData >> ((localX & 1) << 3)) & 0xFF; \ if (tileData) { \ - if (renderer->blendEffect == BLEND_NONE || renderer->blendEffect == BLEND_ALPHA || !renderer->target1Obj) { \ - renderer->spriteLayer[outX] = renderer->normalPalette[0x100 | tileData]; \ - } else { \ - renderer->spriteLayer[outX] = renderer->variantPalette[0x100 | tileData]; \ - } \ + renderer->spriteLayer[outX] = renderer->normalPalette[0x100 | tileData]; \ + renderer->flags[outX] = flags; \ + } + +#define SPRITE_DRAW_PIXEL_256_VARIANT(localX) \ + uint16_t tileData = renderer->d.vram[(yBase + charBase + xBase) >> 1]; \ + tileData = (tileData >> ((localX & 1) << 3)) & 0xFF; \ + if (tileData) { \ + renderer->spriteLayer[outX] = renderer->variantPalette[0x100 | tileData]; \ renderer->flags[outX] = flags; \ }@@ -661,33 +683,19 @@ if (sprite->vflip) {
inY = height - inY - 1; } unsigned charBase = BASE_TILE + sprite->tile * 0x20; + int variant = renderer->blendEffect == BLEND_NONE || renderer->blendEffect == BLEND_ALPHA || !renderer->target1Obj; if (!sprite->multipalette) { - SPRITE_YBASE_16(inY); - for (int outX = x >= start ? x : start; outX < x + width && outX < end; ++outX) { - int inX = outX - x; - if (sprite->hflip) { - inX = width - inX - 1; - } - if (renderer->flags[outX].isSprite) { - continue; - } - SPRITE_XBASE_16(inX); - SPRITE_DRAW_PIXEL_16(inX); + if (!variant) { + SPRITE_NORMAL_LOOP(16, NORMAL); + } else { + SPRITE_NORMAL_LOOP(16, VARIANT); } } else { - SPRITE_YBASE_256(inY); - for (int outX = x >= start ? x : start; outX < x + width && outX < end; ++outX) { - int inX = outX - x; - if (sprite->hflip) { - inX = width - inX - 1; - } - if (renderer->flags[outX].isSprite) { - continue; - } - SPRITE_XBASE_256(inX); - SPRITE_DRAW_PIXEL_256(inX); + if (!variant) { + SPRITE_NORMAL_LOOP(256, NORMAL); + } else { + SPRITE_NORMAL_LOOP(256, VARIANT); } - } }@@ -725,7 +733,7 @@ }
SPRITE_YBASE_16(localY); SPRITE_XBASE_16(localX); - SPRITE_DRAW_PIXEL_16(localX); + SPRITE_DRAW_PIXEL_16_NORMAL(localX); } }