GBA: Fix idle skip state being retained between games
Jeffrey Pfau jeffrey@endrift.com
Mon, 26 Oct 2015 22:03:38 -0700
2 files changed,
7 insertions(+),
4 deletions(-)
M
src/gba/gba.c
→
src/gba/gba.c
@@ -88,10 +88,6 @@ gba->biosChecksum = GBAChecksum(gba->memory.bios, SIZE_BIOS);
gba->idleOptimization = IDLE_LOOP_REMOVE; gba->idleLoop = IDLE_LOOP_NONE; - gba->lastJump = 0; - gba->haltPending = false; - gba->idleDetectionStep = 0; - gba->idleDetectionFailures = 0; gba->realisticTiming = true; gba->hardCrash = true;@@ -115,6 +111,7 @@ gba->romVf = 0;
} GBASavedataDeinit(&gba->memory.savedata); + gba->idleLoop = IDLE_LOOP_NONE; } void GBADestroy(struct GBA* gba) {@@ -169,6 +166,11 @@ GBASIOReset(&gba->sio);
gba->timersEnabled = 0; memset(gba->timers, 0, sizeof(gba->timers)); + + gba->lastJump = 0; + gba->haltPending = false; + gba->idleDetectionStep = 0; + gba->idleDetectionFailures = 0; } void GBASkipBIOS(struct ARMCore* cpu) {