Qt: Fix crash when attempting to pause if a game is not running
Jeffrey Pfau jeffrey@endrift.com
Fri, 03 Apr 2015 21:07:26 -0700
2 files changed,
2 insertions(+),
1 deletions(-)
M
CHANGES
→
CHANGES
@@ -61,6 +61,7 @@ - GBA Memory: Fix I cycles that had been moved to ARM7 core
- GBA Memory: Fix cycle counting for 32-bit load/stores - ARM7: Fix cycle counting for loads - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub) + - Qt: Fix crash when attempting to pause if a game is not running Misc: - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples - GBA Memory: Simplify memory API and use fixed bus width
M
src/platform/qt/GameController.cpp
→
src/platform/qt/GameController.cpp
@@ -334,7 +334,7 @@ return GBAThreadIsPaused(&m_threadContext);
} void GameController::setPaused(bool paused) { - if (paused == GBAThreadIsPaused(&m_threadContext)) { + if (!m_gameOpen || paused == GBAThreadIsPaused(&m_threadContext)) { return; } if (paused) {