Support 16-bit color again
@@ -33,12 +33,12 @@ static void _drawBackgroundMode4(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y);
static void _drawBackgroundMode5(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y); static void _preprocessTransformedSprite(struct GBAVideoSoftwareRenderer* renderer, struct GBATransformedObj* sprite, int y); static void _preprocessSprite(struct GBAVideoSoftwareRenderer* renderer, struct GBAObj* sprite, int y); -static void _postprocessSprite(struct GBAVideoSoftwareRenderer* renderer, int priority); +static void _postprocessSprite(struct GBAVideoSoftwareRenderer* renderer, unsigned priority); static void _updatePalettes(struct GBAVideoSoftwareRenderer* renderer); -static inline uint32_t _brighten(uint32_t color, int y); -static inline uint32_t _darken(uint32_t color, int y); -static uint32_t _mix(int weightA, uint32_t colorA, int weightB, uint32_t colorB); +static inline color_t _brighten(color_t color, int y); +static inline color_t _darken(color_t color, int y); +static color_t _mix(int weightA, color_t colorA, int weightB, color_t colorB); void GBAVideoSoftwareRendererCreate(struct GBAVideoSoftwareRenderer* renderer) { renderer->d.init = GBAVideoSoftwareRendererInit;@@ -302,15 +302,19 @@ }
static void GBAVideoSoftwareRendererWritePalette(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value) { struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer; - uint32_t color32 = 0; - color32 |= (value << 3) & 0xF8; - color32 |= (value << 6) & 0xF800; - color32 |= (value << 9) & 0xF80000; - softwareRenderer->normalPalette[address >> 1] = color32; +#ifdef COLOR_16_BIT + color_t color = value; +#else + color_t color = 0; + color |= (value << 3) & 0xF8; + color |= (value << 6) & 0xF800; + color |= (value << 9) & 0xF80000; +#endif + softwareRenderer->normalPalette[address >> 1] = color; if (softwareRenderer->blendEffect == BLEND_BRIGHTEN) { - softwareRenderer->variantPalette[address >> 1] = _brighten(color32, softwareRenderer->bldy); + softwareRenderer->variantPalette[address >> 1] = _brighten(color, softwareRenderer->bldy); } else if (softwareRenderer->blendEffect == BLEND_DARKEN) { - softwareRenderer->variantPalette[address >> 1] = _darken(color32, softwareRenderer->bldy); + softwareRenderer->variantPalette[address >> 1] = _darken(color, softwareRenderer->bldy); } }@@ -357,7 +361,7 @@ struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
if (renderer->frameskip > 0) { return; } - uint32_t* row = &softwareRenderer->outputBuffer[softwareRenderer->outputBufferStride * y]; + color_t* row = &softwareRenderer->outputBuffer[softwareRenderer->outputBufferStride * y]; if (softwareRenderer->dispcnt.forcedBlank) { int x; for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) {@@ -402,7 +406,7 @@
if (softwareRenderer->target2Bd) { x = 0; for (w = 0; w < softwareRenderer->nWindows; ++w) { - uint32_t backdrop = FLAG_UNWRITTEN | FLAG_PRIORITY | FLAG_IS_BACKGROUND; + uint32_t backdrop = FLAG_UNWRITTEN | FLAG_PRIORITY | FLAG_IS_BACKGROUND; if (!softwareRenderer->target1Bd || softwareRenderer->blendEffect == BLEND_NONE || softwareRenderer->blendEffect == BLEND_ALPHA || !softwareRenderer->windows[w].control.blendEnable) { backdrop |= softwareRenderer->normalPalette[0]; } else {@@ -416,7 +420,14 @@ }
} } } + +#ifdef COLOR_16_BIT + for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) { + row[x] = softwareRenderer->row[x]; + } +#else memcpy(row, softwareRenderer->row, VIDEO_HORIZONTAL_PIXELS * sizeof(*row)); +#endif } static void GBAVideoSoftwareRendererFinishFrame(struct GBAVideoRenderer* renderer) {@@ -1156,8 +1167,7 @@
static void _drawBackgroundMode5(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int unused) { BACKGROUND_BITMAP_INIT; - uint16_t color; - uint32_t color32; + uint32_t color; uint32_t offset = 0; if (renderer->dispcnt.frameSelect) { offset = 0xA000;@@ -1168,19 +1178,22 @@ for (outX = 0; outX < VIDEO_HORIZONTAL_PIXELS; ++outX) {
BACKGROUND_BITMAP_ITERATE(160, 128); color = ((uint16_t*)renderer->d.vram)[offset + (localX >> 8) + (localY >> 8) * 160]; - color32 = 0; +#ifndef COLOR_16_BIT + color_t color32 = 0; + color32 |= (color << 9) & 0xF80000; color32 |= (color << 3) & 0xF8; color32 |= (color << 6) & 0xF800; - color32 |= (color << 9) & 0xF80000; + color = color32; +#endif uint32_t current = renderer->row[outX]; if (!(current & FLAG_FINALIZED)) { if (!variant) { - _composite(renderer, outX, color32 | flags, current); + _composite(renderer, outX, color | flags, current); } else if (renderer->blendEffect == BLEND_BRIGHTEN) { - _composite(renderer, outX, _brighten(color32, renderer->bldy) | flags, current); + _composite(renderer, outX, _brighten(color, renderer->bldy) | flags, current); } else if (renderer->blendEffect == BLEND_DARKEN) { - _composite(renderer, outX, _darken(color32, renderer->bldy) | flags, current); + _composite(renderer, outX, _darken(color, renderer->bldy) | flags, current); } } }@@ -1373,7 +1386,7 @@ }
} } -static void _postprocessSprite(struct GBAVideoSoftwareRenderer* renderer, int priority) { +static void _postprocessSprite(struct GBAVideoSoftwareRenderer* renderer, unsigned priority) { int x; for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) { uint32_t color = renderer->spriteLayer[x];@@ -1401,9 +1414,19 @@ }
} } -static inline uint32_t _brighten(uint32_t color, int y) { - uint32_t c = 0; - uint32_t a; +static inline color_t _brighten(color_t color, int y) { + color_t c = 0; + color_t a; +#ifdef COLOR_16_BIT + a = color & 0x1F; + c |= (a + ((0x1F - a) * y) / 16) & 0x1F; + + a = color & 0x3E0; + c |= (a + ((0x3E0 - a) * y) / 16) & 0x3E0; + + a = color & 0x7C00; + c |= (a + ((0x7C00 - a) * y) / 16) & 0x7C00; +#else a = color & 0xF8; c |= (a + ((0xF8 - a) * y) / 16) & 0xF8;@@ -1412,12 +1435,23 @@ c |= (a + ((0xF800 - a) * y) / 16) & 0xF800;
a = color & 0xF80000; c |= (a + ((0xF80000 - a) * y) / 16) & 0xF80000; +#endif return c; } -static inline uint32_t _darken(uint32_t color, int y) { - uint32_t c = 0; - uint32_t a; +static inline color_t _darken(color_t color, int y) { + color_t c = 0; + color_t a; +#ifdef COLOR_16_BIT + a = color & 0x1F; + c |= (a - (a * y) / 16) & 0x1F; + + a = color & 0x3E0; + c |= (a - (a * y) / 16) & 0x3E0; + + a = color & 0x7C00; + c |= (a - (a * y) / 16) & 0x7C00; +#else a = color & 0xF8; c |= (a - (a * y) / 16) & 0xF8;@@ -1426,12 +1460,35 @@ c |= (a - (a * y) / 16) & 0xF800;
a = color & 0xF80000; c |= (a - (a * y) / 16) & 0xF80000; +#endif return c; } -static uint32_t _mix(int weightA, uint32_t colorA, int weightB, uint32_t colorB) { - uint32_t c = 0; - uint32_t a, b; +static color_t _mix(int weightA, color_t colorA, int weightB, color_t colorB) { + color_t c = 0; + color_t a, b; +#ifdef COLOR_16_BIT + a = colorA & 0x1F; + b = colorB & 0x1F; + c |= ((a * weightA + b * weightB) / 16) & 0x3F; + if (c & 0x0020) { + c = 0x001F; + } + + a = colorA & 0x3E0; + b = colorB & 0x3E0; + c |= ((a * weightA + b * weightB) / 16) & 0x7E0; + if (c & 0x0400) { + c |= 0x03E0; + } + + a = colorA & 0x7C00; + b = colorB & 0x7C00; + c |= ((a * weightA + b * weightB) / 16) & 0xFC00; + if (c & 0x8000) { + c |= 0x7C00; + } +#else a = colorA & 0xF8; b = colorB & 0xF8; c |= ((a * weightA + b * weightB) / 16) & 0x1F8;@@ -1452,5 +1509,6 @@ c |= ((a * weightA + b * weightB) / 16) & 0x1F80000;
if (c & 0x01000000) { c = (c & 0x0000F8F8) | 0x00F80000; } +#endif return c; }
@@ -5,6 +5,12 @@ #include "gba-video.h"
#include <pthread.h> +#ifdef COLOR_16_BIT +typedef uint16_t color_t; +#else +typedef uint32_t color_t; +#endif + struct GBAVideoSoftwareBackground { int index; int enabled;@@ -37,7 +43,11 @@ BLEND_DARKEN = 3
}; enum { +#ifdef COLOR_16_BIT + GBA_COLOR_WHITE = 0x7FFF, +#else GBA_COLOR_WHITE = 0x00F8F8F8, +#endif OFFSET_PRIORITY = 29 };@@ -83,7 +93,7 @@
struct GBAVideoSoftwareRenderer { struct GBAVideoRenderer d; - uint32_t* outputBuffer; + color_t* outputBuffer; unsigned outputBufferStride; union GBARegisterDISPCNT dispcnt;@@ -97,8 +107,8 @@ unsigned target1Bd;
unsigned target2Obj; unsigned target2Bd; enum BlendEffect blendEffect; - uint32_t normalPalette[512]; - uint32_t variantPalette[512]; + color_t normalPalette[512]; + color_t variantPalette[512]; uint16_t blda; uint16_t bldb;
@@ -92,7 +92,11 @@ SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); +#ifdef COLOR_16_BIT + SDL_SetVideoMode(240, 160, 16, SDL_OPENGL); +#else SDL_SetVideoMode(240, 160, 32, SDL_OPENGL); +#endif renderer->d.outputBuffer = malloc(256 * 256 * 4); renderer->d.outputBufferStride = 256;@@ -126,7 +130,11 @@ if (renderer->d.d.framesPending) {
renderer->d.d.framesPending = 0; pthread_mutex_unlock(&renderer->d.mutex); glBindTexture(GL_TEXTURE_2D, renderer->tex); +#ifdef COLOR_16_BIT + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, renderer->d.outputBuffer); +#else glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, renderer->d.outputBuffer); +#endif glDrawArrays(GL_TRIANGLE_FAN, 0, 4); SDL_GL_SwapBuffers();