GBA: Initialize gba.sync to null
Jeffrey Pfau jeffrey@endrift.com
Mon, 09 Mar 2015 21:17:41 -0700
2 files changed,
2 insertions(+),
0 deletions(-)
M
CHANGES
→
CHANGES
@@ -49,6 +49,7 @@ - Qt: Fix patch loading while a game is running
- Util: Fix sockets on Windows - Qt: Fix crash when loading a game after stopping GDB server - GBA BIOS: Fix BIOS decompression routines with invalid source addresses + - GBA: Initialize gba.sync to null Misc: - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples - GBA Memory: Simplify memory API and use fixed bus width
M
src/gba/gba.c
→
src/gba/gba.c
@@ -47,6 +47,7 @@ static void GBAInit(struct ARMCore* cpu, struct ARMComponent* component) {
struct GBA* gba = (struct GBA*) component; gba->cpu = cpu; gba->debugger = 0; + gba->sync = 0; GBAInterruptHandlerInit(&cpu->irqh); GBAMemoryInit(gba);