all repos — mgba @ 120e1006d04ed62e011b2342842ac6c54f0673c3

mGBA Game Boy Advance Emulator

All: Microsoft Visual C++ compatibility code
Arves100 arves100@gmail.com
Tue, 18 Jun 2019 21:42:25 +0200
commit

120e1006d04ed62e011b2342842ac6c54f0673c3

parent

ecc6141c67ee8eff2fc74d8a9eaa7fcc4f0b4788

M CMakeLists.txtCMakeLists.txt

@@ -1,4 +1,6 @@

cmake_minimum_required(VERSION 3.1) +set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/src/platform/cmake/") + if(POLICY CMP0025) cmake_policy(SET CMP0025 NEW) endif()

@@ -245,16 +247,18 @@ # Platform support

if(WIN32) set(WIN32_VERSION "${LIB_VERSION_MAJOR},${LIB_VERSION_MINOR},${LIB_VERSION_PATCH}") add_definitions(-D_WIN32_WINNT=0x0600) - set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -municode") - set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -municode") - list(APPEND OS_LIB ws2_32 shlwapi) - list(APPEND CORE_VFS_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/util/vfs/vfs-fd.c ${CMAKE_CURRENT_SOURCE_DIR}/src/platform/windows/vfs-w32.c) - file(GLOB OS_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/platform/windows/*.c) - source_group("Windows-specific code" FILES ${OS_SRC}) if(MSVC) add_definitions(-DNOMINMAX -DWIN32_LEAN_AND_MEAN) set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS TRUE) + add_definitions(-D_UNICODE -DUNICODE) + else() + set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -municode") + set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -municode") endif() + list(APPEND OS_LIB ws2_32 shlwapi) + list(APPEND CORE_VFS_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/util/vfs/vfs-fd.c ${CMAKE_CURRENT_SOURCE_DIR}/src/platform/windows/vfs-w32.c) + file(GLOB OS_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/platform/windows/*.c) + source_group("Windows-specific code" FILES ${OS_SRC}) elseif(UNIX) set(USE_PTHREADS ON)

@@ -943,6 +947,10 @@ endif()

else() add_library(${BINARY_NAME} STATIC ${SRC}) endif() + + file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/include/mgba-util) + include(GenerateExportHeader) + generate_export_header(${BINARY_NAME} BASE_NAME mgba STATIC_DEFINE BUILD_STATIC EXPORT_FILE_NAME ${CMAKE_CURRENT_BINARY_DIR}/include/mgba-util/dllexports.h) target_include_directories(${BINARY_NAME} BEFORE PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/include ${CMAKE_CURRENT_BINARY_DIR}/include) set_target_properties(${BINARY_NAME} PROPERTIES VERSION ${LIB_VERSION_STRING} SOVERSION ${LIB_VERSION_ABI} COMPILE_DEFINITIONS "${OS_DEFINES};${FEATURE_DEFINES};${FUNCTION_DEFINES}" COMPILE_OPTIONS "${FEATURE_FLAGS}")
M include/mgba/core/version.hinclude/mgba/core/version.h

@@ -10,13 +10,15 @@ #ifdef __cplusplus

extern "C" { #endif -extern const char* const gitCommit; -extern const char* const gitCommitShort; -extern const char* const gitBranch; -extern const int gitRevision; -extern const char* const binaryName; -extern const char* const projectName; -extern const char* const projectVersion; +#include <mgba-util/dllexports.h> + +extern MGBA_EXPORT const char* const gitCommit; +extern MGBA_EXPORT const char* const gitCommitShort; +extern MGBA_EXPORT const char* const gitBranch; +extern MGBA_EXPORT const int gitRevision; +extern MGBA_EXPORT const char* const binaryName; +extern MGBA_EXPORT const char* const projectName; +extern MGBA_EXPORT const char* const projectVersion; #ifdef __cplusplus }
M include/mgba/internal/gba/input.hinclude/mgba/internal/gba/input.h

@@ -7,12 +7,13 @@ #ifndef GBA_INPUT_H

#define GBA_INPUT_H #include <mgba-util/common.h> +#include <mgba-util/dllexports.h> CXX_GUARD_START #include <mgba/core/input.h> -extern const struct mInputPlatformInfo GBAInputInfo; +extern MGBA_EXPORT const struct mInputPlatformInfo GBAInputInfo; enum GBAKey { GBA_KEY_A = 0,
M src/core/version.c.insrc/core/version.c.in

@@ -5,10 +5,10 @@ * License, v. 2.0. If a copy of the MPL was not distributed with this

* file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include <mgba/core/version.h> -const char* const gitCommit = "${GIT_COMMIT}"; -const char* const gitCommitShort = "${GIT_COMMIT_SHORT}"; -const char* const gitBranch = "${GIT_BRANCH}"; -const int gitRevision = ${GIT_REV}; -const char* const binaryName = "${BINARY_NAME}"; -const char* const projectName = "${PROJECT_NAME}"; -const char* const projectVersion = "${VERSION_STRING}"; +MGBA_EXPORT const char* const gitCommit = "${GIT_COMMIT}"; +MGBA_EXPORT const char* const gitCommitShort = "${GIT_COMMIT_SHORT}"; +MGBA_EXPORT const char* const gitBranch = "${GIT_BRANCH}"; +MGBA_EXPORT const int gitRevision = ${GIT_REV}; +MGBA_EXPORT const char* const binaryName = "${BINARY_NAME}"; +MGBA_EXPORT const char* const projectName = "${PROJECT_NAME}"; +MGBA_EXPORT const char* const projectVersion = "${VERSION_STRING}";
M src/gba/input.csrc/gba/input.c

@@ -7,7 +7,7 @@ #include <mgba/internal/gba/input.h>

#include <mgba/gba/interface.h> -const struct mInputPlatformInfo GBAInputInfo = { +MGBA_EXPORT const struct mInputPlatformInfo GBAInputInfo = { .platformName = "gba", .keyId = (const char*[]) { "A",
A src/platform/cmake/FindSDL2.cmake

@@ -0,0 +1,181 @@

+# SDL2_LIBRARY, the name of the library to link against +# SDL2_FOUND, if false, do not try to link to SDL2 +# SDL2_INCLUDE_DIR, where to find SDL.h +# +# This module responds to the the flag: +# SDL2_BUILDING_LIBRARY +# If this is defined, then no SDL2main will be linked in because +# only applications need main(). +# Otherwise, it is assumed you are building an application and this +# module will attempt to locate and set the the proper link flags +# as part of the returned SDL2_LIBRARY variable. +# +# Don't forget to include SDLmain.h and SDLmain.m your project for the +# OS X framework based version. (Other versions link to -lSDL2main which +# this module will try to find on your behalf.) Also for OS X, this +# module will automatically add the -framework Cocoa on your behalf. +# +# +# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration +# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library +# (SDL2.dll, libsdl2.so, SDL2.framework, etc). +# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again. +# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value +# as appropriate. These values are used to generate the final SDL2_LIBRARY +# variable, but when these values are unset, SDL2_LIBRARY does not get created. +# +# +# $SDL2DIR is an environment variable that would +# correspond to the ./configure --prefix=$SDL2DIR +# used in building SDL2. +# l.e.galup 9-20-02 +# +# Modified by Eric Wing. +# Added code to assist with automated building by using environmental variables +# and providing a more controlled/consistent search behavior. +# Added new modifications to recognize OS X frameworks and +# additional Unix paths (FreeBSD, etc). +# Also corrected the header search path to follow "proper" SDL guidelines. +# Added a search for SDL2main which is needed by some platforms. +# Added a search for threads which is needed by some platforms. +# Added needed compile switches for MinGW. +# +# On OSX, this will prefer the Framework version (if found) over others. +# People will have to manually change the cache values of +# SDL2_LIBRARY to override this selection or set the CMake environment +# CMAKE_INCLUDE_PATH to modify the search paths. +# +# Note that the header path has changed from SDL2/SDL.h to just SDL.h +# This needed to change because "proper" SDL convention +# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability +# reasons because not all systems place things in SDL2/ (see FreeBSD). +# +#========================================================================= +# +# Copyright (c) 1993-2015 Ken Martin, Will Schroeder, Bill Lorensen +# All rights reserved. +# +# Redistribution and use in source and binary forms, with or without +# modification, are permitted provided that the following conditions are met: +# +# * Redistributions of source code must retain the above copyright notice, +# this list of conditions and the following disclaimer. +# +# * Redistributions in binary form must reproduce the above copyright notice, +# this list of conditions and the following disclaimer in the documentation +# and/or other materials provided with the distribution. +# +# * Neither name of Ken Martin, Will Schroeder, or Bill Lorensen nor the names +# of any contributors may be used to endorse or promote products derived +# from this software without specific prior written permission. +# +# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS'' +# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +# ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE FOR +# ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL +# DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR +# SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, +# OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +# +#========================================================================= +# +SET(SDL2_SEARCH_PATHS + ~/Library/Frameworks + /Library/Frameworks + /usr/local + /usr + /sw # Fink + /opt/local # DarwinPorts + /opt/csw # Blastwave + /opt + ${SDL2_PATH} +) + +FIND_PATH(SDL2_INCLUDE_DIR SDL.h + HINTS + $ENV{SDL2DIR} + PATH_SUFFIXES include/SDL2 include + PATHS ${SDL2_SEARCH_PATHS} ${SDL2_LIBRARY_TEMP}/../.. +) + +FIND_LIBRARY(SDL2_LIBRARY_TEMP + NAMES SDL2 + HINTS + $ENV{SDL2DIR} + PATH_SUFFIXES lib64 lib + PATHS ${SDL2_SEARCH_PATHS} ${SDL2_INCLUDE_DIR}/../.. +) + +IF(NOT SDL2_BUILDING_LIBRARY) + IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework") + # Non-OS X framework versions expect you to also dynamically link to + # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms + # seem to provide SDL2main for compatibility even though they don't + # necessarily need it. + FIND_LIBRARY(SDL2MAIN_LIBRARY + NAMES SDL2main + HINTS + $ENV{SDL2DIR} + PATH_SUFFIXES lib64 lib + PATHS ${SDL2_SEARCH_PATHS} + ) + ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework") +ENDIF(NOT SDL2_BUILDING_LIBRARY) + +# SDL2 may require threads on your system. +# The Apple build may not need an explicit flag because one of the +# frameworks may already provide it. +# But for non-OSX systems, I will use the CMake Threads package. +IF(NOT APPLE) + FIND_PACKAGE(Threads) +ENDIF(NOT APPLE) + +# MinGW needs an additional library, mwindows +# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows +# (Actually on second look, I think it only needs one of the m* libraries.) +IF(MINGW) + SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW") +ENDIF(MINGW) + +IF(SDL2_LIBRARY_TEMP) + # For SDL2main + IF(NOT SDL2_BUILDING_LIBRARY) + IF(SDL2MAIN_LIBRARY) + SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP}) + ENDIF(SDL2MAIN_LIBRARY) + ENDIF(NOT SDL2_BUILDING_LIBRARY) + + # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa. + # CMake doesn't display the -framework Cocoa string in the UI even + # though it actually is there if I modify a pre-used variable. + # I think it has something to do with the CACHE STRING. + # So I use a temporary variable until the end so I can set the + # "real" variable in one-shot. + IF(APPLE) + SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa") + ENDIF(APPLE) + + # For threads, as mentioned Apple doesn't need this. + # In fact, there seems to be a problem if I used the Threads package + # and try using this line, so I'm just skipping it entirely for OS X. + IF(NOT APPLE) + SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT}) + ENDIF(NOT APPLE) + + # For MinGW library + IF(MINGW) + SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP}) + ENDIF(MINGW) + + # Set the final string here so the GUI reflects the final state. + SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found") + # Set the temp variable to INTERNAL so it is not seen in the CMake GUI + SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "") +ENDIF(SDL2_LIBRARY_TEMP) + +INCLUDE(FindPackageHandleStandardArgs) + +FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
A src/platform/cmake/Findepoxy.cmake

@@ -0,0 +1,14 @@

+find_path(EPOXY_INCLUDE_DIRS NAMES epoxy/gl.h PATH_SUFFIX include) +find_library(EPOXY_LIBRARIES NAMES epoxy_0 PATH_SUFFIX lib) + +if (NOT EPOXY_LIBRARIES) + find_library(EPOXY_LIBRARIES NAMES epoxy PATH_SUFFIX lib) +endif() + +if(EPOXY_LIBRARIES AND EPOXY_INCLUDE_DIRS) + set(epoxy_FOUND TRUE) +endif() + +if (WIN32 AND NOT epoxy_FOUND) + message(FATAL_ERROR "Windows requires epoxy module!") +endif()
M src/platform/sdl/CMakeLists.txtsrc/platform/sdl/CMakeLists.txt

@@ -3,6 +3,10 @@

if (SDL_VERSION EQUAL "2") include(FindPkgConfig) pkg_search_module(SDL2 sdl2) + if (NOT SDL2_FOUND) + find_package(SDL2) + endif() + if (SDL2_FOUND) set(SDL_INCLUDE_DIR ${SDL2_INCLUDE_DIRS}) set(SDL_LIBRARY ${SDL2_LIBRARIES})

@@ -104,6 +108,9 @@ set_target_properties(${BINARY_NAME}-sdl PROPERTIES COMPILE_DEFINITIONS "${FEATURE_DEFINES};${FUNCTION_DEFINES}")

target_link_libraries(${BINARY_NAME}-sdl ${BINARY_NAME} ${PLATFORM_LIBRARY} ${OPENGL_LIBRARY} ${OPENGLES2_LIBRARY}) if(NOT WIN32) set_target_properties(${BINARY_NAME}-sdl PROPERTIES OUTPUT_NAME ${BINARY_NAME}) +endif() +if (WIN32 AND MSVC) + set_target_properties(${BINARY_NAME}-sdl PROPERTIES LINK_FLAGS "/SUBSYSTEM:CONSOLE") endif() install(TARGETS ${BINARY_NAME}-sdl DESTINATION ${CMAKE_INSTALL_BINDIR} COMPONENT ${BINARY_NAME}-sdl) if(UNIX)
M src/platform/sdl/main.csrc/platform/sdl/main.c

@@ -178,7 +178,7 @@

return ret; } -#ifdef _WIN32 +#if defined(_WIN32) && !defined(_UNICODE) #include <mgba-util/string.h> int wmain(int argc, wchar_t** argv) {