all repos — mgba @ 14b3bdf414536b166e50405c829d4047817f840b

mGBA Game Boy Advance Emulator

Wii: Interframe blending
Vicki Pfau vi@endrift.com
Wed, 29 May 2019 12:08:00 -0700
commit

14b3bdf414536b166e50405c829d4047817f840b

parent

b6f8ff7569ef485c4f3b49427b7c798a419fe146

1 files changed, 42 insertions(+), 3 deletions(-)

jump to
M src/platform/wii/main.csrc/platform/wii/main.c

@@ -87,6 +87,7 @@ static void _setup(struct mGUIRunner* runner);

static void _gameLoaded(struct mGUIRunner* runner); static void _gameUnloaded(struct mGUIRunner* runner); static void _unpaused(struct mGUIRunner* runner); +static void _prepareForFrame(struct mGUIRunner* runner); static void _drawFrame(struct mGUIRunner* runner, bool faded); static uint16_t _pollGameInput(struct mGUIRunner* runner); static void _setFrameLimiter(struct mGUIRunner* runner, bool limit);

@@ -110,6 +111,8 @@ static uint16_t* texmem;

static GXTexObj tex; static uint16_t* rescaleTexmem; static GXTexObj rescaleTex; +static uint16_t* interframeTexmem; +static GXTexObj interframeTex; static int32_t tiltX; static int32_t tiltY; static int32_t gyroZ;

@@ -118,6 +121,7 @@ static uint32_t referenceRetraceCount;

static bool frameLimiter = true; static int scaleFactor; static unsigned corew, coreh; +static bool interframeBlending = true; uint32_t* romBuffer; size_t romBufferSize;

@@ -277,10 +281,16 @@ GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XY, GX_S16, 0);

GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_S16, 0); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0); + GX_SetNumTevStages(1); GX_SetNumChans(1); GX_SetNumTexGens(1); GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0); + GX_SetTevOrder(GX_TEVSTAGE1, GX_TEXCOORD0, GX_TEXMAP1, GX_COLOR0A0); GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE); + GX_SetTevColorOp(GX_TEVSTAGE1, GX_TEV_ADD, GX_TB_ZERO, GX_CS_DIVIDE_2, GX_TRUE, GX_TEVPREV); + GX_SetTevAlphaOp(GX_TEVSTAGE1, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV); + GX_SetTevColorIn(GX_TEVSTAGE1, GX_CC_ZERO, GX_CC_TEXC, GX_CC_ONE, GX_CC_CPREV); + GX_SetTevAlphaIn(GX_TEVSTAGE1, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_APREV); GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY); GX_InvVtxCache();

@@ -298,6 +308,8 @@ GX_LoadPosMtxImm(modelview, GX_PNMTX0);

texmem = memalign(32, TEX_W * TEX_H * BYTES_PER_PIXEL); GX_InitTexObj(&tex, texmem, TEX_W, TEX_H, GX_TF_RGB565, GX_CLAMP, GX_CLAMP, GX_FALSE); + interframeTexmem = memalign(32, TEX_W * TEX_H * BYTES_PER_PIXEL); + GX_InitTexObj(&interframeTex, interframeTexmem, TEX_W, TEX_H, GX_TF_RGB565, GX_CLAMP, GX_CLAMP, GX_FALSE); rescaleTexmem = memalign(32, TEX_W * TEX_H * 4 * BYTES_PER_PIXEL); GX_InitTexObj(&rescaleTex, rescaleTexmem, TEX_W * 2, TEX_H * 2, GX_TF_RGB565, GX_CLAMP, GX_CLAMP, GX_FALSE); GX_InitTexObjFilterMode(&rescaleTex, GX_LINEAR, GX_LINEAR);

@@ -519,7 +531,7 @@ .setup = _setup,

.teardown = 0, .gameLoaded = _gameLoaded, .gameUnloaded = _gameUnloaded, - .prepareForFrame = 0, + .prepareForFrame = _prepareForFrame, .drawFrame = _drawFrame, .paused = _gameUnloaded, .unpaused = _unpaused,

@@ -584,6 +596,7 @@

free(fifo); free(texmem); free(rescaleTexmem); + free(interframeTexmem); free(outputBuffer); GUIFontDestroy(font);

@@ -728,6 +741,7 @@ GX_LoadProjectionMtx(proj, GX_ORTHOGRAPHIC);

} void _guiPrepare(void) { + GX_SetNumTevStages(1); _reproj2(vmode->fbWidth * guiScale * wAdjust, vmode->efbHeight * guiScale * hAdjust); }

@@ -811,6 +825,7 @@ sleep(1);

} } memset(texmem, 0, TEX_W * TEX_H * BYTES_PER_PIXEL); + memset(interframeTexmem, 0, TEX_W * TEX_H * BYTES_PER_PIXEL); _unpaused(runner); }

@@ -843,6 +858,10 @@ GX_InitTexObjFilterMode(&tex, GX_LINEAR, GX_LINEAR);

break; } } + int fakeBool; + mCoreConfigGetIntValue(&runner->config, "interframeBlending", &fakeBool); + interframeBlending = fakeBool; + float stretch; if (mCoreConfigGetFloatValue(&runner->config, "stretchWidth", &stretch)) { wStretch = fminf(1.0f, fmaxf(0.5f, stretch));

@@ -852,6 +871,12 @@ hStretch = fminf(1.0f, fmaxf(0.5f, stretch));

} } +void _prepareForFrame(struct mGUIRunner* runner) { + if (interframeBlending) { + memcpy(interframeTexmem, texmem, TEX_W * TEX_H * BYTES_PER_PIXEL); + } +} + void _drawFrame(struct mGUIRunner* runner, bool faded) { runner->core->desiredVideoDimensions(runner->core, &corew, &coreh); uint32_t color = 0xFFFFFF3F;

@@ -870,14 +895,24 @@ texdest[3 + x * 4 + y * 64] = texsrc[192 + x + y * 64];

} } DCFlushRange(texdest, TEX_W * TEX_H * BYTES_PER_PIXEL); + if (interframeBlending) { + DCFlushRange(interframeTexmem, TEX_W * TEX_H * BYTES_PER_PIXEL); + } - if (faded) { + if (faded || interframeBlending) { GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_NOOP); } else { GX_SetBlendMode(GX_BM_NONE, GX_BL_ONE, GX_BL_ZERO, GX_LO_NOOP); } GX_InvalidateTexAll(); - GX_LoadTexObj(&tex, GX_TEXMAP0); + if (interframeBlending) { + GX_LoadTexObj(&interframeTex, GX_TEXMAP0); + GX_LoadTexObj(&tex, GX_TEXMAP1); + GX_SetNumTevStages(2); + } else { + GX_LoadTexObj(&tex, GX_TEXMAP0); + GX_SetNumTevStages(1); + } GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0); s16 vertWidth = corew;

@@ -910,6 +945,10 @@ GX_SetTexCopySrc(0, 0, TEX_W * 2, TEX_H * 2);

GX_SetTexCopyDst(TEX_W * 2, TEX_H * 2, GX_TF_RGB565, GX_FALSE); GX_CopyTex(rescaleTexmem, GX_TRUE); GX_LoadTexObj(&rescaleTex, GX_TEXMAP0); + GX_SetNumTevStages(1); + if (!faded) { + GX_SetBlendMode(GX_BM_NONE, GX_BL_ONE, GX_BL_ZERO, GX_LO_NOOP); + } } int hfactor = (vmode->fbWidth * wStretch) / (corew * wAdjust);