all repos — mgba @ 158e2efb2c4729196650c68fd134af312c4f2e6e

mGBA Game Boy Advance Emulator

Qt: Fix sprite view using wrong base address (fixes #1063)
Vicki Pfau vi@endrift.com
Fri, 20 Dec 2019 21:19:00 -0800
commit

158e2efb2c4729196650c68fd134af312c4f2e6e

parent

814be50321fe5117376bf9d459fd008bb24352c9

2 files changed, 2 insertions(+), 0 deletions(-)

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M CHANGESCHANGES

@@ -104,6 +104,7 @@ - Qt: Fix several cases where shader selections don't get saved

- Qt: Fix division by zero error in invalid TilePainter state - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601) - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602) + - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1063) Misc: - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580) - SDL: Use controller GUID instead of name
M src/platform/qt/ObjView.cppsrc/platform/qt/ObjView.cpp

@@ -120,6 +120,7 @@ } else {

m_ui.palette->setText(QString::number(newInfo.paletteId)); m_ui.tile->setBoundary(2048, 0, 2); m_ui.tile->setPalette(newInfo.paletteId); + m_boundary = 2048; } if (newInfo != m_objInfo) { force = true;