Qt: Fix sprite view using wrong base address (fixes #1063)
Vicki Pfau vi@endrift.com
Fri, 20 Dec 2019 21:19:00 -0800
2 files changed,
2 insertions(+),
0 deletions(-)
M
CHANGES
→
CHANGES
@@ -104,6 +104,7 @@ - Qt: Fix several cases where shader selections don't get saved
- Qt: Fix division by zero error in invalid TilePainter state - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601) - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602) + - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1063) Misc: - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580) - SDL: Use controller GUID instead of name
M
src/platform/qt/ObjView.cpp
→
src/platform/qt/ObjView.cpp
@@ -120,6 +120,7 @@ } else {
m_ui.palette->setText(QString::number(newInfo.paletteId)); m_ui.tile->setBoundary(2048, 0, 2); m_ui.tile->setPalette(newInfo.paletteId); + m_boundary = 2048; } if (newInfo != m_objInfo) { force = true;