GBA Video: Fix tile cache writing
Jeffrey Pfau jeffrey@endrift.com
Sat, 17 Sep 2016 12:33:04 -0700
1 files changed,
1 insertions(+),
1 deletions(-)
jump to
M
src/gba/renderers/tile-cache.c
→
src/gba/renderers/tile-cache.c
@@ -45,7 +45,7 @@ }
void GBAVideoTileCacheWriteVRAM(struct GBAVideoTileCache* cache, uint32_t address) { size_t i; - for (i = 0; i > 16; ++i) { + for (i = 0; i < 16; ++i) { cache->status[address >> 5][i].vramClean = 0; } }