DS GX: Treat toon shading as modulation until implemented
Vicki Pfau vi@endrift.com
Thu, 23 Mar 2017 10:23:40 -0700
1 files changed,
0 insertions(+),
1 deletions(-)
jump to
M
src/ds/gx/software.c
→
src/ds/gx/software.c
@@ -244,7 +244,6 @@ ta = (ta << 1) + 1;
} switch (poly->blendFormat) { default: - return _finishColor(r, g, b, pa); case 0: wr = ((r + 1) * (ep->cr + 1) - 1) >> 6; wg = ((g + 1) * (ep->cg + 1) - 1) >> 6;