Merge branch 'master' (early part) into medusa
jump to
@@ -18,7 +18,22 @@ - DS GX: Clean up and unify texture mapping
- DS Core: Add symbol loading - DS Video: Simplify VRAM mapping -0.8.0: (Future) +0.9.0: (Future) +Emulation fixes: + - ARM: Fix ALU reading PC after shifting + - ARM: Fix STR storing PC after address calculation + - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320) + - GBA Memory: Misaligned SRAM writes are ignored + - GBA Serialize: Fix serializing DMA transfer register + - GBA Serialize: Fix audio serialization for desynced FIFOs + - GBA Serialize: Fix audio DMA timing deserialization + - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630) +Other fixes: + - Qt: Only dynamically reset video scale if a game is running + - Qt: Fix race condition with proxied video events + - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642) + +0.8.0: (2020-01-21) Features: - Improved logging configuration - One-Player BattleChip/Progress/Beast Link Gate support@@ -121,6 +136,8 @@ Other fixes:
- 3DS: Fix screen darkening (fixes mgba.io/i/1562) - Core: Fix uninitialized memory issues with graphics caches - Core: Return null for out of bounds cached tile VRAM querying + - GBA Video: Fix OpenGL fragment data binding + - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620) - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614) - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612) - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)@@ -132,6 +149,8 @@ - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
- Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603) - Qt: Fix inability to clear default keybindings - Qt: Release held actions if they get rebound + - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627) + - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626) - Vita: Fix analog controls (fixes mgba.io/i/1554) - Wii: Fix game fast-forwarding after slowing down - Wii: Improve audio buffering (fixes mgba.io/i/1617)@@ -140,6 +159,7 @@ - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
- GBA: Trim non-movie ROMs to 32 MiB if applicable - GBA Audio: Redo channel 4 batching for GBA only - GBA I/O: Stop logging several harmless invalid register reads + - GBA Video: Changing OpenGL scaling no longer requires restart - Debugger: Separate aliases from main commands - Debugger: Print break-/watchpoint ID when breaking in CLI - Debugger: Minor interface cleanup
@@ -109,6 +109,7 @@ uint32_t lastJump;
bool haltPending; bool cpuBlocked; bool earlyExit; + uint32_t dmaPC; int idleDetectionStep; int idleDetectionFailures; int32_t cachedRegisters[16];
@@ -196,6 +196,7 @@ int scale;
}; void GBAVideoGLRendererCreate(struct GBAVideoGLRenderer* renderer); +void GBAVideoGLRendererSetScale(struct GBAVideoGLRenderer* renderer, int scale); #endif
@@ -66,9 +66,10 @@ * | 0x00188 - 0x0018B: Next event
* 0x0018C - 0x001AB: Audio FIFO 1 * 0x001AC - 0x001CB: Audio FIFO 2 * 0x001CC - 0x001DF: Audio miscellaneous state - * | 0x001CC - 0x001D3: Reserved + * | 0x001CC - 0x001CF: FIFO 1 size + * | 0x001D0 - 0x001D3: Reserved * | 0x001D4 - 0x001D7: Next sample - * | 0x001D8 - 0x001DB: FIFO size + * | 0x001D8 - 0x001DB: FIFO 2 size * | TODO: Fix this, they're in big-endian order, but field is little-endian * | 0x001DC - 0x001DC: Channel 1 envelope state * | bits 0 - 3: Current volume@@ -170,7 +171,8 @@ * | bits 4 - 8: GB Player transmit position
* | bits 9 - 23: Reserved * 0x002C4 - 0x002C7: Game Boy Player next event * 0x002C8 - 0x002CB: Current DMA transfer word - * 0x002CC - 0x002DF: Reserved (leave zero) + * 0x002CC - 0x002CF: Last DMA transfer PC + * 0x002D0 - 0x002DF: Reserved (leave zero) * 0x002E0 - 0x002EF: Savedata state * | 0x002E0 - 0x002E0: Savedata type * | 0x002E1 - 0x002E1: Savedata command (see savedata.h)@@ -256,9 +258,10 @@ struct {
struct GBSerializedPSGState psg; uint8_t fifoA[32]; uint8_t fifoB[32]; - int32_t reserved[2]; + uint32_t fifoSizeA; + int32_t reserved; int32_t nextSample; - uint32_t fifoSize; + uint32_t fifoSizeB; GBSerializedAudioFlags flags; } audio;@@ -300,8 +303,9 @@ uint32_t gbpNextEvent;
} hw; uint32_t dmaTransferRegister; + uint32_t dmaBlockPC; - uint32_t reservedHardware[5]; + uint32_t reservedHardware[4]; struct { uint8_t type;
@@ -321,7 +321,10 @@ #define DEFINE_ALU_INSTRUCTION_EX_ARM(NAME, S_BODY, SHIFTER, BODY) \
DEFINE_INSTRUCTION_ARM(NAME, \ int rd = (opcode >> 12) & 0xF; \ int rn = (opcode >> 16) & 0xF; \ - UNUSED(rn); \ + int32_t n = cpu->gprs[rn]; \ + if (UNLIKELY(rn == ARM_PC && (opcode & 0x02000010) == 0x00000010)) { \ + n += WORD_SIZE_ARM; \ + } \ SHIFTER(cpu, opcode); \ BODY; \ S_BODY; \@@ -436,6 +439,10 @@ DEFINE_INSTRUCTION_ARM(NAME, \
uint32_t address; \ int rn = (opcode >> 16) & 0xF; \ int rd = (opcode >> 12) & 0xF; \ + int32_t d = cpu->gprs[rd]; \ + if (UNLIKELY(rd == ARM_PC)) { \ + d += WORD_SIZE_ARM; \ + } \ int rm = opcode & 0xF; \ UNUSED(rm); \ address = ADDRESS; \@@ -534,58 +541,52 @@
// Begin ALU definitions DEFINE_ALU_INSTRUCTION_ARM(ADD, ARM_ADDITION_S(n, cpu->shifterOperand, cpu->gprs[rd]), - int32_t n = cpu->gprs[rn]; cpu->gprs[rd] = n + cpu->shifterOperand;) DEFINE_ALU_INSTRUCTION_ARM(ADC, ARM_ADDITION_S(n, cpu->shifterOperand, cpu->gprs[rd]), - int32_t n = cpu->gprs[rn]; cpu->gprs[rd] = n + cpu->shifterOperand + cpu->cpsr.c;) -DEFINE_ALU_INSTRUCTION_ARM(AND, ARM_NEUTRAL_S(cpu->gprs[rn], cpu->shifterOperand, cpu->gprs[rd]), - cpu->gprs[rd] = cpu->gprs[rn] & cpu->shifterOperand;) +DEFINE_ALU_INSTRUCTION_ARM(AND, ARM_NEUTRAL_S(n, cpu->shifterOperand, cpu->gprs[rd]), + cpu->gprs[rd] = n & cpu->shifterOperand;) -DEFINE_ALU_INSTRUCTION_ARM(BIC, ARM_NEUTRAL_S(cpu->gprs[rn], cpu->shifterOperand, cpu->gprs[rd]), - cpu->gprs[rd] = cpu->gprs[rn] & ~cpu->shifterOperand;) +DEFINE_ALU_INSTRUCTION_ARM(BIC, ARM_NEUTRAL_S(n, cpu->shifterOperand, cpu->gprs[rd]), + cpu->gprs[rd] = n & ~cpu->shifterOperand;) -DEFINE_ALU_INSTRUCTION_S_ONLY_ARM(CMN, ARM_ADDITION_S(cpu->gprs[rn], cpu->shifterOperand, aluOut), - int32_t aluOut = cpu->gprs[rn] + cpu->shifterOperand;) +DEFINE_ALU_INSTRUCTION_S_ONLY_ARM(CMN, ARM_ADDITION_S(n, cpu->shifterOperand, aluOut), + int32_t aluOut = n + cpu->shifterOperand;) -DEFINE_ALU_INSTRUCTION_S_ONLY_ARM(CMP, ARM_SUBTRACTION_S(cpu->gprs[rn], cpu->shifterOperand, aluOut), - int32_t aluOut = cpu->gprs[rn] - cpu->shifterOperand;) +DEFINE_ALU_INSTRUCTION_S_ONLY_ARM(CMP, ARM_SUBTRACTION_S(n, cpu->shifterOperand, aluOut), + int32_t aluOut = n - cpu->shifterOperand;) -DEFINE_ALU_INSTRUCTION_ARM(EOR, ARM_NEUTRAL_S(cpu->gprs[rn], cpu->shifterOperand, cpu->gprs[rd]), - cpu->gprs[rd] = cpu->gprs[rn] ^ cpu->shifterOperand;) +DEFINE_ALU_INSTRUCTION_ARM(EOR, ARM_NEUTRAL_S(n, cpu->shifterOperand, cpu->gprs[rd]), + cpu->gprs[rd] = n ^ cpu->shifterOperand;) -DEFINE_ALU_INSTRUCTION_ARM(MOV, ARM_NEUTRAL_S(cpu->gprs[rn], cpu->shifterOperand, cpu->gprs[rd]), +DEFINE_ALU_INSTRUCTION_ARM(MOV, ARM_NEUTRAL_S(n, cpu->shifterOperand, cpu->gprs[rd]), cpu->gprs[rd] = cpu->shifterOperand;) -DEFINE_ALU_INSTRUCTION_ARM(MVN, ARM_NEUTRAL_S(cpu->gprs[rn], cpu->shifterOperand, cpu->gprs[rd]), +DEFINE_ALU_INSTRUCTION_ARM(MVN, ARM_NEUTRAL_S(n, cpu->shifterOperand, cpu->gprs[rd]), cpu->gprs[rd] = ~cpu->shifterOperand;) -DEFINE_ALU_INSTRUCTION_ARM(ORR, ARM_NEUTRAL_S(cpu->gprs[rn], cpu->shifterOperand, cpu->gprs[rd]), - cpu->gprs[rd] = cpu->gprs[rn] | cpu->shifterOperand;) +DEFINE_ALU_INSTRUCTION_ARM(ORR, ARM_NEUTRAL_S(n, cpu->shifterOperand, cpu->gprs[rd]), + cpu->gprs[rd] = n | cpu->shifterOperand;) DEFINE_ALU_INSTRUCTION_ARM(RSB, ARM_SUBTRACTION_S(cpu->shifterOperand, n, cpu->gprs[rd]), - int32_t n = cpu->gprs[rn]; cpu->gprs[rd] = cpu->shifterOperand - n;) DEFINE_ALU_INSTRUCTION_ARM(RSC, ARM_SUBTRACTION_CARRY_S(cpu->shifterOperand, n, cpu->gprs[rd], !cpu->cpsr.c), - int32_t n = cpu->gprs[rn]; cpu->gprs[rd] = cpu->shifterOperand - n - !cpu->cpsr.c;) DEFINE_ALU_INSTRUCTION_ARM(SBC, ARM_SUBTRACTION_CARRY_S(n, cpu->shifterOperand, cpu->gprs[rd], !cpu->cpsr.c), - int32_t n = cpu->gprs[rn]; cpu->gprs[rd] = n - cpu->shifterOperand - !cpu->cpsr.c;) DEFINE_ALU_INSTRUCTION_ARM(SUB, ARM_SUBTRACTION_S(n, cpu->shifterOperand, cpu->gprs[rd]), - int32_t n = cpu->gprs[rn]; cpu->gprs[rd] = n - cpu->shifterOperand;) -DEFINE_ALU_INSTRUCTION_S_ONLY_ARM(TEQ, ARM_NEUTRAL_S(cpu->gprs[rn], cpu->shifterOperand, aluOut), - int32_t aluOut = cpu->gprs[rn] ^ cpu->shifterOperand;) +DEFINE_ALU_INSTRUCTION_S_ONLY_ARM(TEQ, ARM_NEUTRAL_S(n, cpu->shifterOperand, aluOut), + int32_t aluOut = n ^ cpu->shifterOperand;) -DEFINE_ALU_INSTRUCTION_S_ONLY_ARM(TST, ARM_NEUTRAL_S(cpu->gprs[rn], cpu->shifterOperand, aluOut), - int32_t aluOut = cpu->gprs[rn] & cpu->shifterOperand;) +DEFINE_ALU_INSTRUCTION_S_ONLY_ARM(TST, ARM_NEUTRAL_S(n, cpu->shifterOperand, aluOut), + int32_t aluOut = n & cpu->shifterOperand;) // End ALU definitions@@ -649,10 +650,10 @@ DEFINE_LOAD_STORE_MODE_3_DOUBLE_INSTRUCTION_ARM(LDRD, LOAD, cpu->gprs[rd & ~1] = cpu->memory.load32(cpu, address, ¤tCycles); cpu->gprs[rd | 1] = cpu->memory.load32(cpu, address + 4, ¤tCycles); ARM_LOAD_POST_BODY;)
DEFINE_LOAD_STORE_MODE_3_INSTRUCTION_ARM(LDRH, LOAD, cpu->gprs[rd] = cpu->memory.load16(cpu, address, ¤tCycles); ARM_LOAD_POST_BODY;) DEFINE_LOAD_STORE_MODE_3_INSTRUCTION_ARM(LDRSB, LOAD, cpu->gprs[rd] = ARM_SXT_8(cpu->memory.load8(cpu, address, ¤tCycles)); ARM_LOAD_POST_BODY;) DEFINE_LOAD_STORE_MODE_3_INSTRUCTION_ARM(LDRSH, LOAD, cpu->gprs[rd] = address & 1 ? ARM_SXT_8(cpu->memory.load16(cpu, address, ¤tCycles)) : ARM_SXT_16(cpu->memory.load16(cpu, address, ¤tCycles)); ARM_LOAD_POST_BODY;) -DEFINE_LOAD_STORE_INSTRUCTION_ARM(STR, STORE, cpu->memory.store32(cpu, address, cpu->gprs[rd], ¤tCycles); ARM_STORE_POST_BODY;) -DEFINE_LOAD_STORE_INSTRUCTION_ARM(STRB, STORE, cpu->memory.store8(cpu, address, cpu->gprs[rd], ¤tCycles); ARM_STORE_POST_BODY;) +DEFINE_LOAD_STORE_INSTRUCTION_ARM(STR, STORE, cpu->memory.store32(cpu, address, d, ¤tCycles); ARM_STORE_POST_BODY;) +DEFINE_LOAD_STORE_INSTRUCTION_ARM(STRB, STORE, cpu->memory.store8(cpu, address, d, ¤tCycles); ARM_STORE_POST_BODY;) DEFINE_LOAD_STORE_MODE_3_DOUBLE_INSTRUCTION_ARM(STRD, STORE, cpu->memory.store32(cpu, address, cpu->gprs[rd & ~1], ¤tCycles); cpu->memory.store32(cpu, address + 4, cpu->gprs[rd | 1], ¤tCycles); ARM_STORE_POST_BODY;) -DEFINE_LOAD_STORE_MODE_3_INSTRUCTION_ARM(STRH, STORE, cpu->memory.store16(cpu, address, cpu->gprs[rd], ¤tCycles); ARM_STORE_POST_BODY;) +DEFINE_LOAD_STORE_MODE_3_INSTRUCTION_ARM(STRH, STORE, cpu->memory.store16(cpu, address, d, ¤tCycles); ARM_STORE_POST_BODY;) DEFINE_LOAD_STORE_T_INSTRUCTION_ARM(LDRBT, LOAD, enum PrivilegeMode priv = cpu->privilegeMode;
@@ -138,6 +138,7 @@ struct mVideoThreadProxy* proxyRenderer = (struct mVideoThreadProxy*) logger;
MutexLock(&proxyRenderer->mutex); proxyRenderer->event = event; ConditionWake(&proxyRenderer->toThreadCond); + ConditionWait(&proxyRenderer->fromThreadCond, &proxyRenderer->mutex); MutexUnlock(&proxyRenderer->mutex); }
@@ -348,7 +348,9 @@
CircleBufferDump(&audio->chA.fifo, state->audio.fifoA, sizeof(state->audio.fifoA)); CircleBufferDump(&audio->chB.fifo, state->audio.fifoB, sizeof(state->audio.fifoB)); uint32_t fifoSize = CircleBufferSize(&audio->chA.fifo); - STORE_32(fifoSize, 0, &state->audio.fifoSize); + STORE_32(fifoSize, 0, &state->audio.fifoSizeA); + fifoSize = CircleBufferSize(&audio->chB.fifo); + STORE_32(fifoSize, 0, &state->audio.fifoSizeB); STORE_32(audio->sampleEvent.when - mTimingCurrentTime(&audio->p->timing), 0, &state->audio.nextSample); }@@ -358,13 +360,20 @@
CircleBufferClear(&audio->chA.fifo); CircleBufferClear(&audio->chB.fifo); uint32_t fifoSize; - LOAD_32(fifoSize, 0, &state->audio.fifoSize); - if (state->audio.fifoSize > CircleBufferCapacity(&audio->chA.fifo)) { + LOAD_32(fifoSize, 0, &state->audio.fifoSizeA); + if (fifoSize > CircleBufferCapacity(&audio->chA.fifo)) { fifoSize = CircleBufferCapacity(&audio->chA.fifo); } size_t i; for (i = 0; i < fifoSize; ++i) { CircleBufferWrite8(&audio->chA.fifo, state->audio.fifoA[i]); + } + + LOAD_32(fifoSize, 0, &state->audio.fifoSizeB); + if (fifoSize > CircleBufferCapacity(&audio->chB.fifo)) { + fifoSize = CircleBufferCapacity(&audio->chB.fifo); + } + for (i = 0; i < fifoSize; ++i) { CircleBufferWrite8(&audio->chB.fifo, state->audio.fifoB[i]); }
@@ -355,6 +355,20 @@ gba->allowOpposingDirections = fakeBool;
} return; } +#if defined(BUILD_GLES2) || defined(BUILD_GLES3) + struct GBACore* gbacore = (struct GBACore*) core; + if (strcmp("videoScale", option) == 0) { + if (config != &core->config) { + mCoreConfigCopyValue(&core->config, config, "videoScale"); + } + if (gbacore->glRenderer.outputTex != (unsigned) -1 && mCoreConfigGetIntValue(&core->config, "hwaccelVideo", &fakeBool) && fakeBool) { + int scale; + mCoreConfigGetIntValue(config, "videoScale", &scale); + GBAVideoGLRendererSetScale(&gbacore->glRenderer, scale); + } + return; + } +#endif } static void _GBACoreDesiredVideoDimensions(struct mCore* core, unsigned* width, unsigned* height) {
@@ -219,6 +219,7 @@ }
} if (memory->activeDMA >= 0) { + gba->dmaPC = gba->cpu->gprs[ARM_PC]; mTimingDeschedule(&gba->timing, &memory->dmaEvent); mTimingSchedule(&gba->timing, &memory->dmaEvent, memory->dma[memory->activeDMA].when - currentTime); } else {
@@ -203,6 +203,7 @@ }
gba->cpuBlocked = false; gba->earlyExit = false; + gba->dmaPC = 0; if (gba->yankedRomSize) { gba->memory.romSize = gba->yankedRomSize; gba->memory.romMask = toPow2(gba->memory.romSize) - 1;
@@ -950,7 +950,8 @@ STORE_32(gba->memory.dma[i].nextCount, 0, &state->dma[i].nextCount);
STORE_32(gba->memory.dma[i].when, 0, &state->dma[i].when); } - state->dmaTransferRegister = gba->memory.dmaTransferRegister; + STORE_32(gba->memory.dmaTransferRegister, 0, &state->dmaTransferRegister); + STORE_32(gba->dmaPC, 0, &state->dmaBlockPC); GBAHardwareSerialize(&gba->memory.hw, state); }@@ -988,12 +989,12 @@ LOAD_32(gba->memory.dma[i].nextSource, 0, &state->dma[i].nextSource);
LOAD_32(gba->memory.dma[i].nextDest, 0, &state->dma[i].nextDest); LOAD_32(gba->memory.dma[i].nextCount, 0, &state->dma[i].nextCount); LOAD_32(gba->memory.dma[i].when, 0, &state->dma[i].when); - if (GBADMARegisterGetTiming(gba->memory.dma[i].reg) != GBA_DMA_TIMING_NOW) { - GBADMASchedule(gba, i, &gba->memory.dma[i]); - } } GBAAudioWriteSOUNDCNT_X(&gba->audio, gba->memory.io[REG_SOUNDCNT_X >> 1]); - gba->memory.dmaTransferRegister = state->dmaTransferRegister; + + LOAD_32(gba->memory.dmaTransferRegister, 0, &state->dmaTransferRegister); + LOAD_32(gba->dmaPC, 0, &state->dmaBlockPC); + GBADMAUpdate(gba); GBAHardwareDeserialize(&gba->memory.hw, state); }
@@ -337,7 +337,7 @@ cpu->memory.activeNonseqCycles16 = memory->waitstatesNonseq16[memory->activeRegion];
} #define LOAD_BAD \ - if (gba->performingDMA) { \ + if (gba->performingDMA || cpu->gprs[ARM_PC] - gba->dmaPC == (gba->cpu->executionMode == MODE_THUMB ? WORD_SIZE_THUMB : WORD_SIZE_ARM)) { \ value = gba->bus; \ } else { \ value = cpu->prefetch[1]; \@@ -772,12 +772,12 @@
#define STORE_SRAM \ if (address & 0x3) { \ mLOG(GBA_MEM, GAME_ERROR, "Unaligned SRAM Store32: 0x%08X", address); \ - value = 0; \ - } \ - GBAStore8(cpu, address & ~0x3, value, cycleCounter); \ - GBAStore8(cpu, (address & ~0x3) | 1, value, cycleCounter); \ - GBAStore8(cpu, (address & ~0x3) | 2, value, cycleCounter); \ - GBAStore8(cpu, (address & ~0x3) | 3, value, cycleCounter); + } else { \ + GBAStore8(cpu, address, value, cycleCounter); \ + GBAStore8(cpu, address | 1, value, cycleCounter); \ + GBAStore8(cpu, address | 2, value, cycleCounter); \ + GBAStore8(cpu, address | 3, value, cycleCounter); \ + } #define STORE_BAD \ mLOG(GBA_MEM, GAME_ERROR, "Bad memory Store32: 0x%08X", address);@@ -923,8 +923,12 @@ mLOG(GBA_MEM, GAME_ERROR, "Bad memory Store16: 0x%08X", address);
break; case REGION_CART_SRAM: case REGION_CART_SRAM_MIRROR: - GBAStore8(cpu, (address & ~0x1), value, cycleCounter); - GBAStore8(cpu, (address & ~0x1) | 1, value, cycleCounter); + if (address & 1) { + mLOG(GBA_MEM, GAME_ERROR, "Unaligned SRAM Store16: 0x%08X", address); + break; + } + GBAStore8(cpu, address, value, cycleCounter); + GBAStore8(cpu, address | 1, value, cycleCounter); break; default: mLOG(GBA_MEM, GAME_ERROR, "Bad memory Store16: 0x%08X", address);
@@ -268,10 +268,10 @@ " ivec2 mat[4];\n"
" ivec2 offset[4];\n" " vec2 incoord = texCoord;\n" " if (mosaic.x > 1) {\n" - " incoord.x = float(int(incoord.x) % mosaic.x);\n" + " incoord.x = floor(incoord.x - float(int(incoord.x) % mosaic.x));\n" " }\n" " if (mosaic.y > 1) {\n" - " incoord.y = float(int(incoord.y) % mosaic.y);\n" + " incoord.y = floor(incoord.y - float(int(incoord.y) % mosaic.y));\n" " }\n" " loadAffine(int(incoord.y), mat, offset);\n" " float y = fract(incoord.y);\n"@@ -321,10 +321,10 @@ " ivec2 mat[4];\n"
" ivec2 offset[4];\n" " vec2 incoord = texCoord;\n" " if (mosaic.x > 1) {\n" - " incoord.x = float(int(incoord.x) % mosaic.x);\n" + " incoord.x = floor(incoord.x - float(int(incoord.x) % mosaic.x));\n" " }\n" " if (mosaic.y > 1) {\n" - " incoord.y = float(int(incoord.y) % mosaic.y);\n" + " incoord.y = floor(incoord.y - float(int(incoord.y) % mosaic.y));\n" " }\n" " loadAffine(int(incoord.y), mat, offset);\n" " float y = fract(incoord.y);\n"@@ -386,10 +386,10 @@ " ivec2 mat[4];\n"
" ivec2 offset[4];\n" " vec2 incoord = texCoord;\n" " if (mosaic.x > 1) {\n" - " incoord.x = float(int(incoord.x) % mosaic.x);\n" + " incoord.x = floor(incoord.x - float(int(incoord.x) % mosaic.x));\n" " }\n" " if (mosaic.y > 1) {\n" - " incoord.y = float(int(incoord.y) % mosaic.y);\n" + " incoord.y = floor(incoord.y - float(int(incoord.y) % mosaic.y));\n" " }\n" " loadAffine(int(incoord.y), mat, offset);\n" " float y = fract(incoord.y);\n"@@ -696,7 +696,7 @@
renderer->scale = 1; } -static void _compileShader(struct GBAVideoGLRenderer* glRenderer, struct GBAVideoGLShader* shader, const char** shaderBuffer, int shaderBufferLines, GLuint vs, const struct GBAVideoGLUniform* uniforms, char* log) { +static void _compileShader(struct GBAVideoGLRenderer* glRenderer, struct GBAVideoGLShader* shader, const char** shaderBuffer, int shaderBufferLines, GLuint vs, const struct GBAVideoGLUniform* uniforms, const char* const* outFrags, char* log) { GLuint program = glCreateProgram(); shader->program = program;@@ -709,16 +709,20 @@ glGetShaderInfoLog(fs, 2048, 0, log);
if (log[0]) { mLOG(GBA_VIDEO, ERROR, "Fragment shader compilation failure: %s", log); } + size_t i; +#ifndef BUILD_GLES3 + for (i = 0; outFrags[i]; ++i) { + glBindFragDataLocation(program, i, outFrags[i]); + } +#else + UNUSED(outFrags); +#endif glLinkProgram(program); glGetProgramInfoLog(program, 2048, 0, log); if (log[0]) { mLOG(GBA_VIDEO, ERROR, "Program link failure: %s", log); } glDeleteShader(fs); -#ifndef BUILD_GLES3 - glBindFragDataLocation(program, 0, "color"); - glBindFragDataLocation(program, 1, "flags"); -#endif glGenVertexArrays(1, &shader->vao); glBindVertexArray(shader->vao);@@ -727,7 +731,6 @@ GLuint positionLocation = glGetAttribLocation(program, "position");
glEnableVertexAttribArray(positionLocation); glVertexAttribPointer(positionLocation, 2, GL_INT, GL_FALSE, 0, NULL); - size_t i; for (i = 0; uniforms[i].name; ++i) { shader->uniforms[uniforms[i].type] = glGetUniformLocation(program, uniforms[i].name); }@@ -752,19 +755,7 @@ static void _initFramebufferTexture(GLuint tex, GLenum format, GLenum attachment, int scale) {
_initFramebufferTextureEx(tex, format, format, GL_UNSIGNED_BYTE, attachment, scale); } -void GBAVideoGLRendererInit(struct GBAVideoRenderer* renderer) { - struct GBAVideoGLRenderer* glRenderer = (struct GBAVideoGLRenderer*) renderer; - glRenderer->temporaryBuffer = NULL; - - glGenFramebuffers(GBA_GL_FBO_MAX, glRenderer->fbo); - glGenTextures(GBA_GL_TEX_MAX, glRenderer->layers); - - glGenTextures(1, &glRenderer->vramTex); - glBindTexture(GL_TEXTURE_2D, glRenderer->vramTex); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA4, 256, 192, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 0); - +static void _initFramebuffers(struct GBAVideoGLRenderer* glRenderer) { glBindFramebuffer(GL_FRAMEBUFFER, glRenderer->fbo[GBA_GL_FBO_OBJ]); _initFramebufferTexture(glRenderer->layers[GBA_GL_TEX_OBJ_COLOR], GL_RGBA, GL_COLOR_ATTACHMENT0, glRenderer->scale); _initFramebufferTextureEx(glRenderer->layers[GBA_GL_TEX_OBJ_FLAGS], GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE, GL_COLOR_ATTACHMENT1, glRenderer->scale);@@ -781,7 +772,28 @@
glBindFramebuffer(GL_FRAMEBUFFER, glRenderer->fbo[GBA_GL_FBO_OUTPUT]); _initFramebufferTexture(glRenderer->outputTex, GL_RGB, GL_COLOR_ATTACHMENT0, glRenderer->scale); + int i; + for (i = 0; i < 4; ++i) { + struct GBAVideoGLBackground* bg = &glRenderer->bg[i]; + glBindFramebuffer(GL_FRAMEBUFFER, bg->fbo); + _initFramebufferTexture(bg->tex, GL_RGBA, GL_COLOR_ATTACHMENT0, glRenderer->scale); + _initFramebufferTextureEx(bg->flags, GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE, GL_COLOR_ATTACHMENT1, glRenderer->scale); + } glBindFramebuffer(GL_FRAMEBUFFER, 0); +} + +void GBAVideoGLRendererInit(struct GBAVideoRenderer* renderer) { + struct GBAVideoGLRenderer* glRenderer = (struct GBAVideoGLRenderer*) renderer; + glRenderer->temporaryBuffer = NULL; + + glGenFramebuffers(GBA_GL_FBO_MAX, glRenderer->fbo); + glGenTextures(GBA_GL_TEX_MAX, glRenderer->layers); + + glGenTextures(1, &glRenderer->vramTex); + glBindTexture(GL_TEXTURE_2D, glRenderer->vramTex); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA4, 256, 192, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 0); glGenBuffers(1, &glRenderer->vbo); glBindBuffer(GL_ARRAY_BUFFER, glRenderer->vbo);@@ -814,11 +826,9 @@ bg->affine.sy = 0;
glGenFramebuffers(1, &bg->fbo); glGenTextures(1, &bg->tex); glGenTextures(1, &bg->flags); - glBindFramebuffer(GL_FRAMEBUFFER, bg->fbo); - _initFramebufferTexture(bg->tex, GL_RGBA, GL_COLOR_ATTACHMENT0, glRenderer->scale); - _initFramebufferTextureEx(bg->flags, GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE, GL_COLOR_ATTACHMENT1, glRenderer->scale); } - glBindFramebuffer(GL_FRAMEBUFFER, 0); + + _initFramebuffers(glRenderer); char log[2048]; const GLchar* shaderBuffer[4];@@ -837,57 +847,53 @@ glGetShaderInfoLog(vs, 2048, 0, log);
if (log[0]) { mLOG(GBA_VIDEO, ERROR, "Vertex shader compilation failure: %s", log); } + + const char* const noWindow[] = {"color", "flags", NULL}; + const char* const window[] = {"color", "flags", "window", NULL}; + const char* const onlyWindow[] = {"window", NULL}; + const char* const onlyColor[] = {"color", NULL}; shaderBuffer[1] = _renderMode0; shaderBuffer[2] = _renderTile16; - _compileShader(glRenderer, &glRenderer->bgShader[0], shaderBuffer, 3, vs, _uniformsMode0, log); + _compileShader(glRenderer, &glRenderer->bgShader[0], shaderBuffer, 3, vs, _uniformsMode0, noWindow, log); shaderBuffer[2] = _renderTile256; - _compileShader(glRenderer, &glRenderer->bgShader[1], shaderBuffer, 3, vs, _uniformsMode0, log); + _compileShader(glRenderer, &glRenderer->bgShader[1], shaderBuffer, 3, vs, _uniformsMode0, noWindow, log); shaderBuffer[1] = _renderMode2; shaderBuffer[2] = _interpolate; shaderBuffer[3] = _fetchTileOverflow; - _compileShader(glRenderer, &glRenderer->bgShader[2], shaderBuffer, 4, vs, _uniformsMode2, log); + _compileShader(glRenderer, &glRenderer->bgShader[2], shaderBuffer, 4, vs, _uniformsMode2, noWindow, log); shaderBuffer[3] = _fetchTileNoOverflow; - _compileShader(glRenderer, &glRenderer->bgShader[3], shaderBuffer, 4, vs, _uniformsMode2, log); + _compileShader(glRenderer, &glRenderer->bgShader[3], shaderBuffer, 4, vs, _uniformsMode2, noWindow, log); shaderBuffer[1] = _renderMode4; shaderBuffer[2] = _interpolate; - _compileShader(glRenderer, &glRenderer->bgShader[4], shaderBuffer, 3, vs, _uniformsMode4, log); + _compileShader(glRenderer, &glRenderer->bgShader[4], shaderBuffer, 3, vs, _uniformsMode4, noWindow, log); shaderBuffer[1] = _renderMode35; shaderBuffer[2] = _interpolate; - _compileShader(glRenderer, &glRenderer->bgShader[5], shaderBuffer, 3, vs, _uniformsMode35, log); + _compileShader(glRenderer, &glRenderer->bgShader[5], shaderBuffer, 3, vs, _uniformsMode35, noWindow, log); shaderBuffer[1] = _renderObj; shaderBuffer[2] = _renderTile16; - _compileShader(glRenderer, &glRenderer->objShader[0], shaderBuffer, 3, vs, _uniformsObj, log); -#ifndef BUILD_GLES3 - glBindFragDataLocation(glRenderer->objShader[0].program, 2, "window"); -#endif + _compileShader(glRenderer, &glRenderer->objShader[0], shaderBuffer, 3, vs, _uniformsObj, window, log); shaderBuffer[2] = _renderTile256; - _compileShader(glRenderer, &glRenderer->objShader[1], shaderBuffer, 3, vs, _uniformsObj, log); -#ifndef BUILD_GLES3 - glBindFragDataLocation(glRenderer->objShader[1].program, 2, "window"); -#endif + _compileShader(glRenderer, &glRenderer->objShader[1], shaderBuffer, 3, vs, _uniformsObj, window, log); shaderBuffer[1] = _renderObjPriority; - _compileShader(glRenderer, &glRenderer->objShader[2], shaderBuffer, 2, vs, _uniformsObjPriority, log); + _compileShader(glRenderer, &glRenderer->objShader[2], shaderBuffer, 2, vs, _uniformsObjPriority, noWindow, log); shaderBuffer[1] = _renderWindow; - _compileShader(glRenderer, &glRenderer->windowShader, shaderBuffer, 2, vs, _uniformsWindow, log); -#ifndef BUILD_GLES3 - glBindFragDataLocation(glRenderer->windowShader.program, 0, "window"); -#endif + _compileShader(glRenderer, &glRenderer->windowShader, shaderBuffer, 2, vs, _uniformsWindow, onlyWindow, log); shaderBuffer[1] = _finalize; - _compileShader(glRenderer, &glRenderer->finalizeShader, shaderBuffer, 2, vs, _uniformsFinalize, log); + _compileShader(glRenderer, &glRenderer->finalizeShader, shaderBuffer, 2, vs, _uniformsFinalize, onlyColor, log); glBindVertexArray(0); glDeleteShader(vs);@@ -925,6 +931,7 @@
void GBAVideoGLRendererReset(struct GBAVideoRenderer* renderer) { struct GBAVideoGLRenderer* glRenderer = (struct GBAVideoGLRenderer*) renderer; + glRenderer->oamDirty = true; glRenderer->paletteDirty = true; glRenderer->vramDirty = 0xFFFFFF; glRenderer->firstAffine = -1;@@ -1856,6 +1863,19 @@ glUniform4iv(uniforms[GBA_GL_WIN_WIN0], GBA_VIDEO_VERTICAL_PIXELS, renderer->winNHistory[0]);
glUniform4iv(uniforms[GBA_GL_WIN_WIN1], GBA_VIDEO_VERTICAL_PIXELS, renderer->winNHistory[1]); glDrawBuffers(1, (GLenum[]) { GL_COLOR_ATTACHMENT0 }); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); +} + +void GBAVideoGLRendererSetScale(struct GBAVideoGLRenderer* renderer, int scale) { + if (scale == renderer->scale) { + return; + } + if (renderer->temporaryBuffer) { + mappedMemoryFree(renderer->temporaryBuffer, GBA_VIDEO_HORIZONTAL_PIXELS * GBA_VIDEO_VERTICAL_PIXELS * renderer->scale * renderer->scale * BYTES_PER_PIXEL); + renderer->temporaryBuffer = NULL; + } + renderer->scale = scale; + _initFramebuffers(renderer); + renderer->paletteDirty = true; } #endif
@@ -152,7 +152,7 @@ .setup = mPSP2Setup,
.teardown = mPSP2Teardown, .gameLoaded = mPSP2LoadROM, .gameUnloaded = mPSP2UnloadROM, - .prepareForFrame = NULL, + .prepareForFrame = mPSP2Swap, .drawFrame = mPSP2Draw, .drawScreenshot = mPSP2DrawScreenshot, .paused = mPSP2Paused,
@@ -51,8 +51,8 @@ SM_MAX
} screenMode; static void* outputBuffer; -static vita2d_texture* tex; -static vita2d_texture* oldTex; +static int currentTex; +static vita2d_texture* tex[4]; static vita2d_texture* screenshot; static Thread audioThread; static bool interframeBlending = false;@@ -324,12 +324,14 @@ mInputBindAxis(&runner->core->inputMap, PSP2_INPUT, 1, &desc);
unsigned width, height; runner->core->desiredVideoDimensions(runner->core, &width, &height); - tex = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR); - oldTex = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR); + tex[0] = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR); + tex[1] = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR); + tex[2] = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR); + tex[3] = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR); + currentTex = 0; screenshot = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR); - outputBuffer = anonymousMemoryMap(256 * toPow2(height) * 4); - runner->core->setVideoBuffer(runner->core, outputBuffer, 256); + runner->core->setVideoBuffer(runner->core, vita2d_texture_get_datap(tex[currentTex]), 256); runner->core->setAudioBufferSize(runner->core, PSP2_SAMPLES); rotation.d.sample = _sampleRotation;@@ -490,8 +492,10 @@
void mPSP2Teardown(struct mGUIRunner* runner) { UNUSED(runner); CircleBufferDeinit(&rumble.history); - vita2d_free_texture(tex); - vita2d_free_texture(oldTex); + vita2d_free_texture(tex[0]); + vita2d_free_texture(tex[1]); + vita2d_free_texture(tex[2]); + vita2d_free_texture(tex[3]); vita2d_free_texture(screenshot); mappedMemoryFree(outputBuffer, 256 * 256 * 4); frameLimiter = true;@@ -583,17 +587,18 @@ scalex, scaley,
tint); } +void mPSP2Swap(struct mGUIRunner* runner) { + currentTex = (currentTex + 1) & 3; + runner->core->setVideoBuffer(runner->core, vita2d_texture_get_datap(tex[currentTex]), 256); +} + void mPSP2Draw(struct mGUIRunner* runner, bool faded) { unsigned width, height; runner->core->desiredVideoDimensions(runner->core, &width, &height); - void* texpixels = vita2d_texture_get_datap(tex); if (interframeBlending) { - void* oldTexpixels = vita2d_texture_get_datap(oldTex); - memcpy(oldTexpixels, texpixels, 256 * height * 4); - _drawTex(oldTex, width, height, faded, false); + _drawTex(tex[(currentTex - 1) & 3], width, height, faded, false); } - memcpy(texpixels, outputBuffer, 256 * height * 4); - _drawTex(tex, width, height, faded, interframeBlending); + _drawTex(tex[currentTex], width, height, faded, interframeBlending); } void mPSP2DrawScreenshot(struct mGUIRunner* runner, const uint32_t* pixels, unsigned width, unsigned height, bool faded) {
@@ -20,6 +20,7 @@ void mPSP2UnloadROM(struct mGUIRunner* runner);
void mPSP2PrepareForFrame(struct mGUIRunner* runner); void mPSP2Paused(struct mGUIRunner* runner); void mPSP2Unpaused(struct mGUIRunner* runner); +void mPSP2Swap(struct mGUIRunner* runner); void mPSP2Draw(struct mGUIRunner* runner, bool faded); void mPSP2DrawScreenshot(struct mGUIRunner* runner, const color_t* pixels, unsigned width, unsigned height, bool faded); void mPSP2IncrementScreenMode(struct mGUIRunner* runner);
@@ -83,7 +83,7 @@ <pointsize>10</pointsize>
</font> </property> <property name="text"> - <string>© 2013 – 2019 Jeffrey Pfau, licensed under the Mozilla Public License, version 2.0 + <string>© 2013 – 2020 Jeffrey Pfau, licensed under the Mozilla Public License, version 2.0 Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</string> </property> <property name="alignment">
@@ -51,6 +51,7 @@ virtual bool isDrawing() const = 0;
virtual bool supportsShaders() const = 0; virtual VideoShader* shaders() = 0; virtual int framebufferHandle() { return -1; } + virtual void setVideoScale(int scale) {} QSize viewportSize();
@@ -221,11 +221,19 @@ void DisplayGL::clearShaders() {
QMetaObject::invokeMethod(m_painter, "clearShaders"); } - void DisplayGL::resizeContext() { if (m_drawThread) { m_isDrawing = false; CoreController::Interrupter interrupter(m_context); + QMetaObject::invokeMethod(m_painter, "resizeContext", Qt::BlockingQueuedConnection); + } +} + +void DisplayGL::setVideoScale(int scale) { + if (m_drawThread) { + m_isDrawing = false; + CoreController::Interrupter interrupter(m_context); + mCoreConfigSetIntValue(&m_context->thread()->core->config, "videoScale", scale); QMetaObject::invokeMethod(m_painter, "resizeContext", Qt::BlockingQueuedConnection); } }@@ -266,6 +274,15 @@ #endif
m_gl->makeCurrent(m_surface); m_window = new QOpenGLPaintDevice; + { + // XXX: Qt creates TLS for OpenGL objects in the local thread + // We need to prevent that thread from being the painter thread + // Qt also caches the engine object on the device if a different + // engine is active, so let's make a temporary one + QOpenGLPaintDevice* fakeDevice = new QOpenGLPaintDevice; + QPainter fakePainter(fakeDevice); + m_window->paintEngine(); + } #if defined(_WIN32) && defined(USE_EPOXY) epoxy_handle_external_wglMakeCurrent(); #endif@@ -349,6 +366,11 @@
void PainterGL::resizeContext() { if (!m_context) { return; + } + + if (m_started) { + mCore* core = m_context->thread()->core; + core->reloadConfigOption(core, "videoScale", NULL); } QSize size = m_context->screenDimensions();
@@ -62,6 +62,7 @@ void framePosted() override;
void setShaders(struct VDir*) override; void clearShaders() override; void resizeContext() override; + void setVideoScale(int scale) override; protected: virtual void paintEvent(QPaintEvent*) override { forceDraw(); }
@@ -488,7 +488,7 @@ }
int videoScale = m_controller->getOption("videoScale", 1).toInt(); int hwaccelVideo = m_controller->getOption("hwaccelVideo").toInt(); - if (videoScale != m_ui.videoScale->value() || hwaccelVideo != m_ui.hwaccelVideo->currentIndex()) { + if (hwaccelVideo != m_ui.hwaccelVideo->currentIndex()) { emit videoRendererChanged(); } saveSetting("videoScale", m_ui.videoScale);
@@ -61,7 +61,7 @@ return;
} QString name = m_model->name(index); const Shortcut* item = m_controller->shortcut(name); - if (!item->action()) { + if (!item || !item->action()) { return; } int shortcut = item->shortcut();
@@ -7,6 +7,8 @@ #include "VideoProxy.h"
#include "CoreController.h" +#include <QThread> + using namespace QGBA; VideoProxy::VideoProxy() {@@ -81,11 +83,22 @@ return read;
} void VideoProxy::postEvent(enum mVideoLoggerEvent event) { - emit eventPosted(event); + if (QThread::currentThread() == thread()) { + // We're on the main thread + emit eventPosted(event); + } else { + m_mutex.lock(); + emit eventPosted(event); + m_fromThreadCond.wait(&m_mutex, 1); + m_mutex.unlock(); + } } void VideoProxy::handleEvent(int event) { + m_mutex.lock(); m_logger.d.handleEvent(&m_logger.d, static_cast<enum mVideoLoggerEvent>(event)); + m_fromThreadCond.wakeAll(); + m_mutex.unlock(); } void VideoProxy::lock() {
@@ -197,11 +197,15 @@ free(m_containerCstr);
} void VideoView::setController(std::shared_ptr<CoreController> controller) { - connect(controller.get(), &CoreController::stopping, this, &VideoView::stopRecording); - connect(this, &VideoView::recordingStarted, controller.get(), &CoreController::setAVStream); - connect(this, &VideoView::recordingStopped, controller.get(), &CoreController::clearAVStream, Qt::DirectConnection); + CoreController* controllerPtr = controller.get(); + connect(controllerPtr, &CoreController::frameAvailable, this, [this, controllerPtr]() { + setNativeResolution(controllerPtr->screenDimensions()); + }); + connect(controllerPtr, &CoreController::stopping, this, &VideoView::stopRecording); + connect(this, &VideoView::recordingStarted, controllerPtr, &CoreController::setAVStream); + connect(this, &VideoView::recordingStopped, controllerPtr, &CoreController::clearAVStream, Qt::DirectConnection); - setNativeResolution(controller->screenDimensions()); + setNativeResolution(controllerPtr->screenDimensions()); } void VideoView::startRecording() {@@ -225,6 +229,9 @@ validateSettings();
} void VideoView::setNativeResolution(const QSize& dims) { + if (dims.width() == m_nativeWidth && dims.height() == m_nativeHeight) { + return; + } m_nativeWidth = dims.width(); m_nativeHeight = dims.height(); m_ui.presetNative->setText(tr("Native (%0x%1)").arg(m_nativeWidth).arg(m_nativeHeight));
@@ -1709,6 +1709,13 @@ m_display->showOSDMessages(value.toBool());
} }, this); + ConfigOption* videoScale = m_config->addOption("videoScale"); + videoScale->connect([this](const QVariant& value) { + if (m_display) { + m_display->setVideoScale(value.toInt()); + } + }, this); + m_actions.addHiddenAction(tr("Exit fullscreen"), "exitFullScreen", this, &Window::exitFullScreen, "frame", QKeySequence("Esc")); m_actions.addHeldAction(tr("GameShark Button (held)"), "holdGSButton", [this](bool held) {
@@ -40,9 +40,9 @@ <translation>{projectVersion}</translation>
</message> <message> <location filename="../AboutScreen.ui" line="86"/> - <source>© 2013 – 2019 Jeffrey Pfau, licensed under the Mozilla Public License, version 2.0 + <source>© 2013 – 2020 Jeffrey Pfau, licensed under the Mozilla Public License, version 2.0 Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source> - <translation>© 2013 – 2019 Jeffrey Pfau, lizenziert unter der Mozilla Public License, Version 2.0 + <translation>© 2013 – 2020 Jeffrey Pfau, lizenziert unter der Mozilla Public License, Version 2.0 Game Boy Advance ist ein eingetragenes Warenzeichen von Nintendo Co., Ltd.</translation> </message> <message>
@@ -30,9 +30,9 @@ <translation>{projectName} desea agradecer a los siguientes patrocinadores desde Patreon:</translation>
</message> <message> <location filename="../AboutScreen.ui" line="86"/> - <source>© 2013 – 2019 Jeffrey Pfau, licensed under the Mozilla Public License, version 2.0 + <source>© 2013 – 2020 Jeffrey Pfau, licensed under the Mozilla Public License, version 2.0 Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source> - <translation>© 2013 – 2019 Jeffrey Pfau, licenciado bajo la Mozilla Public License, versión 2.0 + <translation>© 2013 – 2020 Jeffrey Pfau, licenciado bajo la Mozilla Public License, versión 2.0 Game Boy Advance es una marca registrada de Nintendo Co., Ltd.</translation> </message> <message>
@@ -24,9 +24,9 @@ <source>{projectName} would like to thank the following patrons from Patreon:</source>
<translation>{projectName} desidera ringraziare i seguenti sponsor di Patreon:</translation> </message> <message> - <source>© 2013 – 2016 Jeffrey Pfau, licensed under the Mozilla Public License, version 2.0 + <source>© 2013 – 2020 Jeffrey Pfau, licensed under the Mozilla Public License, version 2.0 Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source> - <translation>© 2013 - 2016 Jeffrey Pfau, sotto licenza Mozilla Public License, versione 2.0 + <translation>© 2013 - 2020 Jeffrey Pfau, sotto licenza Mozilla Public License, versione 2.0 Game Boy Advance è un marchio registrato di Nintendo Co., Ltd.</translation> </message> <message>
@@ -30,9 +30,9 @@ <translation type="unfinished">{projectName} aimerait remercier les donateurs suivant venant de Patreon :</translation>
</message> <message> <location filename="../AboutScreen.ui" line="86"/> - <source>© 2013 – 2018 Jeffrey Pfau, licensed under the Mozilla Public License, version 2.0 + <source>© 2013 – 2020 Jeffrey Pfau, licensed under the Mozilla Public License, version 2.0 Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source> - <translation type="unfinished">© 2013 – 2018 Jeffrey Pfau, est autorisé sous la license Publique de Mozilla, version 2.0 + <translation type="unfinished">© 2013 – 2020 Jeffrey Pfau, est autorisé sous la license Publique de Mozilla, version 2.0 Game Boy Advance est une marque de fabrique enregistré par Nintendo Co., Ltd.</translation> </message> <message>
@@ -24,9 +24,9 @@ <source>{projectName} would like to thank the following patrons from Patreon:</source>
<translation>{projectName}은 Patreon의 다음 고객에게 감사드립니다:</translation> </message> <message> - <source>© 2013 – 2016 Jeffrey Pfau, licensed under the Mozilla Public License, version 2.0 + <source>© 2013 – 2020 Jeffrey Pfau, licensed under the Mozilla Public License, version 2.0 Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source> - <translation>© 2013 - 2016 Jeffrey Pfau, 모질라 공식 라이센스 버전 2.0에 따라 사용 허가되었습니다. + <translation>© 2013 - 2020 Jeffrey Pfau, 모질라 공식 라이센스 버전 2.0에 따라 사용 허가되었습니다. Game Boy Advance는 Nintendo Co., Ltd.의 등록 상표입니다.</translation> </message> <message>
@@ -30,9 +30,9 @@ <translation>{projectName} Patreon'daki kullanıcılara teşekkür etmek istiyorum:</translation>
</message> <message> <location filename="../AboutScreen.ui" line="86"/> - <source>© 2013 – 2019 Jeffrey Pfau, licensed under the Mozilla Public License, version 2.0 + <source>© 2013 – 2020 Jeffrey Pfau, licensed under the Mozilla Public License, version 2.0 Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source> - <translation>© 2013 - 2019 Mozilla Public License, 2.0 sürümünde lisanslı Jeffrey Pfau + <translation>© 2013 - 2020 Mozilla Public License, 2.0 sürümünde lisanslı Jeffrey Pfau Game Boy Advance, Nintendo Co., Ltd.'nin tescilli ticari markasıdır.</translation> </message> <message>
@@ -30,9 +30,9 @@ <translation>{projectName} 感谢以下来自 Patreon 平台的赞助者:</translation>
</message> <message> <location filename="../AboutScreen.ui" line="86"/> - <source>© 2013 – 2019 Jeffrey Pfau, licensed under the Mozilla Public License, version 2.0 + <source>© 2013 – 2020 Jeffrey Pfau, licensed under the Mozilla Public License, version 2.0 Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source> - <translation>© 2013 – 2019 Jeffrey Pfau,基于 Mozilla 公共许可证(版本 2.0)授权 + <translation>© 2013 – 2020 Jeffrey Pfau,基于 Mozilla 公共许可证(版本 2.0)授权 Game Boy Advance 是任天堂有限公司(Nintendo Co., Ltd.)的注册商标。</translation> </message> <message>