all repos — mgba @ 1ff337c6fc76fd66ab714b5e59e35ce05a65d69d

mGBA Game Boy Advance Emulator

Allow 256-color rendering
Jeffrey Pfau jeffrey@endrift.com
Fri, 26 Apr 2013 22:21:38 -0700
commit

1ff337c6fc76fd66ab714b5e59e35ce05a65d69d

parent

13c95a2aaed3249289f3deef60af76b7a1810780

1 files changed, 45 insertions(+), 25 deletions(-)

jump to
M src/gba/renderers/video-software.csrc/gba/renderers/video-software.c

@@ -16,7 +16,7 @@ static void GBAVideoSoftwareRendererUpdateDISPCNT(struct GBAVideoSoftwareRenderer* renderer);

static void GBAVideoSoftwareRendererWriteBGCNT(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* bg, uint16_t value); static void GBAVideoSoftwareRendererWriteBLDCNT(struct GBAVideoSoftwareRenderer* renderer, uint16_t value); -static void _compositeBackground(struct GBAVideoSoftwareRenderer* renderer, int offset, int entry, struct PixelFlags flags); +static void _composite(struct GBAVideoSoftwareRenderer* renderer, int offset, uint16_t color, struct PixelFlags flags); static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y); static void _drawTransformedSprite(struct GBAVideoSoftwareRenderer* renderer, struct GBATransformedObj* sprite, int y); static void _drawSprite(struct GBAVideoSoftwareRenderer* renderer, struct GBAObj* sprite, int y);

@@ -295,11 +295,11 @@ _updatePalettes(renderer);

} } -static void _compositeBackground(struct GBAVideoSoftwareRenderer* renderer, int offset, int entry, struct PixelFlags flags) { +static void _composite(struct GBAVideoSoftwareRenderer* renderer, int offset, uint16_t color, struct PixelFlags flags) { if (renderer->flags[offset].isSprite && flags.priority >= renderer->flags[offset].priority) { if (renderer->flags[offset].target1) { if (flags.target2) { - renderer->row[offset] = _mix(renderer->bldb, renderer->d.palette[entry], renderer->blda, renderer->row[offset]); + renderer->row[offset] = _mix(renderer->bldb, color, renderer->blda, renderer->row[offset]); } } renderer->flags[offset].finalized = 1;

@@ -307,22 +307,25 @@ renderer->flags[offset].written = 1;

return; } if (renderer->blendEffect == BLEND_NONE || (!flags.target1 && !flags.target2)) { - renderer->row[offset] = renderer->d.palette[entry]; + renderer->row[offset] = color; + renderer->flags[offset].finalized = 1; + } else if (renderer->blendEffect == BLEND_BRIGHTEN) { + renderer->row[offset] = _brighten(color, renderer->bldy); renderer->flags[offset].finalized = 1; - } else if (renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN) { - renderer->row[offset] = renderer->variantPalette[entry]; + } else if (renderer->blendEffect == BLEND_DARKEN) { + renderer->row[offset] = _darken(color, renderer->bldy); renderer->flags[offset].finalized = 1; } else if (renderer->blendEffect == BLEND_ALPHA) { if (renderer->flags[offset].written) { if (renderer->flags[offset].target1 && flags.target2) { - renderer->row[offset] = _mix(renderer->bldb, renderer->d.palette[entry], renderer->blda, renderer->row[offset]); + renderer->row[offset] = _mix(renderer->bldb, color, renderer->blda, renderer->row[offset]); } renderer->flags[offset].finalized = 1; } else if (renderer->flags[offset].isSprite && renderer->flags[offset].target2 && flags.target1) { - renderer->row[offset] = _mix(renderer->blda, renderer->d.palette[entry], renderer->bldb, renderer->row[offset]); + renderer->row[offset] = _mix(renderer->blda, color, renderer->bldb, renderer->row[offset]); renderer->flags[offset].finalized = 1; } else { - renderer->row[offset] = renderer->d.palette[entry]; + renderer->row[offset] = color; renderer->flags[offset].target1 = flags.target1; } }

@@ -350,6 +353,14 @@ unsigned xBase;

uint32_t screenBase; uint32_t charBase; + uint16_t tileData; + struct PixelFlags flags = { + .target1 = background->target1, + .target2 = background->target2, + .priority = background->priority + }; + + unsigned int oldXBase = 1; for (int outX = start; outX < end; ++outX) { if (renderer->flags[outX].finalized) {

@@ -360,28 +371,37 @@ xBase = localX & 0xF8;

if (background->size & 1) { xBase += (localX & 0x100) << 5; } - screenBase = (background->screenBase >> 1) + (xBase >> 3) + (yBase << 2); - mapData.packed = renderer->d.vram[screenBase]; - if (!mapData.vflip) { - localY = inY & 0x7; - } else { - localY = 7 - (inY & 0x7); + if (oldXBase != xBase) { + oldXBase = xBase; + screenBase = (background->screenBase >> 1) + (xBase >> 3) + (yBase << 2); + mapData.packed = renderer->d.vram[screenBase]; + if (!mapData.vflip) { + localY = inY & 0x7; + } else { + localY = 7 - (inY & 0x7); + } } if (!mapData.hflip) { localX = localX & 0x7; } else { localX = 7 - (localX & 0x7); } - charBase = ((background->charBase + (mapData.tile << 5)) >> 1) + (localY << 1) + ((localX >> 2) & 1); - uint16_t tileData = renderer->d.vram[charBase]; - tileData >>= (localX & 0x3) << 2; - if (tileData & 0xF) { - struct PixelFlags flags = { - .target1 = background->target1, - .target2 = background->target2, - .priority = background->priority - }; - _compositeBackground(renderer, outX, (tileData & 0xF) | (mapData.palette << 4), flags); + if (!background->multipalette) { + charBase = ((background->charBase + (mapData.tile << 5)) >> 1) + (localY << 1) + ((localX >> 2) & 1); + tileData = renderer->d.vram[charBase]; + tileData >>= (localX & 0x3) << 2; + uint16_t color = renderer->d.palette[(tileData & 0xF) | (mapData.palette << 4)]; + if (tileData & 0xF) { + _composite(renderer, outX, color, flags); + } + } else { + charBase = ((background->charBase + (mapData.tile << 6)) >> 1) + (localY << 2) + ((localX >> 1) & 3); + tileData = renderer->d.vram[charBase]; + tileData >>= (localX & 0x1) << 3; + uint16_t color = renderer->d.palette[tileData & 0xFF]; + if (tileData & 0xFF) { + _composite(renderer, outX, color, flags); + } } } }