GB: Properly initialize sramRealVf variable
Jeffrey Pfau jeffrey@endrift.com
Tue, 20 Dec 2016 18:04:31 -0800
2 files changed,
5 insertions(+),
3 deletions(-)
M
CHANGES
→
CHANGES
@@ -26,6 +26,7 @@ - GBA Video: Fix out of bounds sprite transforms
- GBA: Only unhalt CPU if appropriate bit is set in IE - GB: Fix crash when masking savedata - GB Audio: Fix serialization of channel 3 and NR52 properties + - GB: Properly initialize sramRealVf variable Misc: - PSP2: Improved controller rumble - GB, GBA: Prevent loading null ROMs
M
src/gb/gb.c
→
src/gb/gb.c
@@ -68,9 +68,10 @@ gb->timer.p = gb;
gb->model = GB_MODEL_AUTODETECT; - gb->biosVf = 0; - gb->romVf = 0; - gb->sramVf = 0; + gb->biosVf = NULL; + gb->romVf = NULL; + gb->sramVf = NULL; + gb->sramRealVf = NULL; gb->pristineRom = 0; gb->pristineRomSize = 0;