Wii: Enable savestates
Jeffrey Pfau jeffrey@endrift.com
Mon, 19 Oct 2015 22:05:36 -0700
1 files changed,
1 insertions(+),
3 deletions(-)
jump to
M
src/gba/gui/gui-runner.c
→
src/gba/gui/gui-runner.c
@@ -156,8 +156,6 @@ GUIMenuItemListInit(&pauseMenu.items, 0);
GUIMenuItemListInit(&stateSaveMenu.items, 9); GUIMenuItemListInit(&stateLoadMenu.items, 9); *GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Unpause", .data = (void*) RUNNER_CONTINUE }; -#if !(defined(__POWERPC__) || defined(__PPC__)) - // PPC doesn't have working savestates yet *GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Save state", .submenu = &stateSaveMenu }; *GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Load state", .submenu = &stateLoadMenu };@@ -180,7 +178,7 @@ *GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_6) };
*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_7) }; *GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_8) }; *GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_9) }; -#endif + *GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Take screenshot", .data = (void*) RUNNER_SCREENSHOT }; *GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Configure", .data = (void*) RUNNER_CONFIG }; *GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Exit game", .data = (void*) RUNNER_EXIT };