GB Video: Mark OAM dirty on reset (fixes #10620)
Vicki Pfau vi@endrift.com
Mon, 23 Apr 2018 22:57:26 -0700
1 files changed,
1 insertions(+),
0 deletions(-)
M
src/gba/renderers/video-software.c
→
src/gba/renderers/video-software.c
@@ -108,6 +108,7 @@ softwareRenderer->winN[0] = (struct WindowN) { .control = { .priority = 0 } };
softwareRenderer->winN[1] = (struct WindowN) { .control = { .priority = 1 } }; softwareRenderer->objwin = (struct WindowControl) { .priority = 2 }; softwareRenderer->winout = (struct WindowControl) { .priority = 3 }; + softwareRenderer->oamDirty = 1; softwareRenderer->oamMax = 0; softwareRenderer->mosaic = 0;