all repos — mgba @ 28e2cc57c4c648378d3418a2c9e71490846cdc24

mGBA Game Boy Advance Emulator

GBA IO: LOAD_32/16-ize IO deserialization
Jeffrey Pfau jeffrey@endrift.com
Wed, 14 Oct 2015 23:37:45 -0700
commit

28e2cc57c4c648378d3418a2c9e71490846cdc24

parent

8288f4b7bb3eda3952e4e6aa11c57b96bd5d9165

1 files changed, 15 insertions(+), 8 deletions(-)

jump to
M src/gba/io.csrc/gba/io.c

@@ -712,20 +712,27 @@ void GBAIODeserialize(struct GBA* gba, const struct GBASerializedState* state) {

int i; for (i = 0; i < REG_MAX; i += 2) { if (_isSpecialRegister[i >> 1]) { - gba->memory.io[i >> 1] = state->io[i >> 1]; + LOAD_16(gba->memory.io[i >> 1], i, state->io); } else if (_isValidRegister[i >> 1]) { - GBAIOWrite(gba, i, state->io[i >> 1]); + uint16_t reg; + LOAD_16(reg, i, state->io); + GBAIOWrite(gba, i, reg); } } gba->timersEnabled = 0; - memcpy(gba->timers, state->timers, sizeof(gba->timers)); for (i = 0; i < 4; ++i) { - gba->memory.dma[i].reg = state->io[(REG_DMA0CNT_HI + i * 12) >> 1]; - gba->memory.dma[i].nextSource = state->dma[i].nextSource; - gba->memory.dma[i].nextDest = state->dma[i].nextDest; - gba->memory.dma[i].nextCount = state->dma[i].nextCount; - gba->memory.dma[i].nextEvent = state->dma[i].nextEvent; + LOAD_16(gba->timers[i].reload, 0, &state->timers[i].reload); + LOAD_16(gba->timers[i].oldReload, 0, &state->timers[i].oldReload); + LOAD_32(gba->timers[i].lastEvent, 0, &state->timers[i].lastEvent); + LOAD_32(gba->timers[i].nextEvent, 0, &state->timers[i].nextEvent); + LOAD_32(gba->timers[i].overflowInterval, 0, &state->timers[i].overflowInterval); + LOAD_32(gba->timers[i].flags, 0, &state->timers[i].flags); + LOAD_16(gba->memory.dma[i].reg, (REG_DMA0CNT_HI + i * 12), state->io); + LOAD_32(gba->memory.dma[i].nextSource, 0, &state->dma[i].nextSource); + LOAD_32(gba->memory.dma[i].nextDest, 0, &state->dma[i].nextDest); + LOAD_32(gba->memory.dma[i].nextCount, 0, &state->dma[i].nextCount); + LOAD_32(gba->memory.dma[i].nextEvent, 0, &state->dma[i].nextEvent); if (GBADMARegisterGetTiming(gba->memory.dma[i].reg) != DMA_TIMING_NOW) { GBAMemoryScheduleDMA(gba, i, &gba->memory.dma[i]); }