Qt: Update German GUI translation
Lothar Serra Mari mail@serra.me
Wed, 10 Feb 2021 21:40:03 +0100
1 files changed,
36 insertions(+),
36 deletions(-)
jump to
M
src/platform/qt/ts/mgba-de.ts
→
src/platform/qt/ts/mgba-de.ts
@@ -3734,62 +3734,62 @@ <name>QGBA::SaveConverter</name>
<message> <location filename="../SaveConverter.cpp" line="39"/> <source>Save games and save states (%1)</source> - <translation type="unfinished"></translation> + <translation>Spielstände und Savestates (%1)</translation> </message> <message> <location filename="../SaveConverter.cpp" line="40"/> <source>Select save game or save state</source> - <translation type="unfinished"></translation> + <translation>Spielstand oder Savestate auswählen</translation> </message> <message> <location filename="../SaveConverter.cpp" line="52"/> <source>Save games (%1)</source> - <translation type="unfinished">Spielstände (%1)</translation> + <translation>Spielstände (%1)</translation> </message> <message> <location filename="../SaveConverter.cpp" line="53"/> <source>Select save game</source> - <translation type="unfinished">Spielstand auswählen</translation> + <translation>Spielstand auswählen</translation> </message> <message> <location filename="../SaveConverter.cpp" line="74"/> <source>Conversion failed</source> - <translation type="unfinished"></translation> + <translation>Konvertierung fehlgeschlagen</translation> </message> <message> <location filename="../SaveConverter.cpp" line="74"/> <source>Failed to convert the save game. This is probably a bug.</source> - <translation type="unfinished"></translation> + <translation>Fehler beim Konvertieren des Spielstands. Es handelt sich möglicherweise um einen Programmfehler.</translation> </message> <message> <location filename="../SaveConverter.cpp" line="90"/> <source>No file selected</source> - <translation type="unfinished"></translation> + <translation>Keine Datei ausgewählt</translation> </message> <message> <location filename="../SaveConverter.cpp" line="97"/> <source>Could not open file</source> - <translation type="unfinished"></translation> + <translation>Datei konnte nicht geöffnet werden</translation> </message> <message> <location filename="../SaveConverter.cpp" line="111"/> <source>No valid formats found</source> - <translation type="unfinished"></translation> + <translation>Keine gültigen Formate gefunden</translation> </message> <message> <location filename="../SaveConverter.cpp" line="119"/> <source>Please select a valid input file</source> - <translation type="unfinished"></translation> + <translation>Bitte wähle eine gültige Eingabedatei</translation> </message> <message> <location filename="../SaveConverter.cpp" line="130"/> <source>No valid conversions found</source> - <translation type="unfinished"></translation> + <translation>Keine gültigen Konvertierungen gefunden</translation> </message> <message> <location filename="../SaveConverter.cpp" line="576"/> <source>Cannot convert save games between platforms</source> - <translation type="unfinished"></translation> + <translation>Der Spielstand konnte nicht zwischen verschiedenen Plattformen konvertiert werden</translation> </message> </context> <context>@@ -4204,7 +4204,7 @@ </message>
<message> <location filename="../Window.cpp" line="1213"/> <source>Convert save game...</source> - <translation type="unfinished"></translation> + <translation>Spielstand konvertieren...</translation> </message> <message> <location filename="../Window.cpp" line="1223"/>@@ -4683,17 +4683,17 @@ <name>QObject</name>
<message> <location filename="../utils.cpp" line="14"/> <source>%1 byte</source> - <translation type="unfinished"></translation> + <translation>%1 Byte</translation> </message> <message> <location filename="../utils.cpp" line="17"/> <source>%1 kiB</source> - <translation type="unfinished"></translation> + <translation>%1 KiB</translation> </message> <message> <location filename="../utils.cpp" line="21"/> <source>%1 MiB</source> - <translation type="unfinished"></translation> + <translation>%1 MiB</translation> </message> <message> <location filename="../utils.cpp" line="29"/>@@ -4835,103 +4835,103 @@ <name>SaveConverter</name>
<message> <location filename="../SaveConverter.ui" line="14"/> <source>Convert/Extract Save Game</source> - <translation type="unfinished"></translation> + <translation>Spielstand konvertieren/extrahieren</translation> </message> <message> <location filename="../SaveConverter.ui" line="20"/> <source>Input file</source> - <translation type="unfinished"></translation> + <translation>Eingabedatei</translation> </message> <message> <location filename="../SaveConverter.ui" line="29"/> <location filename="../SaveConverter.ui" line="55"/> <source>Browse</source> - <translation type="unfinished">Durchsuchen</translation> + <translation>Durchsuchen</translation> </message> <message> <location filename="../SaveConverter.ui" line="46"/> <source>Output file</source> - <translation type="unfinished"></translation> + <translation>Ausgabedatei</translation> </message> <message> <location filename="../SaveConverter.cpp" line="397"/> <source>%1 %2 save game</source> - <translation type="unfinished"></translation> + <translation>Spielstand %1 %2</translation> </message> <message> <location filename="../SaveConverter.cpp" line="401"/> <source>little endian</source> - <translation type="unfinished"></translation> + <translation>little endian</translation> </message> <message> <location filename="../SaveConverter.cpp" line="404"/> <source>big endian</source> - <translation type="unfinished"></translation> + <translation>big endian</translation> </message> <message> <location filename="../SaveConverter.cpp" line="415"/> <source>SRAM</source> - <translation type="unfinished">SRAM</translation> + <translation>SRAM</translation> </message> <message> <location filename="../SaveConverter.cpp" line="419"/> <source>%1 flash</source> - <translation type="unfinished"></translation> + <translation>%1 Flash</translation> </message> <message> <location filename="../SaveConverter.cpp" line="423"/> <source>%1 EEPROM</source> - <translation type="unfinished"></translation> + <translation>%1 EEPROM</translation> </message> <message> <location filename="../SaveConverter.cpp" line="435"/> <source>%1 SRAM + RTC</source> - <translation type="unfinished"></translation> + <translation>%1 SRAM + RTC</translation> </message> <message> <location filename="../SaveConverter.cpp" line="437"/> <source>%1 SRAM</source> - <translation type="unfinished"></translation> + <translation>%1 SRAM</translation> </message> <message> <location filename="../SaveConverter.cpp" line="442"/> <source>packed MBC2</source> - <translation type="unfinished"></translation> + <translation>MBC2, komprimiert</translation> </message> <message> <location filename="../SaveConverter.cpp" line="444"/> <source>unpacked MBC2</source> - <translation type="unfinished"></translation> + <translation>MBC2, entpackt</translation> </message> <message> <location filename="../SaveConverter.cpp" line="449"/> <source>MBC6 flash</source> - <translation type="unfinished"></translation> + <translation>MBC6 Flash-Speicher</translation> </message> <message> <location filename="../SaveConverter.cpp" line="451"/> <source>MBC6 combined SRAM + flash</source> - <translation type="unfinished"></translation> + <translation>MBC6 SRAM + Flash-Speicher</translation> </message> <message> <location filename="../SaveConverter.cpp" line="453"/> <source>MBC6 SRAM</source> - <translation type="unfinished"></translation> + <translation>MBC6 SRAM</translation> </message> <message> <location filename="../SaveConverter.cpp" line="457"/> <source>TAMA5</source> - <translation type="unfinished"></translation> + <translation>TAMA5</translation> </message> <message> <location filename="../SaveConverter.cpp" line="469"/> <source>%1 (%2)</source> - <translation type="unfinished"></translation> + <translation>%1 (%2)</translation> </message> <message> <location filename="../SaveConverter.cpp" line="472"/> <source>%1 save state with embedded %2 save game</source> - <translation type="unfinished"></translation> + <translation>Savestate %1 mit eingebettetem Spielstand %2</translation> </message> </context> <context>