Qt: Switch to the C++11 connect() syntax. A few connect()s have not been migrated because the best way to migrate them requires somewhat invasive changes. Other than that, everything has been moved over.
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@@ -32,7 +32,7 @@ m_ui.preview->setDimensions(QSize(8, 8));
m_ui.color->setDimensions(QSize(1, 1)); m_ui.color->setSize(50); - connect(m_ui.preview, SIGNAL(indexPressed(int)), this, SLOT(selectColor(int))); + connect(m_ui.preview, &Swatch::indexPressed, this, &AssetTile::selectColor); const QFont font = QFontDatabase::systemFont(QFontDatabase::FixedFont);
@@ -20,9 +20,10 @@ m_updateTimer.setSingleShot(true);
m_updateTimer.setInterval(1); connect(&m_updateTimer, SIGNAL(timeout()), this, SLOT(updateTiles())); - connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), &m_updateTimer, SLOT(start())); - connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(close())); - connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), &m_updateTimer, SLOT(stop())); + connect(m_controller, &GameController::frameAvailable, &m_updateTimer, + static_cast<void(QTimer::*)()>(&QTimer::start)); + connect(m_controller, &GameController::gameStopped, this, &AssetView::close); + connect(m_controller, &GameController::gameStopped, &m_updateTimer, &QTimer::stop); } void AssetView::updateTiles(bool force) {
@@ -31,12 +31,12 @@
m_ui.cheatList->installEventFilter(this); m_ui.cheatList->setModel(&m_model); - connect(m_ui.load, SIGNAL(clicked()), this, SLOT(load())); - connect(m_ui.save, SIGNAL(clicked()), this, SLOT(save())); - connect(m_ui.addSet, SIGNAL(clicked()), this, SLOT(addSet())); - connect(m_ui.remove, SIGNAL(clicked()), this, SLOT(removeSet())); - connect(controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(close())); - connect(controller, SIGNAL(stateLoaded(mCoreThread*)), &m_model, SLOT(invalidated())); + connect(m_ui.load, &QPushButton::clicked, this, &CheatsView::load); + connect(m_ui.save, &QPushButton::clicked, this, &CheatsView::save); + connect(m_ui.addSet, &QPushButton::clicked, this, &CheatsView::addSet); + connect(m_ui.remove, &QPushButton::clicked, this, &CheatsView::removeSet); + connect(controller, &GameController::gameStopped, this, &CheatsView::close); + connect(controller, &GameController::stateLoaded, &m_model, &CheatsModel::invalidated); QPushButton* add; switch (controller->platform()) {
@@ -76,14 +76,12 @@ setValue(QVariant(QString(value)));
} void ConfigOption::setValue(const QVariant& value) { - QPair<QAction*, QVariant> action; - foreach (action, m_actions) { + for (QPair<QAction*, QVariant>& action : m_actions) { bool signalsEnabled = action.first->blockSignals(true); action.first->setChecked(value == action.second); action.first->blockSignals(signalsEnabled); } - std::function<void(const QVariant&)> slot; - foreach(slot, m_slots.values()) { + for (std::function<void(const QVariant&)>& slot : m_slots.values()) { slot(value); } }
@@ -17,10 +17,10 @@ , m_consoleController(controller)
{ m_ui.setupUi(this); - connect(m_ui.prompt, SIGNAL(returnPressed()), this, SLOT(postLine())); - connect(controller, SIGNAL(log(const QString&)), this, SLOT(log(const QString&))); - connect(m_ui.breakpoint, SIGNAL(clicked()), controller, SLOT(attach())); - connect(m_ui.breakpoint, SIGNAL(clicked()), controller, SLOT(breakInto())); + connect(m_ui.prompt, &QLineEdit::returnPressed, this, &DebuggerConsole::postLine); + connect(controller, &DebuggerConsoleController::log, this, &DebuggerConsole::log); + connect(m_ui.breakpoint, &QAbstractButton::clicked, controller, &DebuggerController::attach); + connect(m_ui.breakpoint, &QAbstractButton::clicked, controller, &DebuggerController::breakInto); } void DebuggerConsole::log(const QString& line) {
@@ -30,7 +30,7 @@ m_gameController->setDebugger(m_debugger);
mDebuggerEnter(m_debugger, DEBUGGER_ENTER_ATTACHED, 0); } else { QObject::disconnect(m_autoattach); - m_autoattach = connect(m_gameController, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(attach())); + m_autoattach = connect(m_gameController, &GameController::gameStarted, this, &DebuggerController::attach); } }
@@ -63,7 +63,7 @@ setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
#elif defined(M_CORE_GBA) setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS); #endif - connect(&m_mouseTimer, SIGNAL(timeout()), this, SIGNAL(hideCursor())); + connect(&m_mouseTimer, &QTimer::timeout, this, &Display::hideCursor); m_mouseTimer.setSingleShot(true); m_mouseTimer.setInterval(MOUSE_DISAPPEAR_TIMER); setMouseTracking(true);
@@ -68,7 +68,7 @@ m_drawThread->setObjectName("Painter Thread");
m_gl->context()->doneCurrent(); m_gl->context()->moveToThread(m_drawThread); m_painter->moveToThread(m_drawThread); - connect(m_drawThread, SIGNAL(started()), m_painter, SLOT(start())); + connect(m_drawThread, &QThread::started, m_painter, &PainterGL::start); m_drawThread->start(); mCoreSyncSetVideoSync(&m_context->sync, false);
@@ -56,7 +56,8 @@
#ifdef BUILD_SDL if (type == SDL_BINDING_BUTTON) { m_profileSelect = new QComboBox(this); - connect(m_profileSelect, SIGNAL(currentIndexChanged(int)), this, SLOT(selectGamepad(int))); + connect(m_profileSelect, static_cast<void(QComboBox::*)(int)>(&QComboBox::currentIndexChanged), + this, &GBAKeyEditor::selectGamepad); updateJoysticks();@@ -90,7 +91,7 @@ });
QPushButton* updateJoysticksButton = new QPushButton(tr("Refresh")); layout->addWidget(updateJoysticksButton); - connect(updateJoysticksButton, SIGNAL(pressed()), this, SLOT(updateJoysticks())); + connect(updateJoysticksButton, &QAbstractButton::pressed, this, &GBAKeyEditor::updateJoysticks); } #endif@@ -99,7 +100,7 @@ QVBoxLayout* layout = new QVBoxLayout;
m_buttons->setLayout(layout); QPushButton* setAll = new QPushButton(tr("Set all")); - connect(setAll, SIGNAL(pressed()), this, SLOT(setAll())); + connect(setAll, &QAbstractButton::pressed, this, &GBAKeyEditor::setAll); layout->addWidget(setAll); layout->setSpacing(6);@@ -118,9 +119,9 @@ m_keyR
}; for (auto& key : m_keyOrder) { - connect(key, SIGNAL(valueChanged(int)), this, SLOT(setNext())); - connect(key, SIGNAL(axisChanged(int, int)), this, SLOT(setNext())); - connect(key, SIGNAL(hatChanged(int, int)), this, SLOT(setNext())); + connect(key, &KeyEditor::valueChanged, this, &GBAKeyEditor::setNext); + connect(key, &KeyEditor::axisChanged, this, &GBAKeyEditor::setNext); + connect(key, &KeyEditor::hatChanged, this, &GBAKeyEditor::setNext); key->installEventFilter(this); }
@@ -38,12 +38,12 @@ settingsGrid->addWidget(bindAddressLabel, 1, 0, Qt::AlignRight);
m_portEdit = new QLineEdit("2345"); m_portEdit->setMaxLength(5); - connect(m_portEdit, SIGNAL(textChanged(const QString&)), this, SLOT(portChanged(const QString&))); + connect(m_portEdit, &QLineEdit::textChanged, this, &GDBWindow::portChanged); settingsGrid->addWidget(m_portEdit, 0, 1, Qt::AlignLeft); m_bindAddressEdit = new QLineEdit("0.0.0.0"); m_bindAddressEdit->setMaxLength(15); - connect(m_bindAddressEdit, SIGNAL(textChanged(const QString&)), this, SLOT(bindAddressChanged(const QString&))); + connect(m_bindAddressEdit, &QLineEdit::textChanged, this, &GDBWindow::bindAddressChanged); settingsGrid->addWidget(m_bindAddressEdit, 1, 1, Qt::AlignLeft); QHBoxLayout* buttons = new QHBoxLayout;@@ -57,9 +57,9 @@ buttons->addWidget(m_breakButton);
mainSegment->addLayout(buttons); - connect(m_gdbController, SIGNAL(listening()), this, SLOT(started())); - connect(m_gdbController, SIGNAL(listenFailed()), this, SLOT(failed())); - connect(m_breakButton, SIGNAL(clicked()), controller, SLOT(breakInto())); + connect(m_gdbController, &GDBController::listening, this, &GDBWindow::started); + connect(m_gdbController, &GDBController::listenFailed, this, &GDBWindow::failed); + connect(m_breakButton, &QAbstractButton::clicked, controller, &DebuggerController::breakInto); if (m_gdbController->isAttached()) { started();@@ -103,9 +103,9 @@ m_portEdit->setEnabled(false);
m_bindAddressEdit->setEnabled(false); m_startStopButton->setText(tr("Stop")); m_breakButton->setEnabled(true); - disconnect(m_startStopButton, SIGNAL(clicked()), m_gdbController, SLOT(listen())); - connect(m_startStopButton, SIGNAL(clicked()), m_gdbController, SLOT(detach())); - connect(m_startStopButton, SIGNAL(clicked()), this, SLOT(stopped())); + disconnect(m_startStopButton, &QAbstractButton::clicked, m_gdbController, &GDBController::listen); + connect(m_startStopButton, &QAbstractButton::clicked, m_gdbController, &DebuggerController::detach); + connect(m_startStopButton, &QAbstractButton::clicked, this, &GDBWindow::stopped); } void GDBWindow::stopped() {@@ -113,9 +113,9 @@ m_portEdit->setEnabled(true);
m_bindAddressEdit->setEnabled(true); m_startStopButton->setText(tr("Start")); m_breakButton->setEnabled(false); - disconnect(m_startStopButton, SIGNAL(clicked()), m_gdbController, SLOT(detach())); - disconnect(m_startStopButton, SIGNAL(clicked()), this, SLOT(stopped())); - connect(m_startStopButton, SIGNAL(clicked()), m_gdbController, SLOT(listen())); + disconnect(m_startStopButton, &QAbstractButton::clicked, m_gdbController, &DebuggerController::detach); + disconnect(m_startStopButton, &QAbstractButton::clicked, this, &GDBWindow::stopped); + connect(m_startStopButton, &QAbstractButton::clicked, m_gdbController, &GDBController::listen); } void GDBWindow::failed() {
@@ -22,14 +22,15 @@ : QWidget(parent)
{ m_ui.setupUi(this); - connect(m_ui.start, SIGNAL(clicked()), this, SLOT(startRecording())); - connect(m_ui.stop, SIGNAL(clicked()), this, SLOT(stopRecording())); + connect(m_ui.start, &QAbstractButton::clicked, this, &GIFView::startRecording); + connect(m_ui.stop, &QAbstractButton::clicked, this, &GIFView::stopRecording); - connect(m_ui.selectFile, SIGNAL(clicked()), this, SLOT(selectFile())); - connect(m_ui.filename, SIGNAL(textChanged(const QString&)), this, SLOT(setFilename(const QString&))); + connect(m_ui.selectFile, &QAbstractButton::clicked, this, &GIFView::selectFile); + connect(m_ui.filename, &QLineEdit::textChanged, this, &GIFView::setFilename); - connect(m_ui.frameskip, SIGNAL(valueChanged(int)), this, SLOT(updateDelay())); - connect(m_ui.delayAuto, SIGNAL(clicked(bool)), this, SLOT(updateDelay())); + connect(m_ui.frameskip, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), + this, &GIFView::updateDelay); + connect(m_ui.delayAuto, &QAbstractButton::clicked, this, &GIFView::updateDelay); ImageMagickGIFEncoderInit(&m_encoder); }
@@ -277,10 +277,10 @@ };
m_threadContext.userData = this; - connect(this, SIGNAL(gamePaused(mCoreThread*)), m_audioProcessor, SLOT(pause())); - connect(this, SIGNAL(gameStarted(mCoreThread*, const QString&)), m_audioProcessor, SLOT(setInput(mCoreThread*))); - connect(this, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(pollEvents())); - connect(this, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(updateAutofire())); + connect(this, &GameController::gamePaused, m_audioProcessor, &AudioProcessor::pause); + connect(this, &GameController::gameStarted, m_audioProcessor, &AudioProcessor::setInput); + connect(this, &GameController::frameAvailable, this, &GameController::pollEvents); + connect(this, &GameController::frameAvailable, this, &GameController::updateAutofire); } GameController::~GameController() {@@ -939,8 +939,8 @@ controller->m_backupLoadState = VFileMemChunk(nullptr, 0);
} mCoreLoadStateNamed(context->core, controller->m_backupLoadState, controller->m_saveStateFlags); if (mCoreLoadState(context->core, controller->m_stateSlot, controller->m_loadStateFlags)) { - controller->frameAvailable(controller->m_drawContext); - controller->stateLoaded(context); + emit controller->frameAvailable(controller->m_drawContext); + emit controller->stateLoaded(context); } }); }@@ -1108,8 +1108,8 @@ }
if (sampleRate) { m_audioProcessor->requestSampleRate(sampleRate); } - connect(this, SIGNAL(gamePaused(mCoreThread*)), m_audioProcessor, SLOT(pause())); - connect(this, SIGNAL(gameStarted(mCoreThread*, const QString&)), m_audioProcessor, SLOT(setInput(mCoreThread*))); + connect(this, &GameController::gamePaused, m_audioProcessor, &AudioProcessor::pause); + connect(this, &GameController::gameStarted, m_audioProcessor, &AudioProcessor::setInput); if (isLoaded()) { m_audioProcessor->setInput(&m_threadContext); startAudio();
@@ -1040,9 +1040,10 @@
const QFont font = QFontDatabase::systemFont(QFontDatabase::FixedFont); m_ui.regValue->setFont(font); - connect(m_ui.buttonBox, SIGNAL(clicked(QAbstractButton*)), this, SLOT(buttonPressed(QAbstractButton*))); - connect(m_ui.buttonBox, SIGNAL(rejected()), this, SLOT(close())); - connect(m_ui.regSelect, SIGNAL(currentIndexChanged(int)), this, SLOT(selectRegister())); + connect(m_ui.buttonBox, &QDialogButtonBox::clicked, this, &IOViewer::buttonPressed); + connect(m_ui.buttonBox, &QDialogButtonBox::rejected, this, &QWidget::close); + connect(m_ui.regSelect, &QComboBox::currentTextChanged, + this, static_cast<void (IOViewer::*)()>(&IOViewer::selectRegister)); m_b[0] = m_ui.b0; m_b[1] = m_ui.b1;@@ -1062,7 +1063,7 @@ m_b[14] = m_ui.bE;
m_b[15] = m_ui.bF; for (int i = 0; i < 16; ++i) { - connect(m_b[i], SIGNAL(toggled(bool)), this, SLOT(bitFlipped())); + connect(m_b[i], &QAbstractButton::toggled, this, &IOViewer::bitFlipped); } selectRegister(0);@@ -1128,8 +1129,8 @@ if (ri.size == 1) {
QCheckBox* check = new QCheckBox; check->setEnabled(!ri.readonly); box->addWidget(check, i, 1, Qt::AlignRight); - connect(check, SIGNAL(toggled(bool)), m_b[ri.start], SLOT(setChecked(bool))); - connect(m_b[ri.start], SIGNAL(toggled(bool)), check, SLOT(setChecked(bool))); + connect(check, &QAbstractButton::toggled, m_b[ri.start], &QAbstractButton::setChecked); + connect(m_b[ri.start], &QAbstractButton::toggled, check, &QAbstractButton::setChecked); } else if (ri.items.empty()) { QSpinBox* sbox = new QSpinBox; sbox->setEnabled(!ri.readonly);
@@ -57,7 +57,7 @@ m_currentFocus = 0;
} QAction* escape = new QAction(this); - escape->connect(escape, SIGNAL(triggered()), this, SLOT(close())); + connect(escape, &QAction::triggered, this, &QWidget::close); escape->setShortcut(QKeySequence("Esc")); escape->setShortcutContext(Qt::WidgetWithChildrenShortcut); addAction(escape);
@@ -14,10 +14,10 @@ : QObject(parent)
, m_logLevel(levels) { if (this != &s_global) { - connect(&s_global, SIGNAL(logPosted(int, int, const QString&)), this, SLOT(postLog(int, int, const QString&))); - connect(this, SIGNAL(levelsSet(int)), &s_global, SLOT(setLevels(int))); - connect(this, SIGNAL(levelsEnabled(int)), &s_global, SLOT(enableLevels(int))); - connect(this, SIGNAL(levelsDisabled(int)), &s_global, SLOT(disableLevels(int))); + connect(&s_global, &LogController::logPosted, this, &LogController::postLog); + connect(this, &LogController::levelsSet, &s_global, &LogController::setLevels); + connect(this, &LogController::levelsEnabled, &s_global, &LogController::enableLevels); + connect(this, &LogController::levelsDisabled, &s_global, &LogController::disableLevels); } }
@@ -39,12 +39,13 @@ });
connect(m_ui.levelGameError, &QAbstractButton::toggled, [this](bool set) { setLevel(mLOG_GAME_ERROR, set); }); - connect(m_ui.clear, SIGNAL(clicked()), this, SLOT(clear())); - connect(m_ui.maxLines, SIGNAL(valueChanged(int)), this, SLOT(setMaxLines(int))); + connect(m_ui.clear, &QAbstractButton::clicked, this, &LogView::clear); + connect(m_ui.maxLines, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), + this, &LogView::setMaxLines); m_ui.maxLines->setValue(DEFAULT_LINE_LIMIT); - connect(log, SIGNAL(logPosted(int, int, const QString&)), this, SLOT(postLog(int, int, const QString&))); - connect(log, SIGNAL(levelsSet(int)), this, SLOT(setLevels(int))); + connect(log, &LogController::logPosted, this, &LogView::postLog); + connect(log, &LogController::levelsSet, this, &LogView::setLevels); connect(log, &LogController::levelsEnabled, [this](int level) { bool s = blockSignals(true); setLevel(level, true);@@ -55,8 +56,8 @@ bool s = blockSignals(true);
setLevel(level, false); blockSignals(s); }); - connect(this, SIGNAL(levelsEnabled(int)), log, SLOT(enableLevels(int))); - connect(this, SIGNAL(levelsDisabled(int)), log, SLOT(disableLevels(int))); + connect(this, &LogView::levelsEnabled, log, &LogController::enableLevels); + connect(this, &LogView::levelsDisabled, log, &LogController::disableLevels); } void LogView::postLog(int level, int category, const QString& log) {
@@ -49,22 +49,22 @@ setContextMenuPolicy(Qt::ActionsContextMenu);
QAction* copy = new QAction(tr("Copy selection"), this); copy->setShortcut(QKeySequence::Copy); - connect(copy, SIGNAL(triggered()), this, SLOT(copy())); + connect(copy, &QAction::triggered, this, &MemoryModel::copy); addAction(copy); QAction* save = new QAction(tr("Save selection"), this); save->setShortcut(QKeySequence::Save); - connect(save, SIGNAL(triggered()), this, SLOT(save())); + connect(save, &QAction::triggered, this, &MemoryModel::save); addAction(save); QAction* paste = new QAction(tr("Paste"), this); paste->setShortcut(QKeySequence::Paste); - connect(paste, SIGNAL(triggered()), this, SLOT(paste())); + connect(paste, &QAction::triggered, this, &MemoryModel::paste); addAction(paste); QAction* load = new QAction(tr("Load"), this); load->setShortcut(QKeySequence::Open); - connect(load, SIGNAL(triggered()), this, SLOT(load())); + connect(load, &QAction::triggered, this, &MemoryModel::load); addAction(load); static QString arg("%0");@@ -128,7 +128,7 @@ m_bufferedNybbles = 0;
viewport()->update(); } -void MemoryModel::loadTBL(const QString& path) { +void MemoryModel::loadTBLFromPath(const QString& path) { VFile* vf = VFileDevice::open(path, O_RDONLY); if (!vf) { return;@@ -143,7 +143,7 @@ QString filename = GBAApp::app()->getOpenFileName(this, tr("Load TBL"));
if (filename.isNull()) { return; } - loadTBL(filename); + loadTBLFromPath(filename); } void MemoryModel::jumpToAddress(const QString& hex) {
@@ -43,7 +43,7 @@ public slots:
void jumpToAddress(const QString& hex); void jumpToAddress(uint32_t); - void loadTBL(const QString& path); + void loadTBLFromPath(const QString& path); void loadTBL(); void copy();
@@ -81,8 +81,10 @@ default:
break; } - connect(m_ui.regions, SIGNAL(currentIndexChanged(int)), this, SLOT(setIndex(int))); - connect(m_ui.segments, SIGNAL(valueChanged(int)), this, SLOT(setSegment(int))); + connect(m_ui.regions, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), + this, &MemoryView::setIndex); + connect(m_ui.segments, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), + this, &MemoryView::setSegment); if (info) { for (size_t i = 0; info[i].name; ++i) {@@ -93,22 +95,23 @@
connect(m_ui.width8, &QAbstractButton::clicked, [this]() { m_ui.hexfield->setAlignment(1); }); connect(m_ui.width16, &QAbstractButton::clicked, [this]() { m_ui.hexfield->setAlignment(2); }); connect(m_ui.width32, &QAbstractButton::clicked, [this]() { m_ui.hexfield->setAlignment(4); }); - connect(m_ui.setAddress, SIGNAL(valueChanged(const QString&)), m_ui.hexfield, SLOT(jumpToAddress(const QString&))); - connect(m_ui.hexfield, SIGNAL(selectionChanged(uint32_t, uint32_t)), this, SLOT(updateSelection(uint32_t, uint32_t))); + connect(m_ui.setAddress, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), + m_ui.hexfield, static_cast<void (MemoryModel::*)(uint32_t)>(&MemoryModel::jumpToAddress)); + connect(m_ui.hexfield, &MemoryModel::selectionChanged, this, &MemoryView::updateSelection); - connect(controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(close())); + connect(controller, &GameController::gameStopped, this, &QWidget::close); - connect(controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(update())); - connect(controller, SIGNAL(gamePaused(mCoreThread*)), this, SLOT(update())); - connect(controller, SIGNAL(stateLoaded(mCoreThread*)), this, SLOT(update())); - connect(controller, SIGNAL(rewound(mCoreThread*)), this, SLOT(update())); + connect(controller, &GameController::frameAvailable, this, &MemoryView::update); + connect(controller, &GameController::gamePaused, this, &MemoryView::update); + connect(controller, &GameController::stateLoaded, this, &MemoryView::update); + connect(controller, &GameController::rewound, this, &MemoryView::update); - connect(m_ui.copy, SIGNAL(clicked()), m_ui.hexfield, SLOT(copy())); - connect(m_ui.save, SIGNAL(clicked()), m_ui.hexfield, SLOT(save())); - connect(m_ui.paste, SIGNAL(clicked()), m_ui.hexfield, SLOT(paste())); - connect(m_ui.load, SIGNAL(clicked()), m_ui.hexfield, SLOT(load())); + connect(m_ui.copy, &QAbstractButton::clicked, m_ui.hexfield, &MemoryModel::copy); + connect(m_ui.save, &QAbstractButton::clicked, m_ui.hexfield, &MemoryModel::save); + connect(m_ui.paste, &QAbstractButton::clicked, m_ui.hexfield, &MemoryModel::paste); + connect(m_ui.load, &QAbstractButton::clicked, m_ui.hexfield, &MemoryModel::load); - connect(m_ui.loadTBL, SIGNAL(clicked()), m_ui.hexfield, SLOT(loadTBL())); + connect(m_ui.loadTBL, &QAbstractButton::clicked, m_ui.hexfield, &MemoryModel::loadTBL); } void MemoryView::setIndex(int index) {
@@ -21,7 +21,7 @@ {
m_messageFont.setFamily("Source Code Pro"); m_messageFont.setStyleHint(QFont::Monospace); m_messageFont.setPixelSize(13); - connect(&m_messageTimer, SIGNAL(timeout()), this, SLOT(clearMessage())); + connect(&m_messageTimer, &QTimer::timeout, this, &MessagePainter::clearMessage); m_messageTimer.setSingleShot(true); m_messageTimer.setInterval(5000);
@@ -46,13 +46,13 @@ m_ui.palette->setFont(font);
m_ui.transform->setFont(font); m_ui.mode->setFont(font); - connect(m_ui.tiles, SIGNAL(indexPressed(int)), this, SLOT(translateIndex(int))); - connect(m_ui.objId, SIGNAL(valueChanged(int)), this, SLOT(selectObj(int))); + connect(m_ui.tiles, &TilePainter::indexPressed, this, &ObjView::translateIndex); + connect(m_ui.objId, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), this, &ObjView::selectObj); connect(m_ui.magnification, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), [this]() { updateTiles(true); }); #ifdef USE_PNG - connect(m_ui.exportButton, SIGNAL(clicked()), this, SLOT(exportObj())); + connect(m_ui.exportButton, &QAbstractButton::clicked, this, &ObjView::exportObj); #else m_ui.exportButton->setVisible(false); #endif
@@ -56,8 +56,8 @@ }
#endif m_ui.setupUi(this); - connect(controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(gameStarted(mCoreThread*))); - connect(controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(gameStopped())); + connect(controller, &GameController::gameStarted, this, &OverrideView::gameStarted); + connect(controller, &GameController::gameStopped, this, &OverrideView::gameStopped); connect(m_ui.hwAutodetect, &QAbstractButton::toggled, [this] (bool enabled) { m_ui.hwRTC->setEnabled(!enabled);@@ -67,19 +67,19 @@ m_ui.hwTilt->setEnabled(!enabled);
m_ui.hwRumble->setEnabled(!enabled); }); - connect(m_ui.savetype, SIGNAL(currentIndexChanged(int)), this, SLOT(updateOverrides())); - connect(m_ui.hwAutodetect, SIGNAL(clicked()), this, SLOT(updateOverrides())); - connect(m_ui.hwRTC, SIGNAL(clicked()), this, SLOT(updateOverrides())); - connect(m_ui.hwGyro, SIGNAL(clicked()), this, SLOT(updateOverrides())); - connect(m_ui.hwLight, SIGNAL(clicked()), this, SLOT(updateOverrides())); - connect(m_ui.hwTilt, SIGNAL(clicked()), this, SLOT(updateOverrides())); - connect(m_ui.hwRumble, SIGNAL(clicked()), this, SLOT(updateOverrides())); - connect(m_ui.hwGBPlayer, SIGNAL(clicked()), this, SLOT(updateOverrides())); + connect(m_ui.savetype, &QComboBox::currentTextChanged, this, &OverrideView::updateOverrides); + connect(m_ui.hwAutodetect, &QAbstractButton::clicked, this, &OverrideView::updateOverrides); + connect(m_ui.hwRTC, &QAbstractButton::clicked, this, &OverrideView::updateOverrides); + connect(m_ui.hwGyro, &QAbstractButton::clicked, this, &OverrideView::updateOverrides); + connect(m_ui.hwLight, &QAbstractButton::clicked, this, &OverrideView::updateOverrides); + connect(m_ui.hwTilt, &QAbstractButton::clicked, this, &OverrideView::updateOverrides); + connect(m_ui.hwRumble, &QAbstractButton::clicked, this, &OverrideView::updateOverrides); + connect(m_ui.hwGBPlayer, &QAbstractButton::clicked, this, &OverrideView::updateOverrides); - connect(m_ui.gbModel, SIGNAL(currentIndexChanged(int)), this, SLOT(updateOverrides())); - connect(m_ui.mbc, SIGNAL(currentIndexChanged(int)), this, SLOT(updateOverrides())); + connect(m_ui.gbModel, &QComboBox::currentTextChanged, this, &OverrideView::updateOverrides); + connect(m_ui.mbc, &QComboBox::currentTextChanged, this, &OverrideView::updateOverrides); - connect(m_ui.tabWidget, SIGNAL(currentChanged(int)), this, SLOT(updateOverrides())); + connect(m_ui.tabWidget, &QTabWidget::currentChanged, this, &OverrideView::updateOverrides); #ifndef M_CORE_GBA m_ui.tabWidget->removeTab(m_ui.tabWidget->indexOf(m_ui.tabGBA)); #endif@@ -87,8 +87,8 @@ #ifndef M_CORE_GB
m_ui.tabWidget->removeTab(m_ui.tabWidget->indexOf(m_ui.tabGB)); #endif - connect(m_ui.buttonBox, SIGNAL(accepted()), this, SLOT(saveOverride())); - connect(m_ui.buttonBox, SIGNAL(rejected()), this, SLOT(close())); + connect(m_ui.buttonBox, &QDialogButtonBox::accepted, this, &OverrideView::saveOverride); + connect(m_ui.buttonBox, &QDialogButtonBox::rejected, this, &QWidget::close); m_ui.buttonBox->button(QDialogButtonBox::Save)->setEnabled(false); if (controller->isLoaded()) {
@@ -30,7 +30,7 @@ , m_controller(controller)
{ m_ui.setupUi(this); - connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(updatePalette())); + connect(m_controller, &GameController::frameAvailable, this, &PaletteView::updatePalette); m_ui.bgGrid->setDimensions(QSize(16, 16)); m_ui.objGrid->setDimensions(QSize(16, 16)); int count = 256;@@ -56,12 +56,12 @@ m_ui.r->setFont(font);
m_ui.g->setFont(font); m_ui.b->setFont(font); - connect(m_ui.bgGrid, SIGNAL(indexPressed(int)), this, SLOT(selectIndex(int))); + connect(m_ui.bgGrid, &Swatch::indexPressed, this, &PaletteView::selectIndex); connect(m_ui.objGrid, &Swatch::indexPressed, [this, count] (int index) { selectIndex(index + count); }); connect(m_ui.exportBG, &QAbstractButton::clicked, [this, count] () { exportPalette(0, count); }); connect(m_ui.exportOBJ, &QAbstractButton::clicked, [this, count] () { exportPalette(count, count); }); - connect(controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(close())); + connect(controller, &GameController::gameStopped, this, &QWidget::close); } void PaletteView::updatePalette() {
@@ -22,10 +22,11 @@ , m_rotation(input->rotationSource())
{ m_ui.setupUi(this); - connect(m_ui.lightSpin, SIGNAL(valueChanged(int)), this, SLOT(setLuminanceValue(int))); - connect(m_ui.lightSlide, SIGNAL(valueChanged(int)), this, SLOT(setLuminanceValue(int))); + connect(m_ui.lightSpin, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), + this, &SensorView::setLuminanceValue); + connect(m_ui.lightSlide, &QAbstractSlider::valueChanged, this, &SensorView::setLuminanceValue); - connect(m_ui.timeNoOverride, SIGNAL(clicked()), controller, SLOT(setRealTime())); + connect(m_ui.timeNoOverride, &QAbstractButton::clicked, controller, &GameController::setRealTime); connect(m_ui.timeFixed, &QRadioButton::clicked, [controller, this] () { controller->setFixedTime(m_ui.time->dateTime()); });@@ -39,10 +40,10 @@ connect(m_ui.timeNow, &QPushButton::clicked, [controller, this] () {
m_ui.time->setDateTime(QDateTime::currentDateTime()); }); - connect(m_controller, SIGNAL(luminanceValueChanged(int)), this, SLOT(luminanceValueChanged(int))); + connect(m_controller, &GameController::luminanceValueChanged, this, &SensorView::luminanceValueChanged); m_timer.setInterval(2); - connect(&m_timer, SIGNAL(timeout()), this, SLOT(updateSensors())); + connect(&m_timer, &QTimer::timeout, this, &SensorView::updateSensors); if (!m_rotation || !m_rotation->readTiltX || !m_rotation->readTiltY) { m_ui.tilt->hide(); } else {
@@ -140,7 +140,7 @@
GBAKeyEditor* editor = new GBAKeyEditor(inputController, InputController::KEYBOARD, QString(), this); m_ui.stackedWidget->addWidget(editor); m_ui.tabs->addItem(tr("Keyboard")); - connect(m_ui.buttonBox, SIGNAL(accepted()), editor, SLOT(save())); + connect(m_ui.buttonBox, &QDialogButtonBox::accepted, editor, &GBAKeyEditor::save); GBAKeyEditor* buttonEditor = nullptr; #ifdef BUILD_SDL@@ -149,10 +149,10 @@ const char* profile = inputController->profileForType(SDL_BINDING_BUTTON);
buttonEditor = new GBAKeyEditor(inputController, SDL_BINDING_BUTTON, profile); m_ui.stackedWidget->addWidget(buttonEditor); m_ui.tabs->addItem(tr("Controllers")); - connect(m_ui.buttonBox, SIGNAL(accepted()), buttonEditor, SLOT(save())); + connect(m_ui.buttonBox, &QDialogButtonBox::accepted, buttonEditor, &GBAKeyEditor::save); #endif - connect(m_ui.buttonBox, SIGNAL(accepted()), this, SLOT(updateConfig())); + connect(m_ui.buttonBox, &QDialogButtonBox::accepted, this, &SettingsView::updateConfig); connect(m_ui.buttonBox, &QDialogButtonBox::clicked, [this, editor, buttonEditor](QAbstractButton* button) { if (m_ui.buttonBox->buttonRole(button) == QDialogButtonBox::ApplyRole) { updateConfig();
@@ -37,9 +37,9 @@ m_ui.setupUi(this);
refreshShaders(); - connect(m_ui.load, SIGNAL(clicked()), this, SLOT(selectShader())); - connect(m_ui.unload, SIGNAL(clicked()), this, SLOT(clearShader())); - connect(m_ui.buttonBox, SIGNAL(clicked(QAbstractButton*)), this, SLOT(buttonPressed(QAbstractButton*))); + connect(m_ui.load, &QAbstractButton::clicked, this, &ShaderSelector::selectShader); + connect(m_ui.unload, &QAbstractButton::clicked, this, &ShaderSelector::clearShader); + connect(m_ui.buttonBox, &QDialogButtonBox::clicked, this, &ShaderSelector::buttonPressed); } ShaderSelector::~ShaderSelector() {@@ -112,9 +112,9 @@ } else {
m_ui.author->clear(); } - disconnect(this, SIGNAL(saved()), 0, 0); - disconnect(this, SIGNAL(reset()), 0, 0); - disconnect(this, SIGNAL(resetToDefault()), 0, 0); + disconnect(this, &ShaderSelector::saved, 0, 0); + disconnect(this, &ShaderSelector::reset, 0, 0); + disconnect(this, &ShaderSelector::resetToDefault, 0, 0); #if !defined(_WIN32) || defined(USE_EPOXY) if (m_shaders->preprocessShader) {
@@ -31,10 +31,10 @@ bool signalsBlocked = m_ui.keyEdit->blockSignals(true);
m_ui.keyEdit->setValueKey(0); m_ui.keyEdit->blockSignals(signalsBlocked); }); - connect(m_ui.keyEdit, SIGNAL(valueChanged(int)), this, SLOT(updateButton(int))); - connect(m_ui.keyEdit, SIGNAL(axisChanged(int, int)), this, SLOT(updateAxis(int, int))); - connect(m_ui.shortcutTable, SIGNAL(doubleClicked(const QModelIndex&)), this, SLOT(load(const QModelIndex&))); - connect(m_ui.clearButton, SIGNAL(clicked()), this, SLOT(clear())); + connect(m_ui.keyEdit, &KeyEditor::valueChanged, this, &ShortcutView::updateButton); + connect(m_ui.keyEdit, &KeyEditor::axisChanged, this, &ShortcutView::updateAxis); + connect(m_ui.shortcutTable, &QAbstractItemView::doubleClicked, this, &ShortcutView::load); + connect(m_ui.clearButton, &QAbstractButton::clicked, this, &ShortcutView::clear); } ShortcutView::~ShortcutView() {
@@ -25,8 +25,8 @@ {
m_ui.setupUi(this); m_ui.tile->setController(controller); - connect(m_ui.tiles, SIGNAL(indexPressed(int)), m_ui.tile, SLOT(selectIndex(int))); - connect(m_ui.paletteId, SIGNAL(valueChanged(int)), this, SLOT(updatePalette(int))); + connect(m_ui.tiles, &TilePainter::indexPressed, m_ui.tile, &AssetTile::selectIndex); + connect(m_ui.paletteId, &QAbstractSlider::valueChanged, this, &TileView::updatePalette); int max = 1024; int boundary = 1024;
@@ -75,12 +75,12 @@ if (s_containerMap.empty()) {
s_containerMap["mkv"] = "matroska"; } - connect(m_ui.buttonBox, SIGNAL(rejected()), this, SLOT(close())); - connect(m_ui.start, SIGNAL(clicked()), this, SLOT(startRecording())); - connect(m_ui.stop, SIGNAL(clicked()), this, SLOT(stopRecording())); + connect(m_ui.buttonBox, &QDialogButtonBox::rejected, this, &VideoView::close); + connect(m_ui.start, &QAbstractButton::clicked, this, &VideoView::startRecording); + connect(m_ui.stop, &QAbstractButton::clicked, this, &VideoView::stopRecording); - connect(m_ui.selectFile, SIGNAL(clicked()), this, SLOT(selectFile())); - connect(m_ui.filename, SIGNAL(textChanged(const QString&)), this, SLOT(setFilename(const QString&))); + connect(m_ui.selectFile, &QAbstractButton::clicked, this, &VideoView::selectFile); + connect(m_ui.filename, &QLineEdit::textChanged, this, &VideoView::setFilename); connect(m_ui.audio, SIGNAL(activated(const QString&)), this, SLOT(setAudioCodec(const QString&))); connect(m_ui.video, SIGNAL(activated(const QString&)), this, SLOT(setVideoCodec(const QString&)));@@ -98,7 +98,7 @@
connect(m_ui.wratio, SIGNAL(valueChanged(int)), this, SLOT(setAspectWidth(int))); connect(m_ui.hratio, SIGNAL(valueChanged(int)), this, SLOT(setAspectHeight(int))); - connect(m_ui.showAdvanced, SIGNAL(clicked(bool)), this, SLOT(showAdvanced(bool))); + connect(m_ui.showAdvanced, &QAbstractButton::clicked, this, &VideoView::showAdvanced); FFmpegEncoderInit(&m_encoder);
@@ -145,13 +145,13 @@ m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
m_screenWidget->setLockIntegerScaling(false); setCentralWidget(m_screenWidget); - connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(gameStarted(mCoreThread*, const QString&))); - connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), &m_inputController, SLOT(suspendScreensaver())); - connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_display, SLOT(stopDrawing())); - connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(gameStopped())); - connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver())); - connect(m_controller, SIGNAL(stateLoaded(mCoreThread*)), m_display, SLOT(forceDraw())); - connect(m_controller, SIGNAL(rewound(mCoreThread*)), m_display, SLOT(forceDraw())); + connect(m_controller, &GameController::gameStarted, this, &Window::gameStarted); + connect(m_controller, &GameController::gameStarted, &m_inputController, &InputController::suspendScreensaver); + connect(m_controller, &GameController::gameStopped, m_display, &Display::stopDrawing); + connect(m_controller, &GameController::gameStopped, this, &Window::gameStopped); + connect(m_controller, &GameController::gameStopped, &m_inputController, &InputController::resumeScreensaver); + connect(m_controller, &GameController::stateLoaded, m_display, &Display::forceDraw); + connect(m_controller, &GameController::rewound, m_display, &Display::forceDraw); connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) { unsigned width, height; context->core->desiredVideoDimensions(context->core, &width, &height);@@ -162,38 +162,38 @@ pixmap.convertFromImage(currentImage);
m_screenWidget->setPixmap(pixmap); m_screenWidget->setLockAspectRatio(width, height); }); - connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), m_display, SLOT(pauseDrawing())); + connect(m_controller, &GameController::gamePaused, m_display, &Display::pauseDrawing); #ifndef Q_OS_MAC - connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), menuBar(), SLOT(show())); + connect(m_controller, &GameController::gamePaused, menuBar(), &QWidget::show); connect(m_controller, &GameController::gameUnpaused, [this]() { if(isFullScreen()) { menuBar()->hide(); } }); #endif - connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver())); - connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), m_display, SLOT(unpauseDrawing())); - connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), &m_inputController, SLOT(suspendScreensaver())); - connect(m_controller, SIGNAL(postLog(int, int, const QString&)), &m_log, SLOT(postLog(int, int, const QString&))); - connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame())); - connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*))); - connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&))); - connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed())); - connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int))); - connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&))); - connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int))); - connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int))); - connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int))); - connect(this, SIGNAL(startDrawing(mCoreThread*)), m_display, SLOT(startDrawing(mCoreThread*)), Qt::QueuedConnection); - connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing())); - connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame())); - connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide())); - connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide())); - connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int))); - connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned))); - connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float))); - connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS())); - connect(&m_focusCheck, SIGNAL(timeout()), this, SLOT(focusCheck())); + connect(m_controller, &GameController::gamePaused, &m_inputController, &InputController::resumeScreensaver); + connect(m_controller, &GameController::gameUnpaused, m_display, &Display::unpauseDrawing); + connect(m_controller, &GameController::gameUnpaused, &m_inputController, &InputController::suspendScreensaver); + connect(m_controller, &GameController::postLog, &m_log, &LogController::postLog); + connect(m_controller, &GameController::frameAvailable, this, &Window::recordFrame); + connect(m_controller, &GameController::frameAvailable, m_display, &Display::framePosted); + connect(m_controller, &GameController::gameCrashed, this, &Window::gameCrashed); + connect(m_controller, &GameController::gameFailed, this, &Window::gameFailed); + connect(m_controller, &GameController::unimplementedBiosCall, this, &Window::unimplementedBiosCall); + connect(m_controller, &GameController::statusPosted, m_display, &Display::showMessage); + connect(&m_log, &LogController::levelsSet, m_controller, &GameController::setLogLevel); + connect(&m_log, &LogController::levelsEnabled, m_controller, &GameController::enableLogLevel); + connect(&m_log, &LogController::levelsDisabled, m_controller, &GameController::disableLogLevel); + connect(this, &Window::startDrawing, m_display, &Display::startDrawing, Qt::QueuedConnection); + connect(this, &Window::shutdown, m_display, &Display::stopDrawing); + connect(this, &Window::shutdown, m_controller, &GameController::closeGame); + connect(this, &Window::shutdown, m_logView, &QWidget::hide); + connect(this, &Window::shutdown, m_shaderView, &QWidget::hide); + connect(this, &Window::audioBufferSamplesChanged, m_controller, &GameController::setAudioBufferSamples); + connect(this, &Window::sampleRateChanged, m_controller, &GameController::setAudioSampleRate); + connect(this, &Window::fpsTargetChanged, m_controller, &GameController::setFPSTarget); + connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS); + connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck); connect(m_display, &Display::hideCursor, [this]() { if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) { m_screenWidget->setCursor(Qt::BlankCursor);@@ -202,7 +202,7 @@ });
connect(m_display, &Display::showCursor, [this]() { m_screenWidget->unsetCursor(); }); - connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&))); + connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile); m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL); m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);@@ -452,8 +452,8 @@ }
} void Window::openView(QWidget* widget) { - connect(this, SIGNAL(shutdown()), widget, SLOT(close())); - connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), widget, SLOT(close())); + connect(this, &Window::shutdown, widget, &QWidget::close); + connect(m_controller, &GameController::gameStopped, widget, &QWidget::close); widget->setAttribute(Qt::WA_DeleteOnClose); widget->show(); }@@ -474,10 +474,10 @@ }
void Window::openSettingsWindow() { SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController); - connect(settingsWindow, SIGNAL(biosLoaded(int, const QString&)), m_controller, SLOT(loadBIOS(int, const QString&))); - connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver())); - connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart())); - connect(settingsWindow, SIGNAL(pathsChanged()), this, SLOT(reloadConfig())); + connect(settingsWindow, &SettingsView::biosLoaded, m_controller, &GameController::loadBIOS); + connect(settingsWindow, &SettingsView::audioDriverChanged, m_controller, &GameController::reloadAudioDriver); + connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::mustRestart); + connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig); openView(settingsWindow); }@@ -513,17 +513,17 @@ #ifdef USE_FFMPEG
void Window::openVideoWindow() { if (!m_videoView) { m_videoView = new VideoView(); - connect(m_videoView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*))); - connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection); - connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(stopRecording())); - connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(close())); + connect(m_videoView, &VideoView::recordingStarted, m_controller, &GameController::setAVStream); + connect(m_videoView, &VideoView::recordingStopped, m_controller, &GameController::clearAVStream, Qt::DirectConnection); + connect(m_controller, &GameController::gameStopped, m_videoView, &VideoView::stopRecording); + connect(m_controller, &GameController::gameStopped, m_videoView, &QWidget::close); connect(m_controller, &GameController::gameStarted, [this]() { m_videoView->setNativeResolution(m_controller->screenDimensions()); }); if (m_controller->isLoaded()) { m_videoView->setNativeResolution(m_controller->screenDimensions()); } - connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close())); + connect(this, &Window::shutdown, m_videoView, &QWidget::close); } m_videoView->show(); }@@ -533,11 +533,11 @@ #ifdef USE_MAGICK
void Window::openGIFWindow() { if (!m_gifView) { m_gifView = new GIFView(); - connect(m_gifView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*))); - connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection); - connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(stopRecording())); - connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(close())); - connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close())); + connect(m_gifView, &GIFView::recordingStarted, m_controller, &GameController::setAVStream); + connect(m_gifView, &GIFView::recordingStopped, m_controller, &GameController::clearAVStream, Qt::DirectConnection); + connect(m_controller, &GameController::gameStopped, m_gifView, &GIFView::stopRecording); + connect(m_controller, &GameController::gameStopped, m_gifView, &QWidget::close); + connect(this, &Window::shutdown, m_gifView, &QWidget::close); } m_gifView->show(); }@@ -730,11 +730,11 @@ MutexUnlock(&context->stateMutex);
return; } MutexUnlock(&context->stateMutex); - foreach (QAction* action, m_gameActions) { + for (QAction* action : m_gameActions) { action->setDisabled(false); } #ifdef M_CORE_GBA - foreach (QAction* action, m_gbaActions) { + for (QAction* action : m_gbaActions) { action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA); } #endif@@ -800,11 +800,11 @@ }
void Window::gameStopped() { #ifdef M_CORE_GBA - foreach (QAction* action, m_gbaActions) { + for (QAction* action : m_gbaActions) { action->setDisabled(false); } #endif - foreach (QAction* action, m_gameActions) { + for (QAction* action : m_gameActions) { action->setDisabled(true); } setWindowFilePath(QString());@@ -863,7 +863,7 @@ QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"), QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet); confirm->setAttribute(Qt::WA_DeleteOnClose); - connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable())); + connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable); confirm->show(); }@@ -945,8 +945,8 @@ return;
} bool wasPaused = m_controller->isPaused(); m_stateWindow = new LoadSaveState(m_controller); - connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close())); - connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_stateWindow, SLOT(close())); + connect(this, &Window::shutdown, m_stateWindow, &QWidget::close); + connect(m_controller, &GameController::gameStopped, m_stateWindow, &QWidget::close); connect(m_stateWindow, &LoadSaveState::closed, [this]() { detachWidget(m_stateWindow); m_stateWindow = nullptr;@@ -1024,13 +1024,13 @@ m_shortcutController->addMenu(quickLoadMenu);
m_shortcutController->addMenu(quickSaveMenu); QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu); - connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState())); + connect(quickLoad, &QAction::triggered, m_controller, &GameController::loadState); m_gameActions.append(quickLoad); m_nonMpActions.append(quickLoad); addControlledAction(quickLoadMenu, quickLoad, "quickLoad"); QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu); - connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState())); + connect(quickSave, &QAction::triggered, m_controller, &GameController::saveState); m_gameActions.append(quickSave); m_nonMpActions.append(quickSave); addControlledAction(quickSaveMenu, quickSave, "quickSave");@@ -1040,14 +1040,14 @@ quickSaveMenu->addSeparator();
QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu); undoLoadState->setShortcut(tr("F11")); - connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState())); + connect(undoLoadState, &QAction::triggered, m_controller, &GameController::loadBackupState); m_gameActions.append(undoLoadState); m_nonMpActions.append(undoLoadState); addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState"); QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu); undoSaveState->setShortcut(tr("Shift+F11")); - connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState())); + connect(undoSaveState, &QAction::triggered, m_controller, &GameController::saveBackupState); m_gameActions.append(undoSaveState); m_nonMpActions.append(undoSaveState); addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");@@ -1075,13 +1075,13 @@
#ifdef M_CORE_GBA fileMenu->addSeparator(); QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu); - connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport())); + connect(importShark, &QAction::triggered, this, &Window::importSharkport); m_gameActions.append(importShark); m_gbaActions.append(importShark); addControlledAction(fileMenu, importShark, "importShark"); QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu); - connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport())); + connect(exportShark, &QAction::triggered, this, &Window::exportSharkport); m_gameActions.append(exportShark); m_gbaActions.append(exportShark); addControlledAction(fileMenu, exportShark, "exportShark");@@ -1099,7 +1099,7 @@ fileMenu->addSeparator();
#endif QAction* about = new QAction(tr("About"), fileMenu); - connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen())); + connect(about, &QAction::triggered, this, &Window::openAboutScreen); fileMenu->addAction(about); #ifndef Q_OS_MAC@@ -1110,18 +1110,18 @@ QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
m_shortcutController->addMenu(emulationMenu); QAction* reset = new QAction(tr("&Reset"), emulationMenu); reset->setShortcut(tr("Ctrl+R")); - connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset())); + connect(reset, &QAction::triggered, m_controller, &GameController::reset); m_gameActions.append(reset); addControlledAction(emulationMenu, reset, "reset"); QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu); - connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame())); + connect(shutdown, &QAction::triggered, m_controller, &GameController::closeGame); m_gameActions.append(shutdown); addControlledAction(emulationMenu, shutdown, "shutdown"); #ifdef M_CORE_GBA QAction* yank = new QAction(tr("Yank game pak"), emulationMenu); - connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak())); + connect(yank, &QAction::triggered, m_controller, &GameController::yankPak); m_gameActions.append(yank); m_gbaActions.append(yank); addControlledAction(emulationMenu, yank, "yank");@@ -1132,7 +1132,7 @@ QAction* pause = new QAction(tr("&Pause"), emulationMenu);
pause->setChecked(false); pause->setCheckable(true); pause->setShortcut(tr("Ctrl+P")); - connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool))); + connect(pause, &QAction::triggered, m_controller, &GameController::setPaused); connect(m_controller, &GameController::gamePaused, [this, pause]() { pause->setChecked(true); });@@ -1142,7 +1142,7 @@ addControlledAction(emulationMenu, pause, "pause");
QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu); frameAdvance->setShortcut(tr("Ctrl+N")); - connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance())); + connect(frameAdvance, &QAction::triggered, m_controller, &GameController::frameAdvance); m_gameActions.append(frameAdvance); addControlledAction(emulationMenu, frameAdvance, "frameAdvance");@@ -1182,7 +1182,7 @@ }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
QAction* rewind = new QAction(tr("Re&wind"), emulationMenu); rewind->setShortcut(tr("~")); - connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind())); + connect(rewind, &QAction::triggered, m_controller, &GameController::rewind); m_gameActions.append(rewind); m_nonMpActions.append(rewind); addControlledAction(emulationMenu, rewind, "rewind");@@ -1215,11 +1215,11 @@
QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor")); m_shortcutController->addMenu(solarMenu); QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu); - connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel())); + connect(solarIncrease, &QAction::triggered, m_controller, &GameController::increaseLuminanceLevel); addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel"); QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu); - connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel())); + connect(solarDecrease, &QAction::triggered, m_controller, &GameController::decreaseLuminanceLevel); addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel"); QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);@@ -1309,7 +1309,7 @@ }
m_config->updateOption("frameskip"); QAction* shaderView = new QAction(tr("Shader options..."), avMenu); - connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show())); + connect(shaderView, &QAction::triggered, m_shaderView, &QWidget::show); if (!m_display->supportsShaders()) { shaderView->setEnabled(false); }@@ -1347,31 +1347,31 @@
#ifdef USE_PNG QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu); screenshot->setShortcut(tr("F12")); - connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot())); + connect(screenshot, &QAction::triggered, m_controller, &GameController::screenshot); m_gameActions.append(screenshot); addControlledAction(avMenu, screenshot, "screenshot"); #endif #ifdef USE_FFMPEG QAction* recordOutput = new QAction(tr("Record output..."), avMenu); - connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow())); + connect(recordOutput, &QAction::triggered, this, &Window::openVideoWindow); addControlledAction(avMenu, recordOutput, "recordOutput"); m_gameActions.append(recordOutput); #endif #ifdef USE_MAGICK QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu); - connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow())); + connect(recordGIF, &QAction::triggered, this, &Window::openGIFWindow); addControlledAction(avMenu, recordGIF, "recordGIF"); #endif QAction* recordVL = new QAction(tr("Record video log..."), avMenu); - connect(recordVL, SIGNAL(triggered()), this, SLOT(startVideoLog())); + connect(recordVL, &QAction::triggered, this, &Window::startVideoLog); addControlledAction(avMenu, recordVL, "recordVL"); m_gameActions.append(recordVL); QAction* stopVL = new QAction(tr("Stop video log"), avMenu); - connect(stopVL, SIGNAL(triggered()), m_controller, SLOT(endVideoLog())); + connect(stopVL, &QAction::triggered, m_controller, &GameController::endVideoLog); addControlledAction(avMenu, stopVL, "stopVL"); m_gameActions.append(stopVL);@@ -1385,7 +1385,7 @@
QMenu* toolsMenu = menubar->addMenu(tr("&Tools")); m_shortcutController->addMenu(toolsMenu); QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu); - connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show())); + connect(viewLogs, &QAction::triggered, m_logView, &QWidget::show); addControlledAction(toolsMenu, viewLogs, "viewLogs"); QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);@@ -1409,13 +1409,13 @@ toolsMenu->addSeparator();
#ifdef USE_DEBUGGERS QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu); - connect(consoleWindow, SIGNAL(triggered()), this, SLOT(consoleOpen())); + connect(consoleWindow, &QAction::triggered, this, &Window::consoleOpen); addControlledAction(toolsMenu, consoleWindow, "debuggerWindow"); #endif #ifdef USE_GDB_STUB QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu); - connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen())); + connect(gdbWindow, &QAction::triggered, this, &Window::gdbOpen); m_gbaActions.append(gdbWindow); addControlledAction(toolsMenu, gdbWindow, "gdbWindow"); #endif@@ -1513,7 +1513,7 @@ }, this);
m_config->updateOption("preload"); QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu); - connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen())); + connect(exitFullScreen, &QAction::triggered, this, &Window::exitFullScreen); exitFullScreen->setShortcut(QKeySequence("Esc")); addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");@@ -1580,7 +1580,7 @@ }, [this]() {
m_controller->setAutofire(GBA_KEY_LEFT, false); }, QKeySequence(), tr("Autofire Left"), "autofireLeft"); - foreach (QAction* action, m_gameActions) { + for (QAction* action : m_gameActions) { action->setDisabled(true); } }