GBA Audio: Fix GB audio channels being too quiet
Jeffrey Pfau jeffrey@endrift.com
Thu, 01 Jan 2015 23:19:16 -0800
2 files changed,
2 insertions(+),
1 deletions(-)
M
CHANGES
→
CHANGES
@@ -38,6 +38,7 @@ - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
- GBA Video: Fix window interactions with 16-color mode 0 mosaic - GBA Video: Fix sprite boundary conditions with mosaic - Video: Fix FFmpeg crashing when the file extension is wrong + - GBA Audio: Fix GB audio channels being too quiet (fixes #159) Misc: - Qt: Disable sync to video by default - GBA: Exit cleanly on FATAL if the port supports it
M
src/gba/gba-audio.c
→
src/gba/gba-audio.c
@@ -744,7 +744,7 @@
static void _sample(struct GBAAudio* audio) { int16_t sampleLeft = 0; int16_t sampleRight = 0; - int psgShift = 6 - audio->volume; + int psgShift = 5 - audio->volume; if (audio->ch1Left) { sampleLeft += audio->ch1.sample;