PSP2: Turn on the threaded renderer
Jeffrey Pfau jeffrey@endrift.com
Mon, 01 Aug 2016 19:10:01 -0700
1 files changed,
3 insertions(+),
0 deletions(-)
jump to
M
src/platform/psp2/psp2-context.c
→
src/platform/psp2/psp2-context.c
@@ -141,6 +141,9 @@ return activeKeys;
} void mPSP2Setup(struct mGUIRunner* runner) { + mCoreConfigSetDefaultIntValue(&runner->core->config, "threadedVideo", 1); + mCoreLoadConfig(runner->core); + scePowerSetArmClockFrequency(80); _mapVitaKey(&runner->core->inputMap, SCE_CTRL_CROSS, GBA_KEY_A); _mapVitaKey(&runner->core->inputMap, SCE_CTRL_CIRCLE, GBA_KEY_B);