all repos — mgba @ 3e957c7b9183212f9c7690b3f0076de2b2686065

mGBA Game Boy Advance Emulator

Win32: Let Inno setup parse the source directory recursively
Lothar Serra Mari serra@scummvm.org
Sat, 01 Sep 2018 13:42:17 +0200
commit

3e957c7b9183212f9c7690b3f0076de2b2686065

parent

cf1a2b817e853949c2929d3b601d17f5ac674484

1 files changed, 7 insertions(+), 62 deletions(-)

jump to
M tools/windows/mgba-setup-win32.isstools/windows/mgba-setup-win32.iss

@@ -36,7 +36,7 @@ AlwaysShowDirOnReadyPage=True

UsePreviousSetupType=True UsePreviousTasks=True AlwaysShowGroupOnReadyPage=True -LicenseFile=LICENSE.txt +LicenseFile=LICENSE #if CurrentReleaseVersion == AppVer; #define IsRelease = 'yes' AppVerName=mGBA {#AppVer}

@@ -49,7 +49,7 @@ #endif

UsePreviousLanguage=False DisableWelcomePage=False VersionInfoDescription=mGBA is an open-source Game Boy Advance emulator -VersionInfoCopyright=© 2013–2017 Jeffrey Pfau +VersionInfoCopyright=© 2013–2018 Jeffrey Pfau VersionInfoProductName=mGBA VersionInfoVersion={#AppVer} Compression=lzma2/ultra64

@@ -73,53 +73,13 @@ Name: "gbafileassoc"; Description: "{cm:AssocFileExtension,mGBA,Game Boy Advance}"; GroupDescription: "{cm:FileAssoc}"

[Files] Source: "mGBA.exe"; DestDir: "{app}"; Flags: ignoreversion -Source: "CHANGES.txt"; DestDir: "{app}\"; Flags: ignoreversion isreadme -Source: "LICENSE.txt"; DestDir: "{app}\"; Flags: ignoreversion -Source: "mGBA.exe"; DestDir: "{app}\"; Flags: ignoreversion +Source: "CHANGES"; DestDir: "{app}\"; Flags: ignoreversion isreadme +Source: "LICENSE"; DestDir: "{app}\"; Flags: ignoreversion Source: "nointro.dat"; DestDir: "{app}\"; Flags: ignoreversion Source: "README.html"; DestDir: "{app}\"; Flags: ignoreversion isreadme; Languages: english italian spanish Source: "README_DE.html"; DestDir: "{app}\"; DestName: "LIESMICH.html"; Flags: ignoreversion isreadme; Languages: german -Source: "shaders\agb001.shader\agb001.fs"; DestDir: "{app}\shaders\agb001.shader\"; Flags: ignoreversion -Source: "shaders\agb001.shader\manifest.ini"; DestDir: "{app}\shaders\agb001.shader\"; Flags: ignoreversion -Source: "shaders\ags001.shader\ags001-light.fs"; DestDir: "{app}\shaders\ags001.shader\"; Flags: ignoreversion -Source: "shaders\ags001.shader\ags001.fs"; DestDir: "{app}\shaders\ags001.shader\"; Flags: ignoreversion -Source: "shaders\ags001.shader\manifest.ini"; DestDir: "{app}\shaders\ags001.shader\"; Flags: ignoreversion -Source: "shaders\fish.shader\fish.fs"; DestDir: "{app}\shaders\fish.shader\"; Flags: ignoreversion -Source: "shaders\fish.shader\manifest.ini"; DestDir: "{app}\shaders\fish.shader\"; Flags: ignoreversion -Source: "shaders\gba-color.shader\gba-color.fs"; DestDir: "{app}\shaders\gba-color.shader\"; Flags: ignoreversion -Source: "shaders\gba-color.shader\manifest.ini"; DestDir: "{app}\shaders\gba-color.shader\"; Flags: ignoreversion -Source: "shaders\lcd.shader\lcd.fs"; DestDir: "{app}\shaders\lcd.shader\"; Flags: ignoreversion -Source: "shaders\lcd.shader\manifest.ini"; DestDir: "{app}\shaders\lcd.shader\"; Flags: ignoreversion -Source: "shaders\motion_blur.shader\manifest.ini"; DestDir: "{app}\shaders\motion_blur.shader\"; Flags: ignoreversion -Source: "shaders\motion_blur.shader\motion_blur.fs"; DestDir: "{app}\shaders\motion_blur.shader\"; Flags: ignoreversion -Source: "shaders\pixelate.shader\manifest.ini"; DestDir: "{app}\shaders\pixelate.shader\"; Flags: ignoreversion -Source: "shaders\scanlines.shader\manifest.ini"; DestDir: "{app}\shaders\scanlines.shader\"; Flags: ignoreversion -Source: "shaders\scanlines.shader\scanlines.fs"; DestDir: "{app}\shaders\scanlines.shader\"; Flags: ignoreversion -Source: "shaders\soften.shader\manifest.ini"; DestDir: "{app}\shaders\soften.shader\"; Flags: ignoreversion -Source: "shaders\soften.shader\soften.fs"; DestDir: "{app}\shaders\soften.shader\"; Flags: ignoreversion -Source: "shaders\vba_pixelate.shader\manifest.ini"; DestDir: "{app}\shaders\vba_pixelate.shader\"; Flags: ignoreversion -Source: "shaders\vba_pixelate.shader\vba_pixelate.fs"; DestDir: "{app}\shaders\vba_pixelate.shader\"; Flags: ignoreversion -Source: "shaders\vignette.shader\manifest.ini"; DestDir: "{app}\shaders\vignette.shader\"; Flags: ignoreversion -Source: "shaders\vignette.shader\vignette.fs"; DestDir: "{app}\shaders\vignette.shader\"; Flags: ignoreversion -Source: "shaders\wiiu.shader\manifest.ini"; DestDir: "{app}\shaders\wiiu.shader\"; Flags: ignoreversion -Source: "shaders\wiiu.shader\wiiu.fs"; DestDir: "{app}\shaders\wiiu.shader\"; Flags: ignoreversion -Source: "shaders\xbr-lv2.shader\manifest.ini"; DestDir: "{app}\shaders\xbr-lv2.shader\"; Flags: ignoreversion -Source: "shaders\xbr-lv2.shader\xbr.fs"; DestDir: "{app}\shaders\xbr-lv2.shader\"; Flags: ignoreversion -Source: "shaders\xbr-lv2.shader\xbr.vs"; DestDir: "{app}\shaders\xbr-lv2.shader\"; Flags: ignoreversion -Source: "shaders\xbr-lv3.shader\manifest.ini"; DestDir: "{app}\shaders\xbr-lv3.shader\"; Flags: ignoreversion -Source: "shaders\xbr-lv3.shader\xbr.fs"; DestDir: "{app}\shaders\xbr-lv3.shader\"; Flags: ignoreversion -Source: "shaders\xbr-lv3.shader\xbr.vs"; DestDir: "{app}\shaders\xbr-lv3.shader\"; Flags: ignoreversion -Source: "third-party\LICENSE.blip-buf"; DestDir: "{app}\third-party\"; Flags: ignoreversion -Source: "third-party\LICENSE.ffmpeg"; DestDir: "{app}\third-party\"; Flags: ignoreversion -Source: "third-party\LICENSE.imagemagick"; DestDir: "{app}\third-party\"; Flags: ignoreversion -Source: "third-party\LICENSE.inih"; DestDir: "{app}\third-party\"; Flags: ignoreversion -Source: "third-party\LICENSE.lame"; DestDir: "{app}\third-party\"; Flags: ignoreversion -Source: "third-party\LICENSE.libvpx"; DestDir: "{app}\third-party\"; Flags: ignoreversion -Source: "third-party\LICENSE.opus"; DestDir: "{app}\third-party\"; Flags: ignoreversion -Source: "third-party\LICENSE.qt5"; DestDir: "{app}\third-party\"; Flags: ignoreversion -Source: "third-party\LICENSE.sdl2"; DestDir: "{app}\third-party\"; Flags: ignoreversion -Source: "third-party\LICENSE.x264"; DestDir: "{app}\third-party\"; Flags: ignoreversion -Source: "third-party\LICENSE.xvid"; DestDir: "{app}\third-party\"; Flags: ignoreversion +Source: "shaders\*"; DestDir: "{app}\shaders\"; Flags: ignoreversion recursesubdirs +Source: "licenses\*"; DestDir: "{app}\licenses\"; Flags: ignoreversion recursesubdirs [Icons] Name: "{commonstartmenu}\mGBA"; Filename: "{app}\mGBA.exe"

@@ -129,22 +89,7 @@ [Run]

Filename: "{app}\mGBA.exe"; Description: "{cm:LaunchProgram,mGBA}"; Flags: nowait postinstall skipifsilent [Dirs] -Name: "{app}\shaders\" -Name: "{app}\shaders\agb001.shader\" -Name: "{app}\shaders\ags001.shader\" -Name: "{app}\shaders\fish.shader\" -Name: "{app}\shaders\gba-color.shader\" -Name: "{app}\shaders\lcd.shader\" -Name: "{app}\shaders\motion_blur.shader\" -Name: "{app}\shaders\pixelate.shader\" -Name: "{app}\shaders\scanlines.shader\" -Name: "{app}\shaders\soften.shader\" -Name: "{app}\shaders\vba_pixelate.shader\" -Name: "{app}\shaders\vignette.shader\" -Name: "{app}\shaders\wiiu.shader\" -Name: "{app}\shaders\xbr-lv2.shader\" -Name: "{app}\shaders\xbr-lv3.shader\" -Name: "{app}\third-party\" +Name: "{app}" [CustomMessages] english.FileAssoc=Register file associations