All: Rename binary from medusa to medusa-emu
Vicki Pfau vi@endrift.com
Tue, 11 Apr 2017 12:14:13 -0700
15 files changed,
2 insertions(+),
2 deletions(-)
jump to
M
CMakeLists.txt
→
CMakeLists.txt
@@ -1,6 +1,6 @@
cmake_minimum_required(VERSION 2.6) project(medusa C) -set(BINARY_NAME medusa CACHE INTERNAL "Name of output binaries") +set(BINARY_NAME medusa-emu CACHE INTERNAL "Name of output binaries") if(NOT MSVC) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Wextra -Wno-missing-field-initializers -std=c99") else()
M
src/platform/3ds/CMakeLists.txt
→
src/platform/3ds/CMakeLists.txt
@@ -51,7 +51,7 @@ target_link_libraries(${BINARY_NAME}.elf ${BINARY_NAME} ${M_LIBRARY} ${OS_LIB})
add_custom_command(OUTPUT ${BINARY_NAME}.smdh COMMAND ${BANNERTOOL} makesmdh -s "${PROJECT_NAME}" -l "${SUMMARY}" -p "endrift" -i ${CMAKE_SOURCE_DIR}/res/mgba-48.png -o ${BINARY_NAME}.smdh - DEPENDS ${CMAKE_SOURCE_DIR}/res/mgba-48.png) + DEPENDS ${CMAKE_SOURCE_DIR}/res/${BINARY_NAME}-48.png) add_custom_command(OUTPUT ${BINARY_NAME}.bnr COMMAND ${BANNERTOOL} makebanner -ci ${CMAKE_CURRENT_SOURCE_DIR}/banner.cgfx -a ${CMAKE_CURRENT_SOURCE_DIR}/bios.wav -o ${BINARY_NAME}.bnr