all repos — mgba @ 4dcb28ea703bc111d979ffdb85c7fdb8c5ea3656

mGBA Game Boy Advance Emulator

GBA Core: Fix memory leak when loading symbols
Vicki Pfau vi@endrift.com
Mon, 17 Aug 2020 00:57:33 -0700
commit

4dcb28ea703bc111d979ffdb85c7fdb8c5ea3656

parent

0b35121360d4fdcf9235b1731a2f897c49a6600b

2 files changed, 6 insertions(+), 0 deletions(-)

jump to
M CHANGESCHANGES

@@ -10,6 +10,7 @@ - 3DS: Redo video sync to be more precise

- 3DS: Fix crash with libctru 2.0 when exiting - Core: Fix reported ROM size when a fixed buffer size is used - GBA: Disable more checks when loading GS save with checks disabled (fixes mgba.io/i/1851) + - GBA Core: Fix memory leak when loading symbols - Qt: Add dummy English translation file (fixes mgba.io/i/1469) - mGUI: Fix closing down a game if an exit is signalled - mVL: Fix injecting accidentally draining non-injection buffer
M src/gba/core.csrc/gba/core.c

@@ -216,6 +216,11 @@ mappedMemoryFree(core->board, sizeof(struct GBA));

#if !defined(MINIMAL_CORE) || MINIMAL_CORE < 2 mDirectorySetDeinit(&core->dirs); #endif +#ifdef USE_DEBUGGERS + if (core->symbolTable) { + mDebuggerSymbolTableDestroy(core->symbolTable); + } +#endif struct GBACore* gbacore = (struct GBACore*) core; free(gbacore->debuggerPlatform);