all repos — mgba @ 54bda1757ee644e8bca278007f928d6fca9c4202

mGBA Game Boy Advance Emulator

Replace remaining bit-packed structs in audio with bitfields
Jeffrey Pfau jeffrey@endrift.com
Tue, 07 Oct 2014 00:53:39 -0700
commit

54bda1757ee644e8bca278007f928d6fca9c4202

parent

d2adc2449a78351aed3a5fa90ed59084a714b117

2 files changed, 101 insertions(+), 52 deletions(-)

jump to
M src/gba/gba-audio.csrc/gba/gba-audio.c

@@ -44,9 +44,30 @@ audio->eventDiff = 0;

audio->nextSample = 0; audio->sampleRate = 0x8000; audio->soundbias = 0x200; - audio->soundcntLo = 0; - audio->soundcntHi = 0; - audio->soundcntX = 0; + audio->volumeRight = 0; + audio->volumeLeft = 0; + audio->ch1Right = false; + audio->ch2Right = false; + audio->ch3Right = false; + audio->ch4Right = false; + audio->ch1Left = false; + audio->ch2Left = false; + audio->ch3Left = false; + audio->ch4Left = false; + audio->volume = 0; + audio->volumeChA = false; + audio->volumeChB = false; + audio->chARight = false; + audio->chALeft = false; + audio->chATimer = false; + audio->chBRight = false; + audio->chBLeft = false; + audio->chBTimer = false; + audio->playingCh1 = false; + audio->playingCh2 = false; + audio->playingCh3 = false; + audio->playingCh4 = false; + audio->enable = false; audio->sampleInterval = GBA_ARM7TDMI_FREQUENCY / audio->sampleRate; CircleBufferClear(&audio->left);

@@ -366,15 +387,33 @@ }

} void GBAAudioWriteSOUNDCNT_LO(struct GBAAudio* audio, uint16_t value) { - audio->soundcntLo = value; + audio->volumeRight = GBARegisterSOUNDCNT_LOGetVolumeRight(value); + audio->volumeLeft = GBARegisterSOUNDCNT_LOGetVolumeLeft(value); + audio->ch1Right = GBARegisterSOUNDCNT_LOGetCh1Right(value); + audio->ch2Right = GBARegisterSOUNDCNT_LOGetCh2Right(value); + audio->ch3Right = GBARegisterSOUNDCNT_LOGetCh3Right(value); + audio->ch4Right = GBARegisterSOUNDCNT_LOGetCh4Right(value); + audio->ch1Left = GBARegisterSOUNDCNT_LOGetCh1Left(value); + audio->ch2Left = GBARegisterSOUNDCNT_LOGetCh2Left(value); + audio->ch3Left = GBARegisterSOUNDCNT_LOGetCh3Left(value); + audio->ch4Left = GBARegisterSOUNDCNT_LOGetCh4Left(value); } void GBAAudioWriteSOUNDCNT_HI(struct GBAAudio* audio, uint16_t value) { - audio->soundcntHi = value; + audio->volume = GBARegisterSOUNDCNT_HIGetVolume(value); + audio->volumeChA = GBARegisterSOUNDCNT_HIGetVolumeChA(value); + audio->volumeChB = GBARegisterSOUNDCNT_HIGetVolumeChB(value); + audio->chARight = GBARegisterSOUNDCNT_HIGetChARight(value); + audio->chALeft = GBARegisterSOUNDCNT_HIGetChALeft(value); + audio->chATimer = GBARegisterSOUNDCNT_HIGetChATimer(value); + audio->chBRight = GBARegisterSOUNDCNT_HIGetChBRight(value); + audio->chBLeft = GBARegisterSOUNDCNT_HIGetChBLeft(value); + audio->chBTimer = GBARegisterSOUNDCNT_HIGetChBTimer(value); + // TODO: Implement channel reset } void GBAAudioWriteSOUNDCNT_X(struct GBAAudio* audio, uint16_t value) { - audio->soundcntX = (value & 0x80) | (audio->soundcntX & 0x0F); + audio->enable = GBARegisterSOUNDCNT_XGetEnable(value); } void GBAAudioWriteSOUNDBIAS(struct GBAAudio* audio, uint16_t value) {
M src/gba/gba-audio.hsrc/gba/gba-audio.h

@@ -124,6 +124,38 @@ int dmaSource;

int8_t sample; }; +DECL_BITFIELD(GBARegisterSOUNDCNT_LO, uint16_t); +DECL_BITS(GBARegisterSOUNDCNT_LO, VolumeRight, 0, 3); +DECL_BITS(GBARegisterSOUNDCNT_LO, VolumeLeft, 4, 3); +DECL_BIT(GBARegisterSOUNDCNT_LO, Ch1Right, 8); +DECL_BIT(GBARegisterSOUNDCNT_LO, Ch2Right, 9); +DECL_BIT(GBARegisterSOUNDCNT_LO, Ch3Right, 10); +DECL_BIT(GBARegisterSOUNDCNT_LO, Ch4Right, 11); +DECL_BIT(GBARegisterSOUNDCNT_LO, Ch1Left, 12); +DECL_BIT(GBARegisterSOUNDCNT_LO, Ch2Left, 13); +DECL_BIT(GBARegisterSOUNDCNT_LO, Ch3Left, 14); +DECL_BIT(GBARegisterSOUNDCNT_LO, Ch4Left, 15); + +DECL_BITFIELD(GBARegisterSOUNDCNT_HI, uint16_t); +DECL_BITS(GBARegisterSOUNDCNT_HI, Volume, 0, 2); +DECL_BIT(GBARegisterSOUNDCNT_HI, VolumeChA, 2); +DECL_BIT(GBARegisterSOUNDCNT_HI, VolumeChB, 3); +DECL_BIT(GBARegisterSOUNDCNT_HI, ChARight, 8); +DECL_BIT(GBARegisterSOUNDCNT_HI, ChALeft, 9); +DECL_BIT(GBARegisterSOUNDCNT_HI, ChATimer, 10); +DECL_BIT(GBARegisterSOUNDCNT_HI, ChAReset, 11); +DECL_BIT(GBARegisterSOUNDCNT_HI, ChBRight, 12); +DECL_BIT(GBARegisterSOUNDCNT_HI, ChBLeft, 13); +DECL_BIT(GBARegisterSOUNDCNT_HI, ChBTimer, 14); +DECL_BIT(GBARegisterSOUNDCNT_HI, ChBReset, 15); + +DECL_BITFIELD(GBARegisterSOUNDCNT_X, uint16_t); +DECL_BIT(GBARegisterSOUNDCNT_X, PlayingCh1, 0); +DECL_BIT(GBARegisterSOUNDCNT_X, PlayingCh2, 1); +DECL_BIT(GBARegisterSOUNDCNT_X, PlayingCh3, 2); +DECL_BIT(GBARegisterSOUNDCNT_X, PlayingCh4, 3); +DECL_BIT(GBARegisterSOUNDCNT_X, Enable, 7); + struct GBAAudio { struct GBA* p;

@@ -138,54 +170,32 @@

struct CircleBuffer left; struct CircleBuffer right; - union { - struct { - unsigned volumeRight : 3; - unsigned : 1; - unsigned volumeLeft : 3; - unsigned : 1; - unsigned ch1Right : 1; - unsigned ch2Right : 1; - unsigned ch3Right : 1; - unsigned ch4Right : 1; - unsigned ch1Left : 1; - unsigned ch2Left : 1; - unsigned ch3Left : 1; - unsigned ch4Left : 1; - }; - uint16_t soundcntLo; - }; + uint8_t volumeRight; + uint8_t volumeLeft; + bool ch1Right; + bool ch2Right; + bool ch3Right; + bool ch4Right; + bool ch1Left; + bool ch2Left; + bool ch3Left; + bool ch4Left; - union { - struct { - unsigned volume : 2; - unsigned volumeChA : 1; - unsigned volumeChB : 1; - unsigned : 4; - unsigned chARight : 1; - unsigned chALeft : 1; - unsigned chATimer : 1; - unsigned chAReset : 1; - unsigned chBRight : 1; - unsigned chBLeft : 1; - unsigned chBTimer : 1; - unsigned chBReset : 1; - }; - uint16_t soundcntHi; - }; + uint8_t volume; + bool volumeChA; + bool volumeChB; + bool chARight; + bool chALeft; + bool chATimer; + bool chBRight; + bool chBLeft; + bool chBTimer; - union { - struct { - unsigned playingCh1 : 1; - unsigned playingCh2 : 1; - unsigned playingCh3 : 1; - unsigned playingCh4 : 1; - unsigned : 3; - unsigned enable : 1; - unsigned : 8; - }; - uint16_t soundcntX; - }; + bool playingCh1; + bool playingCh2; + bool playingCh3; + bool playingCh4; + bool enable; unsigned sampleRate;