Wii: Increase analog stick deadzone
Vicki Pfau vi@endrift.com
Sun, 05 Aug 2018 21:01:21 -0700
1 files changed,
8 insertions(+),
6 deletions(-)
jump to
M
src/platform/wii/main.c
→
src/platform/wii/main.c
@@ -35,6 +35,8 @@
#define TEX_W 256 #define TEX_H 224 +#define ANALOG_DEADZONE 0x30 + static void _mapKey(struct mInputMap* map, uint32_t binding, int nativeKey, enum GBAKey key) { mInputBindKey(map, binding, __builtin_ctz(nativeKey), key); }@@ -637,16 +639,16 @@ int x = PAD_StickX(0);
int y = PAD_StickY(0); int w_x = WPAD_StickX(0, 0); int w_y = WPAD_StickY(0, 0); - if (x < -0x20 || w_x < -0x20) { + if (x < -ANALOG_DEADZONE || w_x < -ANALOG_DEADZONE) { keys |= 1 << GUI_INPUT_LEFT; } - if (x > 0x20 || w_x > 0x20) { + if (x > ANALOG_DEADZONE || w_x > ANALOG_DEADZONE) { keys |= 1 << GUI_INPUT_RIGHT; } - if (y < -0x20 || w_y <- 0x20) { + if (y < -ANALOG_DEADZONE || w_y < -ANALOG_DEADZONE) { keys |= 1 << GUI_INPUT_DOWN; } - if (y > 0x20 || w_y > 0x20) { + if (y > ANALOG_DEADZONE || w_y > ANALOG_DEADZONE) { keys |= 1 << GUI_INPUT_UP; } return keys;@@ -727,10 +729,10 @@ _mapKey(&runner->core->inputMap, CLASSIC_INPUT, WPAD_CLASSIC_BUTTON_RIGHT, GBA_KEY_RIGHT);
_mapKey(&runner->core->inputMap, CLASSIC_INPUT, WPAD_CLASSIC_BUTTON_FULL_L, GBA_KEY_L); _mapKey(&runner->core->inputMap, CLASSIC_INPUT, WPAD_CLASSIC_BUTTON_FULL_R, GBA_KEY_R); - struct mInputAxis desc = { GBA_KEY_RIGHT, GBA_KEY_LEFT, 0x20, -0x20 }; + struct mInputAxis desc = { GBA_KEY_RIGHT, GBA_KEY_LEFT, ANALOG_DEADZONE, -ANALOG_DEADZONE }; mInputBindAxis(&runner->core->inputMap, GCN1_INPUT, 0, &desc); mInputBindAxis(&runner->core->inputMap, CLASSIC_INPUT, 0, &desc); - desc = (struct mInputAxis) { GBA_KEY_UP, GBA_KEY_DOWN, 0x20, -0x20 }; + desc = (struct mInputAxis) { GBA_KEY_UP, GBA_KEY_DOWN, ANALOG_DEADZONE, -ANALOG_DEADZONE }; mInputBindAxis(&runner->core->inputMap, GCN1_INPUT, 1, &desc); mInputBindAxis(&runner->core->inputMap, CLASSIC_INPUT, 1, &desc);