GBA Memory: Fix Store8 to OBJ VRAM
Jeffrey Pfau jeffrey@endrift.com
Fri, 06 Nov 2015 21:07:29 -0800
2 files changed,
2 insertions(+),
1 deletions(-)
M
CHANGES
→
CHANGES
@@ -10,6 +10,7 @@ - Qt: Fix a crash in the memory viewer
- Libretro: Fix problems with rumble not turning off - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses - GBA Memory: Fix DMA behavior for SRAM accesses + - GBA Memory: Fix Store8 to OBJ VRAM Misc: - GBA Audio: Implement missing flags on SOUNDCNT_X register
M
src/gba/memory.c
→
src/gba/memory.c
@@ -798,7 +798,7 @@ case REGION_PALETTE_RAM:
GBALog(gba, GBA_LOG_STUB, "Unimplemented memory Store8: 0x%08X", address); break; case REGION_VRAM: - if (address >= 0x06018000) { + if ((address & 0x0001FFFF) >= 0x00010000) { // TODO: check BG mode GBALog(gba, GBA_LOG_GAME_ERROR, "Cannot Store8 to OBJ: 0x%08X", address); break;