Qt: Better cleanup when a game crashes
Jeffrey Pfau jeffrey@endrift.com
Sun, 17 May 2015 15:06:35 -0700
2 files changed,
2 insertions(+),
0 deletions(-)
M
CHANGES
→
CHANGES
@@ -25,6 +25,7 @@ - VFS: Fix resource leaks if some allocations fail
- Video: Fix an issue with very long filenames - GBA Video: Blended sprites should never have other effects applied - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override + - Qt: Better cleanup when a game crashes Misc: - Qt: Handle saving input settings better - Debugger: Free watchpoints in addition to breakpoints
M
src/platform/qt/GameController.cpp
→
src/platform/qt/GameController.cpp
@@ -366,6 +366,7 @@
void GameController::crashGame(const QString& crashMessage) { closeGame(); emit gameCrashed(crashMessage); + emit gameStopped(&m_threadContext); } bool GameController::isPaused() {