3DS: Don't wait for VBlank when running behind refresh rate
Yuri Kunde Schlesner yuriks@yuriks.net
Tue, 15 Sep 2015 22:56:33 -0300
1 files changed,
1 insertions(+),
1 deletions(-)
jump to
M
src/platform/3ds/main.c
→
src/platform/3ds/main.c
@@ -68,7 +68,7 @@
void* outputFramebuffer = gfxGetFramebuffer(screen, GFX_LEFT, &height, &width); ctrGpuEndFrame(outputFramebuffer, width, height); gfxSwapBuffersGpu(); - gspWaitForVBlank(); + gspWaitForEvent(GSPEVENT_VBlank0, false); } static void _setup(struct GBAGUIRunner* runner) {