GBA Add idle loop for Super Mario Advance 2 (USA)
Jeffrey Pfau jeffrey@endrift.com
Sat, 10 Jan 2015 03:02:11 -0800
1 files changed,
3 insertions(+),
0 deletions(-)
jump to
M
src/gba/gba.c
→
src/gba/gba.c
@@ -105,6 +105,9 @@
// RockMan EXE 4.5 - Real Operation { "BR4J", SAVEDATA_FLASH512, GPIO_RTC, -1 }, + // Super Mario Advance 2 + { "AA2E", SAVEDATA_EEPROM, GPIO_NONE, 0x800052E }, + // Super Mario Advance 4 { "AX4J", SAVEDATA_FLASH1M, GPIO_NONE, -1 }, { "AX4E", SAVEDATA_FLASH1M, GPIO_NONE, -1 },