Remove project name strings from the code
Jeffrey Pfau jeffrey@endrift.com
Sat, 12 Jul 2014 04:29:12 -0700
4 files changed,
5 insertions(+),
3 deletions(-)
M
CMakeLists.txt
→
CMakeLists.txt
@@ -19,6 +19,8 @@ include_directories(${CMAKE_SOURCE_DIR}/src/arm)
include_directories(${CMAKE_SOURCE_DIR}/src/gba) include_directories(${CMAKE_SOURCE_DIR}/src) +add_definitions(-DBINARY_NAME="${BINARY_NAME}" -DPROJECT_NAME="${PROJECT_NAME}") + if(WIN32) add_definitions(-D_WIN32_WINNT=0x0600) set(OS_LIB "${OS_LIB};Ws2_32")
M
src/debugger/cli-debugger.c
→
src/debugger/cli-debugger.c
@@ -732,7 +732,7 @@
static void _cliDebuggerInit(struct ARMDebugger* debugger) { struct CLIDebugger* cliDebugger = (struct CLIDebugger*) debugger; // TODO: get argv[0] - cliDebugger->elstate = el_init("gbac", stdin, stdout, stderr); + cliDebugger->elstate = el_init(BINARY_NAME, stdin, stdout, stderr); el_set(cliDebugger->elstate, EL_PROMPT, _prompt); el_set(cliDebugger->elstate, EL_EDITOR, "emacs");
M
src/platform/sdl/gl-main.c
→
src/platform/sdl/gl-main.c
@@ -139,7 +139,7 @@ SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
#endif #if SDL_VERSION_ATLEAST(2, 0, 0) - renderer->window = SDL_CreateWindow("GBAc", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, renderer->viewportWidth, renderer->viewportHeight, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | (SDL_WINDOW_FULLSCREEN_DESKTOP * renderer->events.fullscreen)); + renderer->window = SDL_CreateWindow(PROJECT_NAME, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, renderer->viewportWidth, renderer->viewportHeight, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | (SDL_WINDOW_FULLSCREEN_DESKTOP * renderer->events.fullscreen)); SDL_GL_CreateContext(renderer->window); SDL_GetWindowSize(renderer->window, &renderer->viewportWidth, &renderer->viewportHeight); renderer->events.window = renderer->window;
M
src/platform/sdl/sw-main.c
→
src/platform/sdl/sw-main.c
@@ -79,7 +79,7 @@ GBAMapOptionsToContext(&opts, &context);
#if SDL_VERSION_ATLEAST(2, 0, 0) renderer.events.fullscreen = graphicsOpts.fullscreen; - renderer.window = SDL_CreateWindow("GBAc", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, renderer.viewportWidth, renderer.viewportHeight, SDL_WINDOW_OPENGL | (SDL_WINDOW_FULLSCREEN_DESKTOP * renderer.events.fullscreen)); + renderer.window = SDL_CreateWindow(PROJECT_NAME, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, renderer.viewportWidth, renderer.viewportHeight, SDL_WINDOW_OPENGL | (SDL_WINDOW_FULLSCREEN_DESKTOP * renderer.events.fullscreen)); SDL_GetWindowSize(renderer.window, &renderer.viewportWidth, &renderer.viewportHeight); renderer.events.window = renderer.window; renderer.sdlRenderer = SDL_CreateRenderer(renderer.window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);