all repos — mgba @ 5c82ae3e686e1974dc10aa59161aa517b10d79a9

mGBA Game Boy Advance Emulator

GBA Serialize: Fix audio DMA timing deserialization
Vicki Pfau vi@endrift.com
Fri, 24 Jan 2020 22:16:02 -0800
commit

5c82ae3e686e1974dc10aa59161aa517b10d79a9

parent

f75bbb973c66c933ec9a1cfcabca079a03f71608

2 files changed, 1 insertions(+), 3 deletions(-)

jump to
M CHANGESCHANGES

@@ -2,6 +2,7 @@ 0.8.1: (Future)

Emulation fixes: - GBA Memory: Misaligned SRAM writes are ignored - GBA Serialize: Fix serializing DMA transfer register + - GBA Serialize: Fix audio DMA timing deserialization Other fixes: - Qt: Only dynamically reset video scale if a game is running - Qt: Fix race condition with proxied video events
M src/gba/io.csrc/gba/io.c

@@ -988,9 +988,6 @@ LOAD_32(gba->memory.dma[i].nextSource, 0, &state->dma[i].nextSource);

LOAD_32(gba->memory.dma[i].nextDest, 0, &state->dma[i].nextDest); LOAD_32(gba->memory.dma[i].nextCount, 0, &state->dma[i].nextCount); LOAD_32(gba->memory.dma[i].when, 0, &state->dma[i].when); - if (GBADMARegisterGetTiming(gba->memory.dma[i].reg) != GBA_DMA_TIMING_NOW) { - GBADMASchedule(gba, i, &gba->memory.dma[i]); - } } GBAAudioWriteSOUNDCNT_X(&gba->audio, gba->memory.io[REG_SOUNDCNT_X >> 1]);