GBA Context: Menu for savestate numbers
Jeffrey Pfau jeffrey@endrift.com
Tue, 01 Sep 2015 22:09:40 -0700
1 files changed,
54 insertions(+),
9 deletions(-)
jump to
M
src/gba/gui/gui-runner.c
→
src/gba/gui/gui-runner.c
@@ -12,10 +12,21 @@ #include "util/gui/menu.h"
#include "util/vfs.h" enum { - RUNNER_CONTINUE, - RUNNER_EXIT, - RUNNER_SAVE_STATE, - RUNNER_LOAD_STATE, + RUNNER_CONTINUE = 1, + RUNNER_EXIT = 2, + RUNNER_SAVE_STATE = 3, + RUNNER_LOAD_STATE = 4, + RUNNER_COMMAND_MASK = 0xFFFF, + + RUNNER_STATE_1 = 0x10000, + RUNNER_STATE_2 = 0x20000, + RUNNER_STATE_3 = 0x30000, + RUNNER_STATE_4 = 0x40000, + RUNNER_STATE_5 = 0x50000, + RUNNER_STATE_6 = 0x60000, + RUNNER_STATE_7 = 0x70000, + RUNNER_STATE_8 = 0x80000, + RUNNER_STATE_9 = 0x90000, }; static void _drawBackground(struct GUIBackground* background) {@@ -48,12 +59,44 @@ .title = "Game Paused",
.index = 0, .background = &runner->background.d }; + struct GUIMenu stateSaveMenu = { + .title = "Save state", + .index = 0, + .background = &runner->background.d + }; + struct GUIMenu stateLoadMenu = { + .title = "Load state", + .index = 0, + .background = &runner->background.d + }; GUIMenuItemListInit(&pauseMenu.items, 0); + GUIMenuItemListInit(&stateSaveMenu.items, 9); + GUIMenuItemListInit(&stateLoadMenu.items, 9); *GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Unpause", .data = (void*) RUNNER_CONTINUE }; #if !(defined(__POWERPC__) || defined(__PPC__)) // PPC doesn't have working savestates yet - *GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Save state", .data = (void*) RUNNER_SAVE_STATE }; - *GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Load state", .data = (void*) RUNNER_LOAD_STATE }; + *GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Save state", .submenu = &stateSaveMenu }; + *GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Load state", .submenu = &stateLoadMenu }; + + *GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_1) }; + *GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_2) }; + *GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_3) }; + *GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_4) }; + *GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_5) }; + *GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_6) }; + *GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_7) }; + *GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_8) }; + *GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_9) }; + + *GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_1) }; + *GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_2) }; + *GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_3) }; + *GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_4) }; + *GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_5) }; + *GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_6) }; + *GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_7) }; + *GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_8) }; + *GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_9) }; #endif *GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Exit game", .data = (void*) RUNNER_EXIT };@@ -118,20 +161,20 @@ struct GUIMenuItem item;
enum GUIMenuExitReason reason = GUIShowMenu(&runner->params, &pauseMenu, &item); if (reason == GUI_MENU_EXIT_ACCEPT) { struct VFile* vf; - switch ((int) item.data) { + switch (((int) item.data) & RUNNER_COMMAND_MASK) { case RUNNER_EXIT: running = false; keys = 0; break; case RUNNER_SAVE_STATE: - vf = GBAGetState(runner->context.gba, 0, 1, true); + vf = GBAGetState(runner->context.gba, 0, ((int) item.data) >> 16, true); if (vf) { GBASaveStateNamed(runner->context.gba, vf, true); vf->close(vf); } break; case RUNNER_LOAD_STATE: - vf = GBAGetState(runner->context.gba, 0, 1, false); + vf = GBAGetState(runner->context.gba, 0, ((int) item.data) >> 16, false); if (vf) { GBALoadStateNamed(runner->context.gba, vf); vf->close(vf);@@ -155,4 +198,6 @@ }
GBAContextUnloadROM(&runner->context); } GUIMenuItemListDeinit(&pauseMenu.items); + GUIMenuItemListDeinit(&stateSaveMenu.items); + GUIMenuItemListDeinit(&stateLoadMenu.items); }