GBA Audio: Fix 8-bit writes to audio channel 3 frequency
Jeffrey Pfau jeffrey@endrift.com
Mon, 29 Jun 2015 01:30:59 -0700
2 files changed,
2 insertions(+),
1 deletions(-)
M
CHANGES
→
CHANGES
@@ -51,6 +51,7 @@ - GBA Memory: Fix load/store multiple video memory waitstates
- GBA: Fix timing of reading from timer registers - Util: Allow loading IPS patches that grow the ROM - GBA Audio: Fix sample order in audio channel 3 + - GBA Audio: Fix 8-bit writes to audio channel 3 frequency Misc: - Qt: Handle saving input settings better - Debugger: Free watchpoints in addition to breakpoints
M
src/gba/io.c
→
src/gba/io.c
@@ -333,7 +333,7 @@ break;
case REG_SOUND3CNT_X: GBAAudioWriteSOUND3CNT_X(&gba->audio, value); // TODO: The low bits need to not be readable, but still 8-bit writable - value &= 0x43FF; + value &= 0x47FF; break; case REG_SOUND4CNT_LO: GBAAudioWriteSOUND4CNT_LO(&gba->audio, value);