all repos — mgba @ 61ddffbcae2b1b213c13811754121e831608dc78

mGBA Game Boy Advance Emulator

PSP2: Use vita2d for drawing
Jeffrey Pfau jeffrey@endrift.com
Sat, 04 Jul 2015 21:44:38 -0700
commit

61ddffbcae2b1b213c13811754121e831608dc78

parent

2e43210eac6e6b798180d480cd3c876939b840fb

2 files changed, 17 insertions(+), 40 deletions(-)

jump to
M src/platform/psp2/CMakeLists.txtsrc/platform/psp2/CMakeLists.txt

@@ -1,6 +1,6 @@

file(GLOB PLATFORM_SRC ${CMAKE_SOURCE_DIR}/src/platform/psp2/*.c) -set(PLATFORM_LIBRARY -lSceCtrl_stub -lSceRtc_stub -lSceGxm_stub -lSceDisplay_stub -lm_stub) +set(PLATFORM_LIBRARY -lvita2d -lSceCtrl_stub -lSceRtc_stub -lSceGxm_stub -lSceDisplay_stub -lm_stub) add_executable(${BINARY_NAME}.elf ${PLATFORM_SRC}) target_link_libraries(${BINARY_NAME}.elf ${BINARY_NAME} ${PLATFORM_LIBRARY})
M src/platform/psp2/main.csrc/platform/psp2/main.c

@@ -18,29 +18,13 @@ #include <psp2/moduleinfo.h>

#include <psp2/kernel/memorymgr.h> #include <psp2/kernel/processmgr.h> +#include <vita2d.h> + PSP2_MODULE_INFO(0, 0, "mGBA"); #define PSP2_HORIZONTAL_PIXELS 960 #define PSP2_VERTICAL_PIXELS 544 -static void allocFramebuffer(SceDisplayFrameBuf* fb, int nfbs, SceUID* memblock) { - size_t baseSize = 0x200000; - size_t size = baseSize * nfbs; - *memblock = sceKernelAllocMemBlock("fb", SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW, size, 0); - sceKernelGetMemBlockBase(*memblock, &fb[0].base); - sceGxmMapMemory(fb[0].base, size, SCE_GXM_MEMORY_ATTRIB_RW); - - int i; - for (i = 0; i < nfbs; ++i) { - fb[i].size = sizeof(fb[i]); - fb[i].pitch = PSP2_HORIZONTAL_PIXELS; - fb[i].width = PSP2_HORIZONTAL_PIXELS; - fb[i].height = PSP2_VERTICAL_PIXELS; - fb[i].pixelformat = PSP2_DISPLAY_PIXELFORMAT_A8B8G8R8; - fb[i].base = (char*) fb[0].base + i * baseSize; - } -} - int main() { printf("%s initializing", projectName); bool running = true;

@@ -55,24 +39,11 @@ printf("GBA: %08X", gba);

printf("CPU: %08X", cpu); int activeKeys = 0; - SceGxmInitializeParams gxmParams; - gxmParams.flags = 0; - gxmParams.displayQueueMaxPendingCount = 2; - gxmParams.displayQueueCallback = 0; - gxmParams.displayQueueCallbackDataSize = 0; - gxmParams.parameterBufferSize = 0x1000000; - int ret = sceGxmInitialize(&gxmParams); - printf("sceGxmInitialize: %08X", ret); + vita2d_init(); + vita2d_texture* tex = vita2d_create_empty_texture(256, 256); - SceDisplayFrameBuf fb[2]; - int currentFb = 0; - SceUID memblock; - allocFramebuffer(fb, 2, &memblock); - printf("fb[0]: %08X", fb[0].base); - printf("fb[1]: %08X", fb[1].base); - - renderer.outputBuffer = fb[0].base; - renderer.outputBufferStride = PSP2_HORIZONTAL_PIXELS; + renderer.outputBuffer = vita2d_texture_get_datap(tex); + renderer.outputBufferStride = 256; struct VFile* rom = VFileOpenSce("cache0:/VitaDefilerClient/Documents/GBA/rom.gba", PSP2_O_RDONLY, 0666); struct VFile* save = VFileOpenSce("cache0:/VitaDefilerClient/Documents/GBA/rom.sav", PSP2_O_RDWR | PSP2_O_CREAT, 0666);

@@ -136,10 +107,11 @@ if (pad.buttons & PSP2_CTRL_RTRIGGER) {

activeKeys |= 1 << GBA_KEY_R; } - sceDisplaySetFrameBuf(&fb[currentFb], PSP2_DISPLAY_SETBUF_NEXTFRAME); - sceDisplayWaitVblankStart(); - currentFb = !currentFb; - renderer.outputBuffer = fb[currentFb].base; + vita2d_start_drawing(); + vita2d_clear_screen(); + vita2d_draw_texture_scale(tex, 120, 32, 3.0f, 3.0f); + vita2d_end_drawing(); + vita2d_swap_buffers(); frameCounter = gba->video.frameCounter; }

@@ -154,5 +126,10 @@ save->close(save);

mappedMemoryFree(gba, 0); mappedMemoryFree(cpu, 0); + + vita2d_fini(); + vita2d_free_texture(tex); + + sceKernelExitProcess(0); return 0; }