SDL: Fix Windows build
Jeffrey Pfau jeffrey@endrift.com
Tue, 21 Apr 2015 02:27:54 -0700
2 files changed,
4 insertions(+),
4 deletions(-)
M
src/gba/bios.c
→
src/gba/bios.c
@@ -10,10 +10,6 @@ #include "gba/io.h"
#include "gba/memory.h" #include "isa-inlines.h" -#ifndef M_PI -#define M_PI 3.141592654f -#endif - const uint32_t GBA_BIOS_CHECKSUM = 0xBAAE187F; const uint32_t GBA_DS_BIOS_CHECKSUM = 0xBAAE1880;
M
src/util/common.h
→
src/util/common.h
@@ -23,4 +23,8 @@ #include <unistd.h>
#define UNUSED(V) (void)(V) +#ifndef M_PI +#define M_PI 3.141592654f +#endif + #endif