Unblock audio processing when reducing buffer size
Jeffrey Pfau jeffrey@endrift.com
Sun, 19 Oct 2014 00:13:34 -0700
1 files changed,
1 insertions(+),
1 deletions(-)
jump to
M
src/gba/gba-audio.c
→
src/gba/gba-audio.c
@@ -116,7 +116,7 @@ CircleBufferWrite32(&audio->right, buffer[i]);
} } - GBASyncUnlockAudio(audio->p->sync); + GBASyncConsumeAudio(audio->p->sync); } int32_t GBAAudioProcessEvents(struct GBAAudio* audio, int32_t cycles) {