3DS: DSP audio
Jeffrey Pfau jeffrey@endrift.com
Sat, 30 Jan 2016 23:35:29 -0800
1 files changed,
95 insertions(+),
32 deletions(-)
jump to
M
src/platform/3ds/main.c
→
src/platform/3ds/main.c
@@ -32,8 +32,9 @@ } screenMode = SM_PA_TOP;
#define _3DS_INPUT 0x3344534B -#define AUDIO_SAMPLES 0x80 -#define AUDIO_SAMPLE_BUFFER (AUDIO_SAMPLES * 24) +#define AUDIO_SAMPLES 384 +#define AUDIO_SAMPLE_BUFFER (AUDIO_SAMPLES * 16) +#define DSP_BUFFERS 4 FS_Archive sdmcArchive;@@ -43,7 +44,12 @@ accelVector accel;
angularRate gyro; } rotation; -static bool hasSound; +static enum { + NO_SOUND, + DSP_SUPPORTED, + CSND_SUPPORTED +} hasSound; + // TODO: Move into context static struct GBAVideoSoftwareRenderer renderer; static struct GBAAVStream stream;@@ -53,6 +59,8 @@ static size_t audioPos = 0;
static struct ctrTexture gbaOutputTexture; static int guiDrawn; static int screenCleanup; +static ndspWaveBuf dspBuffer[DSP_BUFFERS]; +static int bufferId = 0; static aptHookCookie cookie;@@ -84,9 +92,17 @@ }
gfxExit(); - if (hasSound) { + if (hasSound != NO_SOUND) { linearFree(audioLeft); + } + + if (hasSound == CSND_SUPPORTED) { linearFree(audioRight); + csndExit(); + } + + if (hasSound == DSP_SUPPORTED) { + ndspExit(); } csndExit();@@ -98,14 +114,18 @@ UNUSED(user);
switch (hook) { case APTHOOK_ONSUSPEND: case APTHOOK_ONSLEEP: - CSND_SetPlayState(8, 0); - CSND_SetPlayState(9, 0); - csndExecCmds(false); + if (hasSound == CSND_SUPPORTED) { + CSND_SetPlayState(8, 0); + CSND_SetPlayState(9, 0); + csndExecCmds(false); + } break; case APTHOOK_ONEXIT: - CSND_SetPlayState(8, 0); - CSND_SetPlayState(9, 0); - csndExecCmds(false); + if (hasSound == CSND_SUPPORTED) { + CSND_SetPlayState(8, 0); + CSND_SetPlayState(9, 0); + csndExecCmds(false); + } _cleanup(); exit(0); break;@@ -118,8 +138,7 @@ static void _map3DSKey(struct GBAInputMap* map, int ctrKey, enum GBAKey key) {
GBAInputBindKey(map, _3DS_INPUT, __builtin_ctz(ctrKey), key); } -static void _csndPlaySound(u32 flags, u32 sampleRate, float vol, void* left, void* right, u32 size) -{ +static void _csndPlaySound(u32 flags, u32 sampleRate, float vol, void* left, void* right, u32 size) { u32 pleft = 0, pright = 0; int loopMode = (flags >> 10) & 3;@@ -231,7 +250,7 @@ }
static void _setup(struct GBAGUIRunner* runner) { runner->context.gba->rotationSource = &rotation.d; - if (hasSound) { + if (hasSound != NO_SOUND) { runner->context.gba->stream = &stream; }@@ -273,12 +292,16 @@ double ratio = GBAAudioCalculateRatio(1, 59.8260982880808, 1);
blip_set_rates(runner->context.gba->audio.left, GBA_ARM7TDMI_FREQUENCY, 32768 * ratio); blip_set_rates(runner->context.gba->audio.right, GBA_ARM7TDMI_FREQUENCY, 32768 * ratio); #endif - if (hasSound) { + if (hasSound != NO_SOUND) { + audioPos = 0; + } + if (hasSound == CSND_SUPPORTED) { memset(audioLeft, 0, AUDIO_SAMPLE_BUFFER * sizeof(int16_t)); memset(audioRight, 0, AUDIO_SAMPLE_BUFFER * sizeof(int16_t)); - audioPos = 0; _csndPlaySound(SOUND_REPEAT | SOUND_FORMAT_16BIT, 32768, 1.0, audioLeft, audioRight, AUDIO_SAMPLE_BUFFER * sizeof(int16_t)); csndExecCmds(false); + } else if (hasSound == DSP_SUPPORTED) { + memset(audioLeft, 0, AUDIO_SAMPLE_BUFFER * 2 * sizeof(int16_t)); } unsigned mode; if (GBAConfigGetUIntValue(&runner->context.config, "screenMode", &mode) && mode != screenMode) {@@ -288,7 +311,7 @@ }
} static void _gameUnloaded(struct GBAGUIRunner* runner) { - if (hasSound) { + if (hasSound == CSND_SUPPORTED) { CSND_SetPlayState(8, 0); CSND_SetPlayState(9, 0); csndExecCmds(false);@@ -355,7 +378,7 @@ GX_TRANSFER_OUT_FORMAT(GX_TRANSFER_FMT_RGB565) |
GX_TRANSFER_OUT_TILED(1) | GX_TRANSFER_FLIP_VERT(1)); #if RESAMPLE_LIBRARY == RESAMPLE_BLIP_BUF - if (!hasSound) { + if (hasSound == NO_SOUND) { blip_clear(runner->context.gba->audio.left); blip_clear(runner->context.gba->audio.right); }@@ -490,23 +513,45 @@ }
static void _postAudioBuffer(struct GBAAVStream* stream, struct GBAAudio* audio) { UNUSED(stream); + if (hasSound == CSND_SUPPORTED) { #if RESAMPLE_LIBRARY == RESAMPLE_BLIP_BUF - blip_read_samples(audio->left, &audioLeft[audioPos], AUDIO_SAMPLES, false); - blip_read_samples(audio->right, &audioRight[audioPos], AUDIO_SAMPLES, false); + blip_read_samples(audio->left, &audioLeft[audioPos], AUDIO_SAMPLES, false); + blip_read_samples(audio->right, &audioRight[audioPos], AUDIO_SAMPLES, false); #elif RESAMPLE_LIBRARY == RESAMPLE_NN - GBAAudioCopy(audio, &audioLeft[audioPos], &audioRight[audioPos], AUDIO_SAMPLES); + GBAAudioCopy(audio, &audioLeft[audioPos], &audioRight[audioPos], AUDIO_SAMPLES); #endif - GSPGPU_FlushDataCache(&audioLeft[audioPos], AUDIO_SAMPLES * sizeof(int16_t)); - GSPGPU_FlushDataCache(&audioRight[audioPos], AUDIO_SAMPLES * sizeof(int16_t)); - audioPos = (audioPos + AUDIO_SAMPLES) % AUDIO_SAMPLE_BUFFER; - if (audioPos == AUDIO_SAMPLES * 3) { - u8 playing = 0; - csndIsPlaying(0x8, &playing); - if (!playing) { - CSND_SetPlayState(0x8, 1); - CSND_SetPlayState(0x9, 1); - csndExecCmds(false); + GSPGPU_FlushDataCache(&audioLeft[audioPos], AUDIO_SAMPLES * sizeof(int16_t)); + GSPGPU_FlushDataCache(&audioRight[audioPos], AUDIO_SAMPLES * sizeof(int16_t)); + audioPos = (audioPos + AUDIO_SAMPLES) % AUDIO_SAMPLE_BUFFER; + if (audioPos == AUDIO_SAMPLES * 3) { + u8 playing = 0; + csndIsPlaying(0x8, &playing); + if (!playing) { + CSND_SetPlayState(0x8, 1); + CSND_SetPlayState(0x9, 1); + csndExecCmds(false); + } } + } else if (hasSound == DSP_SUPPORTED) { + int startId = bufferId; + while (dspBuffer[bufferId].status == NDSP_WBUF_QUEUED || dspBuffer[bufferId].status == NDSP_WBUF_PLAYING) { + bufferId = (bufferId + 1) & (DSP_BUFFERS - 1); + if (bufferId == startId) { + blip_clear(audio->left); + blip_clear(audio->right); + return; + } + } + void* tmpBuf = dspBuffer[bufferId].data_pcm16; + memset(&dspBuffer[bufferId], 0, sizeof(dspBuffer[bufferId])); + dspBuffer[bufferId].data_pcm16 = tmpBuf; + dspBuffer[bufferId].nsamples = AUDIO_SAMPLES; +#if RESAMPLE_LIBRARY == RESAMPLE_BLIP_BUF + blip_read_samples(audio->left, dspBuffer[bufferId].data_pcm16, AUDIO_SAMPLES, true); + blip_read_samples(audio->right, dspBuffer[bufferId].data_pcm16 + 1, AUDIO_SAMPLES, true); +#endif + DSP_FlushDataCache(dspBuffer[bufferId].data_pcm16, AUDIO_SAMPLES * 2 * sizeof(int16_t)); + ndspChnWaveBufAdd(0, &dspBuffer[bufferId]); } }@@ -527,9 +572,27 @@
aptHook(&cookie, _aptHook, 0); ptmuInit(); - hasSound = !csndInit(); + hasSound = NO_SOUND; + if (!ndspInit()) { + hasSound = DSP_SUPPORTED; + ndspSetOutputMode(NDSP_OUTPUT_STEREO); + ndspSetOutputCount(1); + ndspChnReset(0); + ndspChnSetFormat(0, NDSP_FORMAT_STEREO_PCM16); + ndspChnSetInterp(0, NDSP_INTERP_NONE); + ndspChnSetRate(0, 0x8000); + ndspChnWaveBufClear(0); + audioLeft = linearMemAlign(AUDIO_SAMPLES * DSP_BUFFERS * 2 * sizeof(int16_t), 0x80); + memset(dspBuffer, 0, sizeof(dspBuffer)); + int i; + for (i = 0; i < DSP_BUFFERS; ++i) { + dspBuffer[i].data_pcm16 = &audioLeft[AUDIO_SAMPLES * i * 2]; + dspBuffer[i].nsamples = AUDIO_SAMPLES; + } + } - if (hasSound) { + if (hasSound == NO_SOUND && !csndInit()) { + hasSound = CSND_SUPPORTED; audioLeft = linearMemAlign(AUDIO_SAMPLE_BUFFER * sizeof(int16_t), 0x80); audioRight = linearMemAlign(AUDIO_SAMPLE_BUFFER * sizeof(int16_t), 0x80); }