all repos — mgba @ 687af6fd2099867d2ba791e3782afa36094a8fa1

mGBA Game Boy Advance Emulator

All: Find GLESv2 separately from GL
Jeffrey Pfau jeffrey@endrift.com
Fri, 31 Jul 2015 12:36:45 -0700
commit

687af6fd2099867d2ba791e3782afa36094a8fa1

parent

1656c0044f9ba16e0bbd92675870b3d0cb78630a

2 files changed, 11 insertions(+), 5 deletions(-)

jump to
M CMakeLists.txtCMakeLists.txt

@@ -123,10 +123,16 @@ endif()

else() find_feature(USE_CLI_DEBUGGER "libedit") endif() -if(BUILD_GL OR BUILD_GLES2) +if(BUILD_GL) find_package(OpenGL QUIET) if(NOT OPENGL_FOUND) set(BUILD_GL OFF CACHE BOOL "OpenGL not found" FORCE) + endif() +endif() +if(BUILD_GLES2 AND NOT BUILD_RASPI) + find_path(OPENGLES2_INCLUDE_DIR NAMES GLES2/gl2.h) + find_library(OPENGLES2_LIBRARY NAMES GLESv2 GLESv2_CM) + if(NOT OPENGLES2_INCLUDE_DIR OR NOT OPENGLES2_LIBRARY) set(BUILD_GLES2 OFF CACHE BOOL "OpenGL|ES 2 not found" FORCE) endif() endif()
M src/platform/sdl/CMakeLists.txtsrc/platform/sdl/CMakeLists.txt

@@ -53,12 +53,12 @@ if(BUILD_RASPI)

add_definitions(-DBUILD_RASPI) list(APPEND PLATFORM_SRC ${CMAKE_SOURCE_DIR}/src/platform/opengl/gles2.c) list(APPEND MAIN_SRC ${CMAKE_SOURCE_DIR}/src/platform/sdl/egl-sdl.c) - list(APPEND OPENGL_LIBRARY "-lEGL -lGLESv2 -lbcm_host") + set(OPENGLES2_LIBRARY "-lEGL -lGLESv2 -lbcm_host") set(BUILD_GLES2 ON CACHE BOOL "Using OpenGL|ES 2" FORCE) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fgnu89-inline") add_executable(${BINARY_NAME}-rpi ${PLATFORM_SRC} ${MAIN_SRC}) set_target_properties(${BINARY_NAME}-rpi PROPERTIES COMPILE_DEFINITIONS "${FEATURE_DEFINES}") - target_link_libraries(${BINARY_NAME}-rpi ${BINARY_NAME} ${PLATFORM_LIBRARY} ${OPENGL_LIBRARY}) + target_link_libraries(${BINARY_NAME}-rpi ${BINARY_NAME} ${PLATFORM_LIBRARY} ${OPENGLES2_LIBRARY}) install(TARGETS ${BINARY_NAME}-rpi DESTINATION bin COMPONENT ${BINARY_NAME}-rpi) endif()

@@ -69,12 +69,12 @@ list(APPEND MAIN_SRC ${CMAKE_SOURCE_DIR}/src/platform/sdl/sw-sdl.c)

if(BUILD_GL) list(APPEND MAIN_SRC ${CMAKE_SOURCE_DIR}/src/platform/sdl/gl-sdl.c) list(APPEND PLATFORM_SRC ${CMAKE_SOURCE_DIR}/src/platform/opengl/gl.c) - include_directories(${OPENGL_INCLUDE_DIR}) + include_directories(${OPENGL_INCLUDE_DIR} ${OPENGLES2_INCLUDE_DIR}) endif() endif() add_executable(${BINARY_NAME}-sdl WIN32 ${PLATFORM_SRC} ${MAIN_SRC}) set_target_properties(${BINARY_NAME}-sdl PROPERTIES COMPILE_DEFINITIONS "${FEATURE_DEFINES}") -target_link_libraries(${BINARY_NAME}-sdl ${BINARY_NAME} ${PLATFORM_LIBRARY} ${OPENGL_LIBRARY}) +target_link_libraries(${BINARY_NAME}-sdl ${BINARY_NAME} ${PLATFORM_LIBRARY} ${OPENGL_LIBRARY} ${OPENGLES2_LIBRARY}) set_target_properties(${BINARY_NAME}-sdl PROPERTIES OUTPUT_NAME ${BINARY_NAME}) install(TARGETS ${BINARY_NAME}-sdl DESTINATION bin COMPONENT ${BINARY_NAME}-sdl)