all repos — mgba @ 68f0176ee4fccfc8bb5bf0678b4c7122f1eff0f3

mGBA Game Boy Advance Emulator

GBA Video: Mode 2 cubic interpolation
Vicki Pfau vi@endrift.com
Sat, 11 May 2019 15:50:50 -0700
commit

68f0176ee4fccfc8bb5bf0678b4c7122f1eff0f3

parent

8a6ea929d2b905e51aa21ccf460e9fb2696da0ea

2 files changed, 72 insertions(+), 18 deletions(-)

jump to
M include/mgba/internal/gba/renderers/gl.hinclude/mgba/internal/gba/renderers/gl.h

@@ -58,7 +58,7 @@ uint16_t y;

int32_t refx; int32_t refy; - struct GBAVideoGLAffine affine[2]; + struct GBAVideoGLAffine affine[4]; }; struct GBAVideoGLRenderer {

@@ -97,6 +97,8 @@ uint16_t bldb;

uint16_t bldy; GBAMosaicControl mosaic; + + int firstAffine; int scale; };
M src/gba/renderers/gl.csrc/gba/renderers/gl.c

@@ -138,11 +138,10 @@ "uniform sampler2D palette;\n"

"uniform int screenBase;\n" "uniform int charBase;\n" "uniform int size;\n" - "uniform ivec2 offset;\n" - "uniform ivec2 oldOffset;\n" - "uniform mat2x2 transform;\n" - "uniform mat2x2 oldTransform;\n" - "uniform int firstD;\n" + "uniform ivec2[4] offset;\n" + "uniform ivec2[4] transform;\n" + "precision highp float;\n" + "precision highp int;\n" "vec4 fetchTile(ivec2 coord);\n"

@@ -162,13 +161,21 @@ " } else {\n"

" color.a = 0.;\n" " }\n" " return color;\n" - "}" + "}\n" + + "vec2 interpolate(ivec2 arr[4], float x) {\n" + " float x1m = 1. - x;\n" + " return x1m * x1m * x1m * arr[0] +" + " 3 * x1m * x1m * x * arr[1] +" + " 3 * x1m * x * x * arr[2] +" + " x * x * x * arr[3];\n" + "}\n" "void main() {\n" " float y = fract(texCoord.y);\n" - " float lin = y / ceil(y);\n" - " vec2 mixedTransform = mix(oldTransform[0], transform[0], lin);\n" - " vec2 mixedOffset = mix(oldOffset, offset, lin);\n" + " float lin = 0.5 - y / ceil(y) * 0.25;\n" + " vec2 mixedTransform = interpolate(transform, lin);\n" + " vec2 mixedOffset = interpolate(offset, lin);\n" " gl_FragColor = fetchTile(ivec2(mixedTransform * texCoord.x + mixedOffset));\n" "}";

@@ -192,7 +199,7 @@ " ivec3 oldFlags = ivec3(texelFetch(buffer, ivec2(texCoord * scale), 0).xyz * vec3(32., 4., 1.));\n"

" ivec3 outflags = ivec3(0, 0, 0);\n" " if (inflags.x < oldFlags.x) {\n" " outflags = inflags;\n" - " if ((inflags.y & 1) == 1 && (oldFlags.y & 2) == 2) {\n" + " if (inflags.z == 1 && (inflags.y & 1) == 1 && (oldFlags.y & 2) == 2) {\n" " vec4 oldpix = texelFetch(oldLayer, ivec2(texCoord * scale), 0);\n" " pix *= blend.x;\n" " pix += oldpix * blend.y;\n"

@@ -369,6 +376,7 @@ struct GBAVideoGLRenderer* glRenderer = (struct GBAVideoGLRenderer*) renderer;

glRenderer->paletteDirty = true; glRenderer->vramDirty = 0xFFFFFF; + glRenderer->firstAffine = -1; } void GBAVideoGLRendererWriteVRAM(struct GBAVideoRenderer* renderer, uint32_t address) {

@@ -633,6 +641,23 @@ glDrawBuffer(GL_COLOR_ATTACHMENT0);

} glBindFramebuffer(GL_FRAMEBUFFER, 0); + if (GBARegisterDISPCNTGetMode(glRenderer->dispcnt) != 0) { + if (glRenderer->firstAffine < 0) { + memcpy(&glRenderer->bg[2].affine[3], &glRenderer->bg[2].affine[0], sizeof(struct GBAVideoGLAffine)); + memcpy(&glRenderer->bg[3].affine[3], &glRenderer->bg[3].affine[0], sizeof(struct GBAVideoGLAffine)); + memcpy(&glRenderer->bg[2].affine[2], &glRenderer->bg[2].affine[0], sizeof(struct GBAVideoGLAffine)); + memcpy(&glRenderer->bg[3].affine[2], &glRenderer->bg[3].affine[0], sizeof(struct GBAVideoGLAffine)); + memcpy(&glRenderer->bg[2].affine[1], &glRenderer->bg[2].affine[0], sizeof(struct GBAVideoGLAffine)); + memcpy(&glRenderer->bg[3].affine[1], &glRenderer->bg[3].affine[0], sizeof(struct GBAVideoGLAffine)); + glRenderer->firstAffine = y; + } else if (y - glRenderer->firstAffine == 1) { + memcpy(&glRenderer->bg[2].affine[1], &glRenderer->bg[2].affine[0], sizeof(struct GBAVideoGLAffine)); + memcpy(&glRenderer->bg[3].affine[1], &glRenderer->bg[3].affine[0], sizeof(struct GBAVideoGLAffine)); + } + } else { + glRenderer->firstAffine = -1; + } + unsigned priority; for (priority = 4; priority--;) { if (TEST_LAYER_ENABLED(0) && GBARegisterDISPCNTGetMode(glRenderer->dispcnt) < 2) {

@@ -674,6 +699,10 @@ }

} if (GBARegisterDISPCNTGetMode(glRenderer->dispcnt) != 0) { + memcpy(&glRenderer->bg[2].affine[3], &glRenderer->bg[2].affine[2], sizeof(struct GBAVideoGLAffine)); + memcpy(&glRenderer->bg[3].affine[3], &glRenderer->bg[3].affine[2], sizeof(struct GBAVideoGLAffine)); + memcpy(&glRenderer->bg[2].affine[2], &glRenderer->bg[2].affine[1], sizeof(struct GBAVideoGLAffine)); + memcpy(&glRenderer->bg[3].affine[2], &glRenderer->bg[3].affine[1], sizeof(struct GBAVideoGLAffine)); memcpy(&glRenderer->bg[2].affine[1], &glRenderer->bg[2].affine[0], sizeof(struct GBAVideoGLAffine)); memcpy(&glRenderer->bg[3].affine[1], &glRenderer->bg[3].affine[0], sizeof(struct GBAVideoGLAffine));

@@ -685,7 +714,12 @@ }

} void GBAVideoGLRendererFinishFrame(struct GBAVideoRenderer* renderer) { - UNUSED(renderer); + struct GBAVideoGLRenderer* glRenderer = (struct GBAVideoGLRenderer*) renderer; + glRenderer->firstAffine = -1; + glRenderer->bg[2].affine[0].sx = glRenderer->bg[2].refx; + glRenderer->bg[2].affine[0].sy = glRenderer->bg[2].refy; + glRenderer->bg[3].affine[0].sx = glRenderer->bg[3].refx; + glRenderer->bg[3].affine[0].sy = glRenderer->bg[3].refy; glFlush(); }

@@ -845,14 +879,32 @@ glUniform1i(2, 1);

glUniform1i(3, background->screenBase); glUniform1i(4, background->charBase); glUniform1i(5, background->size); - glUniform2i(6, background->affine[0].sx, background->affine[0].sy); - glUniformMatrix2fv(8, 1, GL_FALSE, (GLfloat[]) { background->affine[0].dx, background->affine[0].dy, background->affine[0].dmx, background->affine[0].dmy }); if (renderer->scale > 1) { - glUniform2i(7, background->affine[1].sx, background->affine[1].sy); - glUniformMatrix2fv(9, 1, GL_FALSE, (GLfloat[]) { background->affine[1].dx, background->affine[1].dy, background->affine[1].dmx, background->affine[1].dmy }); + glUniform2iv(6, 4, (GLint[]) { + background->affine[0].sx, background->affine[0].sy, + background->affine[1].sx, background->affine[1].sy, + background->affine[2].sx, background->affine[2].sy, + background->affine[3].sx, background->affine[3].sy, + }); + glUniform2iv(10, 4, (GLint[]) { + background->affine[0].dx, background->affine[0].dy, + background->affine[1].dx, background->affine[1].dy, + background->affine[2].dx, background->affine[2].dy, + background->affine[3].dx, background->affine[3].dy, + }); } else { - glUniform2i(7, background->affine[0].sx, background->affine[0].sy); - glUniformMatrix2fv(9, 1, GL_FALSE, (GLfloat[]) { background->affine[0].dx, background->affine[0].dy, background->affine[0].dmx, background->affine[0].dmy }); + glUniform2iv(6, 4, (GLint[]) { + background->affine[0].sx, background->affine[0].sy, + background->affine[0].sx, background->affine[0].sy, + background->affine[0].sx, background->affine[0].sy, + background->affine[0].sx, background->affine[0].sy, + }); + glUniform2iv(10, 4, (GLint[]) { + background->affine[0].dx, background->affine[0].dy, + background->affine[0].dx, background->affine[0].dy, + background->affine[0].dx, background->affine[0].dy, + background->affine[0].dx, background->affine[0].dy, + }); } glVertexAttribPointer(0, 2, GL_INT, GL_FALSE, 0, _vertices); glEnableVertexAttribArray(0);